Progress report: I've been steadily working on the University District cutscene and just about have it ready to go now. Unfortunately, the camera shots will be static, unlike the mobile camera views seen in the NWN cutscene. But hopefully this version will make up for it with (somewhat) richer graphics. I did need to add some new city wall parts and siege engines to make the scene work, and I'll probably need a couple more additions such as a broken version of a stock warrior statue (which gets damaged during the fight).

I've been trying to stock up on placeables and placed effects I can use for the Undermountain, picking and choosing from the Cornucopia or porting useful models where I can find them. More variety in dirt decals is needed in order to clutter up the dungeon floors.
The large conversation files for the first two dead recruits are all finished now, and their sound sets are ready and integrated. It's pretty cool to have a relatively large set of voice files to work with.