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#1
Jeremiah12LGeek

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I don't think I ever made one of these in this forum. Or maybe there's already a thread for it. It's for lazy people who have exhaustively researched the library and failed to find an answer for a random weird question. Maybe someone knows. It's BSN, of course, so perhaps all answers should be taken with at least a little grain of salt.

 

Or maybe it's just an excuse for me to ask a dumb question that I can't seem to find the answer for.

 

What's the hip-fire penalty on the Collector Sniper Rifle?

 

After a couple of recent games, I started to think that it either didn't have a penalty, or that the penalty is very small.


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#2
nat in the hat

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I think all snipers have hip fire penalties


Bigger dumb question is, How the **** is Ryan Grigson a GM of a NFL team?


EDIT: You are asking if it doesn't have one? OR its really small?


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#3
GordianKnot42

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I don't think the Kishock has a hipfire penalty.  Not sure about the CSR.



#4
Jeremiah12LGeek

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I don't think the Kishock has a hipfire penalty.  Not sure about the CSR.

 

I think in Kishock's case the lack of hipfire penalty has something to do with it being a projectile weapon. I did see a list of the different hipfire penalties for the different sniper rifles (although I can't seem to find it) and I'm pretty sure at least one of them still did 85% damage even hip-firing. I thought it was the Raptor, but the CSR seems to have a very small penalty, as well. At least, in the last few games I've played, it has.



#5
Teabaggin Krogan

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I think it does and I've used it a lot,its got a high rate of fire and I always pulse it so the difference isn't so noticeable but there is a damage boost from my experience. I always quickscope with it except in cqc situations and I do feel some difference but then again I might be wrong. Don't have any numbers though. 



#6
rlro

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25% penalty


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#7
Lucky

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:rolleyes:  exhaustively huh?

 

https://docs.google....RnbGRDYnc#gid=8

 

If this weapon stats spreadsheet isn't in dragonracer's info compilation thread, I'll eat a Krogan quad  :lol:

 

All sniper hipfire multipliers are listed down a ways in their stats. Also, yes the CSR's penalty is quite low and yes the kishock is the only one with no penalty.

 

Ok, time for me to be dumb now!!! :wizard:

 

1) What is the base force of blade armor's counter/returned damage? Is it static or based on the force/damage of the attack it's countering.

 

2) Is the force modified by difficulty in the same way as it's damage (reduced as difficulty increases)?

 

3) Do power damage and force passives increase the force of BA's counters?


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#8
Mordokai

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Here's one of my own. We know about the TC abuse on infiltrators. That is, cancel it right after using it for the least possible amount of cooldown.

 

Does 5A evolution of TC help with cooldown if the aforementioned shenanigans are engaged or does nothing change?



#9
Lucky

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Here's one of my own. We know about the TC abuse on infiltrators. That is, cancel it right after using it for the least possible amount of cooldown.

 

Does 5A evolution of TC help with cooldown if the aforementioned shenanigans are engaged or does nothing change?

It depends.

 

If your stat sheet cooldown (what you'd get if you stayed cloaked the whole time) is longer than 3 seconds, then the minimum it an be shortened to (cooldown if you break it immediately) is always 3 seconds. This is true whether your stat sheet cooldown in 4 second or 14 (or anything over 3), so in this case that evo doesn't make a difference, assuming you break cloak immediately.

 

Theoretically, it can help. If your stat sheet cooldown under 3 seconds, then you will have the same CD whether you break it early or stay cloaked the full duration. Of course, this is not usually a very appealing way to build an infiltrator, since you have to stay very light with your weapons and/or sacrifice weapon damage for carry capacity.

 

I still always take it unless I'm playing a character who I built to use melee as a major damage source. If you stay cloaked for any of the duration, even a couple seconds to line up a shot or move, then it will help to shorten your CD in those cases. Also, I don't like feeling rushed by the need to break it fast, it makes me miss more.


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#10
Quarian Master Race

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Here's one of my own. We know about the TC abuse on infiltrators. That is, cancel it right after using it for the least possible amount of cooldown.

 

Does 5A evolution of TC help with cooldown if the aforementioned shenanigans are engaged or does nothing change?

It basically does nothing with that style, but most people still take it if they are going that many ranks in cloak unless doing a melee build simply because you will probably go over minimum duration more times in a game than you will use cloaked melee.

Theres also that really irritating off host glitch where the cloak keeps activating itself over and over, making you suffer the full cooldown each time.


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#11
Jeremiah12LGeek

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I have been known to abuse the weight glitch and equip a Power Efficiency Amp when using off-host infiltrators.

 

 

And I gotta say, it helps.



#12
stephenw32768

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Theres also that really irritating off host glitch where the cloak keeps activating itself over and over, making you suffer the full cooldown each time.

 

I didn't know about that glitch.  And now I do, it's bound to happen in every flipping game.



#13
Deerber

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:rolleyes:  exhaustively huh?

 

https://docs.google....RnbGRDYnc#gid=8

 

If this weapon stats spreadsheet isn't in dragonracer's info compilation thread, I'll eat a Krogan quad  :lol:

 

All sniper hipfire multipliers are listed down a ways in their stats. Also, yes the CSR's penalty is quite low and yes the kishock is the only one with no penalty.

 

Ok, time for me to be dumb now!!! :wizard:

 

1) What is the base force of blade armor's counter/returned damage? Is it static or based on the force/damage of the attack it's countering.

 

2) Is the force modified by difficulty in the same way as it's damage (reduced as difficulty increases)?

 

3) Do power damage and force passives increase the force of BA's counters?

 

I don't think anyone ever tested that, considering how hard it is to test force in the game. By logic, I'd say it behaves as the damage, but that kind of thinking has been known not to be great in this game, so...