Over the past year I've been looking into what it would take to reproduce the NWN campaign Hordes of the Underdark. My goal would be essentially to reproduce it without significant changes to the plot or pacing, while allowing players to use the full feature set of the NWN2 engine. That means using a fixed set of companions with their associated banter, trying to produce similar area layouts, and generally sticking to the same pool of monsters, adversaries, and items where possible. (The less I try to experiment with new features and functionality, the lower the likelihood of my being side tracked.
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Thus far, the Beholder, Drow, and Illithid tilesets have been ported to NWN2, and 4760 has been very helpful in converting doors and some creatures. I've also ported several required placeables and found equivalents for a few others among PJ156's massive Cornucopia. (I went through and took screen shots of every placeable in that set so I could rapidly find the parts I need; at least the ones that would display.) Once FaerzressSprinkles has finished conversions of the other creatures, I believe the last major hurdle will be overcome. All of the other areas can be built using existing assets.
What I'd like to start with is a mini-module of just the initial Waterdeep experience, leading up to the descent into Undermountain, in order to test all of the major steps in the port. That will mean:
- Creating creature and item blueprints
- Converting the NWN-style conversations into NWN2 form--the two seem to work somewhat differently, so I'll need to figure out the NWN logic
- Extracting a large number of sound files used in conversations and environmental ambiance--this part is simple but tedious
- Converting NWN portraits for named creatures into NWN2 icons--mostly done
- Migrating the various scripts--fairly straight forward, I hope
- Building the areas
Building creature templates in Windows 8.1 is a royal pain, so I've been using a different PC for that part. But the set of blueprints is essentially complete now. I know the standard interior tileset for NWN2 has grown a little stale over the years, so I'm debating whether to do a reskin and apply decals to make it look more like the original. The initial dream sequence uses some fairly elaborate visual effects, so I will probably need to make some custom effect files in NWN2 so I can reproduce that. 4760's build of the Valsharess and her whip will be useful for that scene.
All in all, I'm not sure how far I will get with this, but hopefully the journey will be enjoyable.





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