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Isabela in the MP is Headcanon Breaking (or where the OP is clearly overreacting because he cares too much about Izzy?)


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#226
BansheeOwnage

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Why is playing as nobodies better than more interesting people who talk? Why do you need to headcanon random characters who are in MP? I just don't see the appeal. If they went that route, I'd like it if they had lots of customization, like a character creator. If not, this is nice.



#227
AresKeith

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I completely disagree.

 

The set characters are a weakness because they do not allow headcanon. They force you into a role. Through the generic appearance of the ME3 characters (everyone is wearing face concealing helmets, masks, hoods etc) and the many possible combinations for colors you can customize each kit - this is not possible in DAIMP. Sure you have 3 versions of each armor set but it's clearly still the same character wearing it.

 

The banter repeats endlessly, there aren't hundreds of combination. You get to hear the exact same conversation between characters at least 3 times during an operation. It gets annoying really, really quick.

 

No, single and multiplayer need to be decoupled completely. Multiplayer shouldn't be about farming, crafting and "roleplay"... that's something for MMOs.

 

Why do you need headcanon for everything? That's one of things I'll never get about this fanbase nowadays


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#228
DaemionMoadrin

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I know you disagree, I read your post above.

Repeating it isn't going to bring additional agreement.

 

That there are hundreds of banter combinations is a simple fact.

 

12 characters each with 3 comments, each of which can have 11 different responses.

Add another 30 additional lines per character, for a range of situations.

 

(12 x 3 x 11) + (30 x 12) = 756 banter combinations, or with the 3 new characters:

(15 x 3 x 14) + (30 x 15) = 1,080 banter combinations.

 

In short, unique characters, fantastic.

Increased crossover between the formats, so long as progression and loot are not impacted, is to be encouraged

and I think it is more likely to be seen in ME:N multiplayer, than not, in my opinion, as you can see BioWare's direction of travel here.

 

To be honest, I believe ME3's success was a fluke. DAIMP showed that BioWare doesn't really understand online gaming and it's no surprise to me that less and less people play it these days. Great idea to profit from microtransactions though.

 

Your math is faulty, because it is based on logical fallacy. There are at most 4 different characters in an operation and they will repeat their three lines several times. They will also get the same response each time. I don't know why you're trying to argue about that, everyone who played DAIMP experienced that all the time. The only difference is that some people enjoy the banter and others are annoyed by it.

 

I'm curious how you imagine crossover between SP and MP without having a negative impact on either. It's easy to say you want it but have you thought it through? Do you have at least a concept? Because if BioWare thinks that this is what the fans want, then they will make it. Even if the fans have no idea what they are talking about.

 

Why do you need headcanon for everything? That's one of things I'll never get about this fanbase nowadays

 

I don't need it at all. I'd be completely fine with a mute character which wouldn't force its voiced personality on me.

 

There's a complete disconnect for me if my MP character does something I didn't tell it to do. In a single player game I'm content with watching the story develop, my SP character will act according to its personality and that's fine. But in multiplayer we have no story. We have 2 lines of mission text and the rest is fighting. The moment my character starts chatting it distracts me. Not from the gameplay but from the ... let's call it mood. Probably because I usually don't feel chatty when I play.

I doesn't help that I find most of the personalities grating.

 

Yeah, I know. Subjective problem, not a general issue.

 

I played nearly 3000 MP matches in ME3 and it is still a lot of fun. I gave up on DAIMP after perhaps 40 operations. Couldn't stand the characters and the clunky combat.

 

My ME3 MP characters don't have a name, I don't imagine what they think about their task and I don't roleplay anything with them. Let's be honest, ME3 is 95% mindless fun, there is no story or information or anything. DAIMP tries too hard to be more and by doing so fails to be fun.

 

I don't begrudge BioWare trying something new. It's just... I've played a lot of online games over the years. Some have named characters with a backstory and voiced lines (UT3 for example) but none go as far as having actual banter in the middle of combat. You have to trigger these short comments manually, which makes them a means of communication instead of background noise.


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#229
SofaJockey

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I don't know why you're trying to argue about that, everyone who played DAIMP experienced that all the time. 

 

I was only trying to argue it because my calculations are correct, but as you are not listening I shall stop.

The rest of it is a matter of opinion, which is fine.



#230
DaemionMoadrin

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I was only trying to argue it because my calculations are correct, but as you are not listening I shall stop.

The rest of it is a matter of opinion, which is fine.

 

Yes, please be more condescending and only quote a part of my answer. This will be very productive.

 

I'm done here.



#231
Morroian

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Mass Effect 3 had radial menus that paused the game. They took those out for MP, and everything worked just fine. So your explanation sort of falls flat on its face.

 

No it doesn't, they built the game without them due to the MP, they didn't then build a separate UI for SP because they want to devote the resources to doing that, a big mistake. 



#232
X Equestris

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No it doesn't, they built the game without them due to the MP, they didn't then build a separate UI for SP because they want to devote the resources to doing that, a big mistake.


I've already proven why this explanation doesn't work. Bioware had no problem building two UIs for Mass Effect 3. And SP still has the radial, you just can't access more abilities from it. This points towards them intentionally limiting the abilities available to you.

#233
Guest_john_sheparrd_*

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yeah I agree

 

Isabella is my canon LI in DA2 and seeing her reduced to a MP character disappoints me

 

 

to hell with the MP and Bioware's cheap tricks to make us play it


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#234
BronzTrooper

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yeah I agree

 

Isabella is my canon LI in DA2 and seeing her reduced to a MP character disappoints me

 

 

to hell with the MP and Bioware's cheap tricks to make us play it

 

Funny, considering how DA:I is primarily a single player game with MP added as a bonus.  No one is making you do anything.  If you don't like BW's 'tricks', don't play their games.  Simple.


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#235
NextGenCowboy

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We'll have the same issue with DA Mp as ME MP had. Which has already been brought up. What may start as canon quickly loses that status when fun, or interesting mechanics start to take over, as expansions are added. It's pretty hard to reconcile some of the possible ME3 MP characters' place in the canon, based on choices in the game... or for the fact that there's a Collector running around....

 

That said, if one wants to be passionate about it, cool, go for it. I just don't think many will share your opinion on the topic, especially if things go farther and farther with MP.


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#236
Texhnolyze101

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So you solely came in here to say "This doesn't affect me". You also realize that Isabela has been around since DA:O. She wasn't just some character they created for DA 2. So the I don't like DA 2 is kind of irrelevant in context to her as a character. 

 

I know she was in DA:O and still don't care because this isn't affecting anyone.



#237
Teddie Sage

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I know she was in DA:O and still don't care because this isn't affecting anyone but the idiot OP whining about something so stupid.

What's stupid for you is smart of someone else. How kind of you of reminding me something so special.



#238
Morroian

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I've already proven why this explanation doesn't work. Bioware had no problem building two UIs for Mass Effect 3. And SP still has the radial, you just can't access more abilities from it. This points towards them intentionally limiting the abilities available to you.

 

Different project teams, different emphasis plus ME3 was made using the same engine as previous iterations so the radial menu was already there. The explanation for intentionally limiting abilities doesn't make sense. It doesn't make the game more tactical it just limits tactical options giving the combat less variety. The game has several areas that clearly limited resources were put to, this is just one of them. With the new engine building entirely separate UIs would clearly require more significant resources than they were willing to devote.  



#239
BansheeOwnage

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 The explanation for intentionally limiting abilities doesn't make sense. It doesn't make the game more tactical it just limits tactical options giving the combat less variety.

I agree completely, but I still think that was their reasoning. It's just bad reasoning and we payed for it.



#240
AlanC9

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Different project teams, different emphasis plus ME3 was made using the same engine as previous iterations so the radial menu was already there. The explanation for intentionally limiting abilities doesn't make sense. It doesn't make the game more tactical it just limits tactical options giving the combat less variety. The game has several areas that clearly limited resources were put to, this is just one of them. With the new engine building entirely separate UIs would clearly require more significant resources than they were willing to devote.


Well, intentionally limiting abilities certainly does make sense if you feel the game is best played as an action game; we've seen Bio design stuff around restricting player choices before.

#241
SofaJockey

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Well, Isabela's background codex is up on multiplayer...

 

(spoilered to preserve head canon  :) )

 

Spoiler


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#242
X Equestris

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Different project teams, different emphasis plus ME3 was made using the same engine as previous iterations so the radial menu was already there. The explanation for intentionally limiting abilities doesn't make sense. It doesn't make the game more tactical it just limits tactical options giving the combat less variety. The game has several areas that clearly limited resources were put to, this is just one of them. With the new engine building entirely separate UIs would clearly require more significant resources than they were willing to devote.


There are some major UI differences as is. If they had desired to, they probably could have put in access to new abilities on the radial menu.
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#243
Dio Demon

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Well, Isabela's background codex is up on multiplayer...

 

(spoilered to preserve head canon  :) )

 

Spoiler

Headcanon broken; now time to riot! :P

 

I like her card it looks freaking awesome. Kinda wish she looked more like that in game. Ahh well.



#244
Hanako Ikezawa

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Isabela should be getting judged by my Inquisitor after all the terrible things she has done, not working for them as a canonically accepted member of the organization.  <_<



#245
SofaJockey

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I like her card it looks freaking awesome. Kinda wish she looked more like that in game. Ahh well.

 

Perhaps you will like this then  :D

 

Spoiler


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#246
Dio Demon

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Perhaps you will like this then  :D

 

Spoiler

Welp Varric was right... the reason she calls herself Admiral Isabela is because of the hat.

 

And yes... I really do :D frackin awesome outfit choice.


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#247
Teddie Sage

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:huh: 

The hat looks weird on top of her shawl, to be honest.



#248
SofaJockey

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:huh: 

The hat looks weird on top of her shawl, to be honest.

 

Though if I'm not mistaken,

Captain Jack Sparrow does exactly the same, so that must be 'authentic'  :P

 

kpss.jpg



#249
The Elder King

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Isabela should be getting judged by my Inquisitor after all the terrible things she has done, not working for them as a canonically accepted member of the organization.  <_<

The Inquisitor's power came after Isabela's actions, and she didn't do anything related to the Inquisition or its area of interest.
I can understand your last point though.

#250
Teddie Sage

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Looks much better on Jack. :3 Just my personal taste.