Sorry, I just thought it was an unusual remark given how blatant a lot of the asset reuse is.
It will be interesting to see what they do in future games, since they will be switching to PBR.
But it's also a very common practice, and definitely not some sign of BioWare's specific breed of laziness.
Creating assets is one of the most resource-consuming processes, and even if they don't reuse assets of their own game(s), the vast majority of devs gets them from either contractors (working under different conditions) or from prefab databases (akin to stock photography sites), and then alter them to their needs.
If it happens within the same franchise, it's mostly at least somewhat consistent.
...except dat omnipresent Kirkwall Hard Rock Cafe logo, that is.
No worries at all (I'm not sure I really know what an 'asset' is, let alone a PBR, but I'm sure I'll figure it out eventually) 
An element in the game, you might say. A 3D model, a sprite, in a broad sense a particle effect even. Anything that can be stored an reused without relying on an engine or an individual game too much.