It's an interesting concept and theoretically something that should set this main quest apart from others. Politics are something that can be really hard to integrate into a game, but it's nice to have some quest variety, something more than just 'go there and kill things.'
In practice however, I can't be the only person who thought the implementation just didn't work. I've never been the most fond of timer mechanics and cleverly disguising it as something else just made me resent the quest even more. Especially since this one seems set up to punish you for trying to complete the quest, which seems...rather antithetical to what most people look for in games and escapism. The Winter Palace has caused me to abandon this game 3 times now.
I love politics. I hate this quest.
I would have liked to have seen it act like a much more complex version of the Dalish Approval quest. Maybe you have to get the approval of different groups of nobles? Or maybe doing certain things gained you the approval of one person, but lost you another? Something more, well, political feeling than just trying to run through the place before too many people notice you're gone. Also not tied up in a timer where you can't even see when the next point will drop. Just. No.
Anyone else have ideas?





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