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DRAGONSLAYER DLC COMING TUESDAY, MAY 5


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#101
scene_cachet

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No new faction ;_: 

 

/wrists



#102
SomberXIII

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 It's very possible. Darkspawn faction and the Deep Roads map. Well, you'll have to wait for next DLC.



#103
SofaJockey

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No new faction ;_: 

/wrists

 

Dragons might be considered an additional foe  :)



#104
scene_cachet

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Dragons might be considered an additional foe  :)

 

I hate Dragons ever since the Dragons' Bane trophy glitched in single player and I never got it. :) 



#105
SofaJockey

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I hate Dragons ever since the Dragons' Bane trophy glitched in single player and I never got it. :)

 

That's a shame, I understood that glitch was just one short though and one dragon in a second play through would trigger it?  :mellow:


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#106
scene_cachet

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That's a shame, I understood that glitch was just one short though and one dragon in a second play through would trigger it?  :mellow:

 

I know... But  I'm a one playthrough kinda guy. 

 

Also I read some other people who have had the same problem having to kill more than one dragon in a second playthrough and sometimes for some of them it never pops..

 

I already spent several hundred hours collecting everything and getting everything else so it's one of those major pain in the ass. 



#107
SofaJockey

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I know... But  I'm a one playthrough kinda guy. 

Also I read some other people who have had the same problem having to kill more than one dragon in a second playthrough and sometimes for some of them it never pops..

I already spent several hundred hours collecting everything and getting everything else so it's one of those major pain in the ass. 

 

The JoH dragon should fix it for you (Platform and dlc purchase choice permitting)  :)



#108
QuickerBladeEHGH

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Thank you Bioware for this. Great news. :)

 

And I have my upgraded Caltrops ready for these Dragons. Be prepared to be slowed down by 25%, wild beasts!


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#109
Yuanrang

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I know... But  I'm a one playthrough kinda guy. 

 

Also I read some other people who have had the same problem having to kill more than one dragon in a second playthrough and sometimes for some of them it never pops..

 

I already spent several hundred hours collecting everything and getting everything else so it's one of those major pain in the ass. 

Actually, you could just load an earlier save and go kill a dragon again on an old save, and it would count. I have had one playthrough (without Hakkon) where I did all achievements to do it 100%, and in that case, I experienced said bug. All I had to do was to reload an old save and kill a dragon again, and it popped.



#110
SofaJockey

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All I had to do was to reload an old save and kill a dragon again, and it popped.

 

Walking Bomb then  :P ...



#111
Theghostof_timmy

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Thank you Bioware for this. Great news. :)

 

And I have my upgraded Caltrops ready for these Dragons. Be prepared to be slowed down by 25%, wild beasts!

Silly goose. Upgraded Caltrops is an incredible 50%!



#112
scene_cachet

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The JoH dragon should fix it for you (Platform and dlc purchase choice permitting)  :)

 

 

Actually, you could just load an earlier save and go kill a dragon again on an old save, and it would count. I have had one playthrough (without Hakkon) where I did all achievements to do it 100%, and in that case, I experienced said bug. All I had to do was to reload an old save and kill a dragon again, and it popped.

 

 

Yeah might wait for JoH. I don't really want to replay old content. 



#113
Beerfish

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So how does this work?  One of the players has to craft a dragon call before the game starts?

 

How expensive is it to craft a dragon call in resources?  (I can see standoff amongst pug players in which each  person is waiting for the other to use their call)

 

The new veil fire objective sounds good, the new characters sound good as well.


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#114
SofaJockey

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So how does this work?  One of the players has to craft a dragon call before the game starts?

How expensive is it to craft a dragon call in resources?  (I can see standoff amongst pug players in which each  person is waiting for the other to use their call)

The new veil fire objective sounds good, the new characters sound good as well.

 

I heard 5/5/5 crafting for a dragon call (tbc)

 

The veilfire objective sounds excellent

(though I can also anticipate room for trolling  :blink: )



#115
ParthianShotX

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(I can see standoff amongst pug players in which each  person is waiting for the other to use their call)

 

 

 

I didn't think of that.  



#116
DrakeHasNoFlow

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I have so much crafting materials and cloth that I would gladly use them to call a high a dragon...now I can make use of all that druffalo hide.
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#117
Laforgus

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#118
LearnedHand

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I see free rider problems with this dlc. One person has to make the dragon artifact, one person holds the torch. More team player tensions.



#119
Robbiesan

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So how does this work?  One of the players has to craft a dragon call before the game starts?
 
How expensive is it to craft a dragon call in resources?  (I can see standoff amongst pug players in which each  person is waiting for the other to use their call)
 
The new veil fire objective sounds good, the new characters sound good as well.


I am wondering about the different elements. Do we plan to call a specific elemental dragon, and so equip appropriate armour upgraded with ele resistance? Or when we call any type can show up? How about equipping the right potions? Guess we'll get answers on Tuesday.

#120
BadgerladDK

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I am wondering about the different elements. Do we plan to call a specific elemental dragon, and so equip appropriate armour upgraded with ele resistance? Or when we call any type can show up? How about equipping the right potions? Guess we'll get answers on Tuesday.


Answered yesterday, as I understood it. You choose your Dragon on match setup, so can plan which resistance potions to bring.
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#121
BiggyDX

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I remember you guys saying you wanted to utilize crafting materials for different needs. How about having them used to make EXP cards of different values for each class? It could work similarly to XP cards in Mass Effect 3 MP, except this time you craft them with mats. Depending on the class you want the boost to go to, you'll either use all Metal, Leather, or Cloth materials. The higher the EXP bonus, the more materials you need to use. I think this would also be a good moment to make purchasing crafting materials an option. Maybe 250 for 3 mats of each type?

 

Also, would you be willing to give us more of an incentive NOT to use Healing Fonts? Maybe not using a healing font gives you a small multiplier to your end game gold/exp.


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#122
GrommitSmit

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I remember you guys saying you wanted to utilize crafting materials for different needs. How about having them used to make EXP cards of different values for each class? It could work similarly to XP cards in Mass Effect 3 MP, except this time you craft them with mats. Depending on the class you want the boost to go to, you'll either use all Metal, Leather, or Cloth materials. The higher the EXP bonus, the more materials you need to use. I think this would also be a good moment to make purchasing crafting materials an option. Maybe 250 for 3 mats of each type?

Also, would you be willing to give us more of an incentive NOT to use Healing Fonts? Maybe not using a healing font gives you a small multiplier to your end game gold/exp.


I APPROVE!

#123
BansheeOwnage

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They could, conceivably. That setup WOULD work, as far as playing it. It is simply too much effort. They would need to create an entirely new playable skeleton rig, new animations, an entirely new weapon and accessory setup... that is only used on one character. It's just not feasible.

Why not? They did that for Shale. She was playable (and loads of fun).



#124
Theghostof_timmy

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Why not? They did that for Shale. She was playable (and loads of fun).

You may have noticed, but Origins is VASTLY different from Inquisition. Everything is constructed differently. There is no unarmed, Warriors can't dual wield. There are exactly zero non-humanoid companions. You can't just plug in something from another game, they would have to build it from scratch. I'm not saying they CAN'T do it, I'm saying they won't, because the time and effort isn't worth the reward.


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#125
Drasca

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I'm not saying they CAN'T do it, I'm saying they won't

 

Since you're not BW, or EA, or own controlling interest stock in the company (which would effectively make you EA anyway), there is no backing to your statement. They could, if they wanted to. In all likelihood, there's other forces at play (mostly likely involving money & direction of company at a strategic high level, and developer time on an operations level, coffee & donuts on the lowest daily level), on what BW is going to develop.

 

Should be interesting, regardless.

 

I also wouldn't put the idea of assuming control of monsters / creatures completely unreachable and impossible. They did it before in Origins (as Shale), and also had an interesting retelling from the Darkspawn side too. I wouldn't mind taking control of some despair demons or shadows and making it more challenging for volunteers. Eliminate the boss mission! . . . boss is player controlled. Bwahahahaha. I would want to see that particular reversal as a seperate map though. Let me be the dungeon overlord while pugs crawl (die) to my minions.