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Custom Content Challenge: May 2015: World of The Elder Scrolls


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#76
Estelindis

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It would actually be fairly easy to accomplish, and I have a tutorial created regarding how to do it

 

AuroraFlex - some folks call it Animesh

 

It requires you to edit each individual .mdl file that you wish to give the movement to.  But you do NOT need to add that movement to every flag.  Each one you edit should likely be a slightly different weight at the bottom or top of the vertice columns that you choose to edit.  IE if you want the flag to stay straight along the top edge, but have the bottom move with the wind, you would set the top verts to 1 I think, can't quite remember which way the scaling works, but once you figure out one of them, it will be easy to adjust all of them fairly quickly.  It does require Gmax or 3dsmax to make these sorts of edits though.  Although you _might_ be able to accomplish this by using a text editor, I have never tried to accomplish this sort of edit by text editing though.

The only way I've managed to accomplish it through editing text was dumping the list of vert weights into Excel, so that it would give a row number to each vert.  That's really awkward, though.  When I discovered how easy it was to edit vert weights through "surface properties" of selected verts in an editable mesh, I facepalmed at all the time I'd wasted before.


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#77
Tarot Redhand

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Just in case those people who are capable of making a shield using the texture I showed on the previous page don't see the potential that I do, here is a 512 x 512 "circular" image with it overlaid on a piece of jade.

 

Great%20Seal%20of%20Skyrim.png

 

Also, if nobody has the time to actually make the nine stained glass windows I mentioned in my previous post, how about making a tutorial so that I can give it a go?

 

TR


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#78
Shemsu-Heru

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TR- That dragon design is very nice, So if you don't have a better offer I'll be glad to deal with that shield!....



#79
Bannor Bloodfist

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The only way I've managed to accomplish it through editing text was dumping the list of vert weights into Excel, so that it would give a row number to each vert.  That's really awkward, though.  When I discovered how easy it was to edit vert weights through "surface properties" of selected verts in an editable mesh, I facepalmed at all the time I'd wasted before.

 

Hmmm... my face has unintentionally been introduced to my palms so many times, that they now consider themselves well acquainted!   I seldom, as in almost never, edit the .mdl in text ,mode.  Primarily due to the fact that by the time I find the issue I want to edit in the file, and figure out what needs to change... well, I could have solved it via 3ds typically using 1/10th the amount of time, and usually 1/100th the amount of effort.   Of course, that is assuming I have a working PC with a working copy of 3dsmax and all the various plugins that I utilize as tools are also installed and running correctly.

 

Currently, no such luck.  This pc is a borrowed laptop, that has no power to it, runs win7 with only 2gig of ram, and only built in graphics which really suck.  So, not even worth attempting to get my copy of Gmax to install on it, since it can't run NWN anyway.

 

About the only time I will edit files in text mode is when I am doing a fairly global search/replace of textures during a re-skin process.  For THAT, I normally accomplish that sort of thing by using a suite of batch type file editing tools... can't remember the name, and I don't have it installed here since I can't really use the edited files anymore than I can load 3dsmax.


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#80
Tiberius_Morguhn

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.

 

Would someone like to make a shield with a design that I have come up with?

 

Skyrim2.gif

That is the Seal of Skyrim apparently. I got a black and white image of the shape and coloured it in. The above image is a quarter of the size (512x512) of the one I've made (1024x1024). Also the above image is on a white background whereas I have a version on a transparent background. Anyone who wants to use it for a shield just pm me, telling me what size you want it reduced to and I'll let ou have an address where you can download it from.

 


TR

 

Let me know if this suits your needs and I can post it up for the monthly contribution.

 

skyrim_shield.png


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#81
Shadowing2029

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finished staff of shegoroath.

screenshot will come after i finish some books finished books and updatet Icons for previous

Also finished Moon And Star, Ring of Hicine and Ring Of Namira

Finished ring of Hicine and wabbajack scripts

As before staff parts are interchangable.

35lut6p.png


Modifié par Shadowing2029, 15 mai 2015 - 05:21 .

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#82
Tarot Redhand

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@Tiberius_Morguhn Sorry for the delay, RL stuff today, meant no inet access until now. That is a really nice looking shield. By all means add it to this month's collection.

 

TR



#83
Shemsu-Heru

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I feel a little embarrassed now. because I already had made my own shield with TR design, too. But It's less detailed than the TM version.
 

 

Bragonborn_Shield.jpg

 

 

I have called it "Dragonborn shield". I have made two versions with the textures that TR had sent to me:

 

 

Bragonborn_Shield_alternative.jpg


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#84
Tarot Redhand

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There's no need to be embarrassed. Both shields have their individual merits. Look at it this way. Shemsu, your's is the supposed lost mythic version from a previous age whereas Tiberious's is the more modern version made for a ruler who wished to hark back to a "golden" age. The Shemsu variant is that shape because it is hand crafted from a solid piece of Nephrite - aka Hard Jade, a notoriously difficult mineral to carve. Tiberious's on the other hand has been cast from very high grade steel that has then been bonded to a surface layer of Silver that has then been hand polished to a high degree, hence the surface striations. Shemsu's is the original, while Tiberious's was made using the only known image found in a recently rediscovered scroll from a distant monastery.

 

TR


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#85
Tarot Redhand

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I have a question. Just how hard would it be for someone to model this? Is no-one going to try?

 

TR



#86
Tarot Redhand

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Quiet weekend isn't it... Well maybe this little surprise will liven things up a bit. Introducing Elder Scrolls Themed Rune-stones -

 

ES%20Runes%204.jpg

 

36 placeable rune-stones using the commonest Elder Scrolls sigils/alphabet/whatever. That 36 consists of 25/26 letters, 9/10 numerals and 1 grufty (yay more UK slang), mankey (or blank if you prefer). The reason for the debate over the number of letters and numerals is because apparently both the letter "O" and the numeral for zero use the same Elder Scrolls symbol. The above picture is taken in the toolset.

 

ES%20Runes%200.gif

 

The above picture from in game gives you a better idea of the scale of these stones.

 

ES%20Runes%201.gif

 

Oh, did I mention that for each placeable there is a corresponding inventory item?

 

ES%20Runes%202.png

 

The placeables are actual 3d models made from the model that Rolo made for me, that I used for the Nordic Rune-stones from the August 2013 (Vikings, Celts & Norsemen) ccc.

 

ES%20Runes%203.gif

 

The above shows about as much surface detail as I can get in game.

 

Right, Models done - check, icons done - check, blueprints done - check, works in game - check. That just leaves the scripts to tie the models and placeables together. I think I know exactly how I will do that and it should result in just two scripts being necessary. But that is a job for tomorrow. And to think I didn't expect to be able to do anything this month... :whistle:

 

TR


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#87
Tarot Redhand

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Scripts done. Worked just as expected. Just 2 scripts needed to get these working together.

 

TR



#88
Tarot Redhand

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<initiating tongue-cheek manoeuvre>

 

Aren't runes wonderful. Besides their use in game they also allow you to bypass some of the more idiotic foibles of this sites nanny software. Yes, now you can finally say -

 

peak.png

 

without the nanny software "throwing a wobbly" (more UK slang). Just click on the image to find out the meaning of the runes (hint - male version).

 

TR


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#89
Shadowing2029

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New project:

Ash Spawn

256px-Ash_Spawn.png


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#90
Shemsu-Heru

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Chitin_Armor.jpg

 

The Chitin armor from Morrowind; made with files and textures from the original game and some Mods. Morrowind uses low poly models and low resolution textures; Just like NWN so its files works well in NWN. Even with That,  this conversion have required quite time and work.

 

 

Chitin_Armor_Females.jpg

 

Chitin_Armor_Males.jpg

 

This armor is a full new set. It's  is available for all races and sexes, normal phenotype only....

 

 

Chitin_Helmet.jpg

 

Also this armor would be very useful for a Dark Sun module...

 

 

 

42770.jpg

 

Original armor in Morrowind.


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#91
Haverok

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Shemsu-Heru, you maginificent human being.

That's just what I needed. *__*

 

 

 

If somebody will make Bonemold one I will totally lose it.



#92
phenix-rising

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These blasted things will evidently grow in any game...

 

17839392156_4012beb43d_o.jpg

 

And a shot in the dark:

 

17677913138_7016eb9df3_o.jpg

 

The glow is subtle, but it's a little more noticeable in-game than it is in the pic.


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#93
Shadowing2029

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Ash spawn 75%

(no emmiters yet)

After this screenshot i changed inmount terxure to something more fiery

More Undead looking than Skyrim One

Based on Desert Zombie by Shemsu-Heru

2q1gdg2.png


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#94
Shemsu-Heru

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Some helmets from Morrowind; Again, made with files and textures from the original game and some Mods.

 

 

Redoran_Watchman_Helm.jpg

 

House Redoran is one of the five remaining Great Houses of the Dunmer in Morrowind.

 

 

Morag_Tong_Helm.jpg

 

The Morag Tong is an ancient guild of assassins headquartered in Morrowind,


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#95
Shadowing2029

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Hey shemu yould you convert Ordinatour armour?

(would be cool for elven nations)

OrdinatorMW.png


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#96
Shemsu-Heru

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@Shadowing2029:

 

Ay;
That would be cool. and the bonemold armor and the glass armor and the daedric armor.....

As I have said making a full new set armor, takes quite time and work. An armor just for a human male is made with many  different models for each body part, and one have to make them fit together properly.

 

So I don't think that I will try another armor this month.

 

 

 

However you are in luck; Because that armor, already,had been converted, long time ago. In a MOD called "Morrowind Indoril Armor" by NewByPower. I think that the author only had made models for human females, but that is better than nothing.
It's an old MOD and It's not available in the new vault; but It's seems to be included in this combo MOD:

"Realms of Mythology - Clothing"

 

http://neverwinterva...hology-clothing



#97
Shadowing2029

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Just a little mini-project of mine

263yn94.png

dyx8qo.png


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#98
Shemsu-Heru

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Dwemer_Head.jpg

 

The Dwemer head from the dwemer ghosts in Morrowind. Available for elves and dwarfs....


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#99
Shadowing2029

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few portraits

2a8i7ub.png

32zqha9.png

54i3au.png

24w8q49.png

Yes i have done dummer mummy

(creature version co far, screenshoth shall come after the placeables)


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#100
Shadowing2029

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Dunmer Mummy

264jk80.png

149xmiu.png


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