It would actually be fairly easy to accomplish, and I have a tutorial created regarding how to do it
AuroraFlex - some folks call it Animesh
It requires you to edit each individual .mdl file that you wish to give the movement to. But you do NOT need to add that movement to every flag. Each one you edit should likely be a slightly different weight at the bottom or top of the vertice columns that you choose to edit. IE if you want the flag to stay straight along the top edge, but have the bottom move with the wind, you would set the top verts to 1 I think, can't quite remember which way the scaling works, but once you figure out one of them, it will be easy to adjust all of them fairly quickly. It does require Gmax or 3dsmax to make these sorts of edits though. Although you _might_ be able to accomplish this by using a text editor, I have never tried to accomplish this sort of edit by text editing though.
The only way I've managed to accomplish it through editing text was dumping the list of vert weights into Excel, so that it would give a row number to each vert. That's really awkward, though. When I discovered how easy it was to edit vert weights through "surface properties" of selected verts in an editable mesh, I facepalmed at all the time I'd wasted before.





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