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Gaming and role-playing on the man-woman front


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#51
Kaiser Arian XVII

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Really?

 

You're missing out bro, that's a damn fine game with a damn fine protagonist. 

 

Our house is like a Caravansary and even little bro and parents come to my room a lot too. Even playing my second Fem Shepard is too risky for me these days!



#52
mybudgee

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A few games with QTE are good like God of War.

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#53
LPPrince

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I'm a dude and I play as male and female leads all the time. No bias from me. Even when I have a choice between the two I can go either way far as a PC goes. I think its easier for me to have a sort of inner first person perspective with a male character, but a more outwardly third person perspective with a female character.

 

Anyway, the more female characters are played in games, the more they'll pop up in future titles. Thats partly why I play as female characters in the first place. Though you do have to say something at times too. I'm shocked there still isn't a main playable female assassin in the AC series that hasn't been in a side-game(Aveline in AC:Liberation, Shao Jun in AC Chronicles:China, thats it). Waiting on that one.

 

But then, it depends on what is being said, who's asking for it, and what is being asked for. I'm a guy but I'd like to assume women that play video games want to play as characters they can enjoy and relate to. What do they enjoy about the characters they play and what/who would like to play as? The impressions I've received from the lady gamers I've played with are that they like all sorts of characters with all kinds of backgrounds and stories;just like anyone else.

 

Which means they need to speak up and fly in the face of some of the more outspoken folks like the Sarkeesian camp that will try to color opinions with their own.

 

If gamers all thought like she did,

 

Bayonetta- weak character, too sexualized/exists to get men off(also apparently she's a single mother and fights demons, LOLWAT I DON'T REMEMBER THAT)

 

Samus- weak character, she's a woman only as a plot device

 

Lara Croft(classic)- weak character, exists to attract males with cleavage and large breasts

 

Lara Croft(reboot)- weak character, is designed to be more like a man

 

Zelda- weak character, is the damsel in distress for a male hero to save

 

etc etc

 

but a positive female character according to her is

 

The Scythian(Swords and Sorcery)- strong character, doesn't immediately indicate the physical appearance of a female, has no backstory, has no apparent motivation to accomplish the goal at hand, has no character evolution, is basically a completely blank slate

 

...

 

...

 

Yo, gamers who happen to be ladies. Might want to let devs and pubs know how you feel about that. Cause if you don't, the loudest voices are gonna get the attention they want and you're gonna be stuck with the results.


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#54
BroBear Berbil

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Talking in generalities, I think with the exception of some mobile games, Gary Gygax is correct.

 

Women are not 50% of the population of MMOs, shooters, or strategy games. Even in WoW most of the women I encountered or was in a guild with had little interest in mastering the gameplay and figuring out the intricacies of their class or optimum rotations. The social aspect seemed to be their main focus and some enjoyed the administration of a guild. I can only recall two female guildies, in about 5 years of WoW, who were particularly good and put in the effort/learning required to be top performers in raids. I think the numbers and deeper mechanics (the "aspergery" stuff to borrow a word from Christina Hoff Sommers) of games appeal more to men certainly.

 

Women seem to get more involved in RPGs, and then probably for much the same reason why women are the primary T.V. audience. Stories, romance, the characters, and their interactions. They also seem passionate about the creative and social fan spaces outside of games too.



#55
Gravisanimi

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On the current sub-topic of males playing female game avatars:

 

I tend to about 90% of the time pick female PCs when given the chance, as a male.

 

The reason for this is because it's an experience I can't get in real life, so I tend to go for that. Not eye candy. I'm sure that's a kind of narcissism really.


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#56
AventuroLegendary

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How exactly would one go about attracting a female audience? What failed examples, exactly? Not that I would disagree.

 

One thing that kind of confuses me is when there are complaints of women acting too much like men. Way to break social norms and stereotypes, people.

 

Samus- weak character, she's a woman only as a plot device

 

The reveal at the end of the first game was hardly a "plot device". It was just the game telling the assumed male player "You've been playing a girl all this time!".

 

The fact that she goes around the galaxy to kick ass as she pleases without a whole lot of TRAGIC PAST and ANGST (no, that game doesn't exist) says something.

 



#57
bmwcrazy

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Yo, gamers who happen to be ladies. Might want to let devs and pubs know how you feel about that. Cause if you don't, the loudest voices are gonna get the attention they want and you're gonna be stuck with the results.


Nah.

I'll just vote with my wallet. If game developers want to build games to appeal certain groups of people, it's their business.

#58
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I think it's a cultural construct the same as boys = blue and girls = pink. But this one is starting to be torn down. At least, I think games in general are becoming more unisex in perception. But there will still be stereotypical "bro" games and maybe western girls will discover the joy of more otome like Hatoful Boyfriend!
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#59
LPPrince

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The reveal at the end of the first game was hardly a "plot device". It was just the game telling the assumed male player "You've been playing a girl all this time!".

 

You know what I mean. :P Not like I think like that anyway.



#60
LPPrince

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I think it's a cultural construct the same as boys = blue and girls = pink. But this one is starting to be torn down. At least, I think games in general are becoming more unisex in perception. But there will still be stereotypical "bro" games and maybe western girls will discover the joy of more otome like Hatoful Boyfriend!

 

Hatoful Boyfriend was lol

 

Didn't play it, but watched Dodger's lets plays and oh God the lulz


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#61
LPPrince

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On the current sub-topic of males playing female game avatars:

 

I tend to about 90% of the time pick female PCs when given the chance, as a male.

 

The reason for this is because it's an experience I can't get in real life, so I tend to go for that. Not eye candy. I'm sure that's a kind of narcissism really.

 

Thats part of it too. I can play as a male character real easy and obviously I know what its like to be me, but with a female character its a whole new/different experience otherwise unattainable. That+women don't often have the chance to play as great female characters, so the more that female characters are played, the higher a chance that female gamers will have the luxury we do as dudes to play as someone their gender that they can relate to. Win/win.



#62
Miss Golightly

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I'm female.

I really don't think about the gender of the protagonist. I just shut up and play the game. It is nice to have a female lead once in a while because it offers something a little different (and I think people in general will agree with that when it comes to a lot of different types of entertainment). But I'm not going to sit around and complain about how "sexist" Mario is and how Princess Peach hurts my self-esteem  :rolleyes: 
I don't even want to talk these so called "feminists" who think the wind is sexist if it blows to the west.

 

With an RPG, I'll play either gender. I'm used to playing male, so I don't have an issue with choosing male over female. If I'm playing a game for a long period of time, I might as well find the character somewhat attractive. So sure, I'll play male, but I'm just as likely to play female because it offers a bit of a change from the usual protagonist.

 

When it comes to girls and gaming.... my experience has been that a lot of them are playing mobile games or Call of Duty. That's about it. At least that's what my sister does and that's what all of my gal pals do. None of the girls I know would put 60+ hours into an RPG. It's a little bit frustrating and sometimes isolating to not have another girl to discuss my hobby with face-to-face, but that's just how it is right now.


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#63
LPPrince

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I'm female.

I really don't think about the gender of the protagonist. I just shut up and play the game. It is nice to have a female lead once in a while because it offers something a little different (and I think people in general will agree with that when it comes to a lot of different types of entertainment). But I'm not going to sit around and complain about how "sexist" Mario is and how Princess Peach hurts my self-esteem  :rolleyes: 
I don't even want to talk these so called "feminists" who think the wind is sexist if it blows to the west.

 

With an RPG, I'll play either gender. I'm used to playing male, so I don't have an issue with choosing male over female. If I'm playing a game for a long period of time, I might as well find the character somewhat attractive. So sure, I'll play male, but I'm just as likely to play female because it offers a bit of a change from the usual protagonist.

 

When it comes to girls and gaming.... my experience has been that a lot of them are playing mobile games or Call of Duty. That's about it. At least that's what my sister does and that's what all of my gal pals do. None of the girls I know would put 60+ hours into an RPG. It's a little bit frustrating and sometimes isolating to not have another girl to discuss my hobby with face-to-face, but that's just how it is right now.

 

Well, you'll find that plenty of ladies play RPG's here. :P

 

You can find them on youtube as well, or Twitch. The female part of the gaming community is opening up more and more, which is great. Though it isn't because of the internet feminists(which is what that crowd will try to say);its simply because they've decided to.

 

I'm all for more women to talk to and game with online, regardless of genre.


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#64
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The fact that she goes around the galaxy to kick ass as she pleases without a whole lot of TRAGIC PAST and ANGST (no, that game doesn't exist) says something.

 

Yo, have you played this game?


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#65
Seboist

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Not making use of the nunchuk for Other: M was one of the dumbest decisions I've seen made in a game. I still smh over it.



#66
spinachdiaper

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The Video game industry isn't going anywhere the kids toy industry hasn't gone already with GIJOE and BARBIE.



#67
mybudgee

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But everyone likes snake eyes

#68
Abraham_uk

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If the game is good (subjective I know) then men and women will play it.

If the game is bad (also subjective) then men and women won't play it.

 

Factors that most people look at:

 

Graphics, game play, responsiveness, controls, audio, story etc...

Gamers want to play games that are ultimately fun.

 

They are not all that interested in the ethnicity or sex of the player character.

Though if you ask me, I can't say no to a bit of diversity. But I'm in the minority.

I happen to care about diversity as much as the other factors I listed.

 

Does that make everyone else bigoted? No.

Yes diversity is something I want, but that's my personal preference. I won't be a social justice warrior about it.

 

I'm still going to play Final Fantasy XV, though being unable to play as a female will slightly dampen the experience for me.

The game isn't sexist. It's just I tend to prefer to play as females. Personal preference is all it is.

 

 

 

What I'm trying to say is, don't go out of your way to appease us.

No token black guys, no token women, no token LGBT's etc. Write interesting characters.

The reason I love BioWare is that they write well written characters across diverse backgrounds as opposed to "token" characters.


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#69
ruggly

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Given a choice, I'll 99% of the time make a female PC. But I won't make mountains out of molehills when there's a fixed male protag.


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#70
Nerevar-as

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I try both genders if there's the option, then go with the one that has best specific content if there's that difference, ie which romance I find better or Last Handmaiden >>> Disciple (who only has one good conversation you don't need to recruit him to get), or voice acting (fShep sounds too aggresive for paragon to me). I do tend to default to female in space games, consequence of Aliens being my favorite film.
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#71
Commander Rpg

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Gary Gygax is correct.

He was, he died in 2008.



#72
AventuroLegendary

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Yo, have you played this game?

 

That game was cancelled with the developers thrown off a building. IT NEVER HAPPENED.

 

Same story for DmC.

 

Moving on!



#73
o Ventus

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Given a choice, I'll 99% of the time make a female PC. But I won't make mountains out of molehills when there's a fixed male protag.

This, only switch the genders around. I play a male character in 90% of games that offer the choice (since I'm a guy in the real world and I always sort of insert myself into the protagonist), but I don't particularly care when the gender is fixed. I'll play Kratos or Marcus Fenix as much as I'll play Lara Croft or Bayonetta.



#74
Handsome Jack

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What I'm trying to say is, don't go out of your way to appease us.

No token black guys, no token women, no token LGBT's etc. Write interesting characters.

The reason I love BioWare is that they write well written characters across diverse backgrounds as opposed to "token" characters.

 

Kudos on being the only SJW who actively doesn't want to be pandered to. Too bad the rest of your kind have much, much less intelligence.

 

The less diversity/political-correctness/"social commentary" in a game, the better for me. Female protags are fine, male protags are fine, but don't force either one in where they don't belong for "diversity's sake". We do NOT need diversity, quite the opposite.


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#75
LPPrince

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What I'm trying to say is, don't go out of your way to appease us.

No token black guys, no token women, no token LGBT's etc. Write interesting characters.

The reason I love BioWare is that they write well written characters across diverse backgrounds as opposed to "token" characters.

 

Well, as far as fighting the "token" problem(shoehorning things that aren't cisgendered, white, and male as opposed to including them naturally), its an uphill battle.

 

Especially when you have game devs shoehorning these things into conversation outside of their own games.

 

Ex- https://twitter.com/...133217814413312

 

Far as Bioware goes, I think sometimes they've included things naturally and sometimes its felt a bit forced. But hey, practice makes perfect.

 

If I were making video games, I wouldn't worry about appealing to or purposely introducing a particular type of character. I'd just write whatever I write and commit to it 100%. If I include something that I don't have solid knowledge of, I'd look towards outside sources who would know more for guidance(Bioware has done this before which is great). I don't want to depict something in a negative light because of my own lack of understanding;I'd want to depict it fairly so that if a character gets flak, its based on something of their own doing rather than what they are as a person/creature/character.

 

I think that goes beyond video games and into any form of creative fiction though.