Anyone else that would be stoked for some space battles/exploration? I made a topic on the destiny forums but thought it could work here as well:
NOTE: This is taken directly for the destiny board so expect some of it being destiny related b =)
Anyone else that would be stoked for some space battles/exploration? I made a topic on the destiny forums but thought it could work here as well:
NOTE: This is taken directly for the destiny board so expect some of it being destiny related b =)
Any kind of player-controlled space battle would absolutely ****** on the lore.
So no.
Any kind of player-controlled space battle would absolutely ****** on the lore.
So no.
Any kind of player-controlled space battle would absolutely ****** on the lore.
So no.
Shame, I would have loved it though I just remembered that the normandy is a stealth ship so it is outright impossible to do this so. But that could mean that you could use the steath to invade the starfleet and destroy it without them knowing =)
...how?
Because it would inevitably consist of the player manually aiming the weapons when sophisticated computer targeting is supposed to exist?
Because it would almost certainly involve the player firing the guns and spewing weapons of mass destruction like candy?
Because the battles would almost certainly involve vehicles of almost incomprehensible expense, worth billions upon billions of credits, being constantly spawned and destroyed by the player willy-nilly like they grow on trees?
Because the likelihood of basic concepts of physics being respected in gameplay that would almost certainly amount to dogfighting in space is pretty much zero?
Because having the protagonist destroy entire fleets with his one ship by being Just That Awesome cripples the logistics of the series and makes the whole concept of building fleets moronic?
Some take all that "lore" stuff way too serious.
The enemies could be either pirates, the main antagonist fleet or some other enemy that you have made during the journey, and with your stealth system of the normandy (if it still exist that is) you could attack them without them even knowing untill it is to late, and with super powerful weapons at your disposal you could make it hurt =) And as I said could infiltrate their mothership to either steal uppgrades/schematics, destroy vitalpoints of the ship or ....no idea what else =)
Though I really liked my first post idea better. and sorry for trying to get space battles that I would love to have when this is a SPACE game
...(in space
) I sooo want it
Sorry for REALLY bad english
EDIT
And I just had a thought in ME:N? isnt it far in the future? cause lots of thing would most likely have changed by then and more could have starships, just a thought
Modifié par Silver Souls, 02 mai 2015 - 02:00 .
Space battles in Mass Effect always seemed to end quickly and destructively, I mean everybody is lobbing nuclear warheads at eachother.
Any kind of player-controlled space battle would absolutely ****** on the lore.
So no.
http://www.ign.com/v...-pax-south-2015
When you try being many things you end up failing in each single of them or at doing a discrete work at best.
ME is already trying to be a TPS with RPG elements and a romance simulator. BW is still trying to figure out how to balance everything....you certainly don't want the poor guys now to create a good space fight simulator in a game that try to satisfy its players in all previous categories....?? Would you??
There are other games for that like EVE online,,,,,,,and many others..
Because it would inevitably consist of the player manually aiming the weapons when sophisticated computer targeting is supposed to exist?
Because it would almost certainly involve the player firing the guns and spewing weapons of mass destruction like candy?
Because the battles would almost certainly involve vehicles of almost incomprehensible expense, worth billions upon billions of credits, being constantly spawned and destroyed by the player willy-nilly like they grow on trees?
Because the likelihood of basic concepts of physics being respected in gameplay that would almost certainly amount to dogfighting in space is pretty much zero?
Because having the protagonist destroy entire fleets with his one ship by being Just That Awesome cripples the logistics of the series and makes the whole concept of building fleets moronic?
Jeez. No wonder nobody likes you. Is this like your tenth username?
When you try being many things you end up failing in each single of them or at doing a discrete work at best.
ME is already trying to be a TPS with RPG elements and a romance simulator. BW is still trying to figure out how to balance everything....you certainly don't want the poor guys now to create a good space fight simulator in a game that try to satisfy its players in all previous categories....?? Would you??
There are other games for that like EVE online,,,,,,,and many others..
Yeah, just play Elite: Dangerous and play Mass Effect music over it. ![]()
I really wish the space battles in ME , I was hoping for that since the original ME and also in ME3 when i saw all those ships around the Earth , my 1st reaction was " Uh how epic would be If they gave us atleast one small space battles and how would be great if one of these space battles were a part of gameplay and not just a cut scenes" .
Well space battles do not have to be a large part of the gameplay , but atleast some mission would be fine , would be nice some similar mission like those in final mission of Halo 4 orthose in Halo Reach.
I mean what is the point of the game in space If U can not pilot a space ship atleast for a moment.
If we would have a space battles in ME4 , I will open the bottle of wine in that name ; )
And also do not forget that in those rumors ( which i believe they are true) they have mentioned the piloting by ship.
Any kind of player-controlled space battle would absolutely ****** on the lore.
So no.
Space battles in Mass Effect always seemed to end quickly and destructively, I mean everybody is lobbing nuclear warheads at eachother.
Could be worse. Ships are firing antimatter-warheads at each other in Star Trek.
Space combat in Mass Effect should be more like in the new Battlestar Galactica than in Star Trek or Star Wars. No shields, kinetic weapons, anti-ship missiles and nukes.
If they doing anything regarding CGI spacebattles,then they should remake the Fleets Arrive cinematic at the end of ME3,not include some new gameplay features that would work our horribly anyway.
And for those of you who want to participate in MEU Space Battles,Pheonix Interactive is working on an HD port to Homeworld Remastered for their original Mass Effect Reborn mod (which you can still download for the original Homeworld 2).
The codex actually goes into great detail about the physics of space battles too...i think it would be hard to duplicate and stay true to the lore.
The cutscenes we were shown were nicely dramatic and suited the storytelling purposes, but didn't really fit with the lore.
Space Combat:
Ship mobility dominates space combat; the primary objective is to align the mass accelerator along the bow with the opposing vessel's broadside. Battles typically play out as artillery duels fought at ranges measured in thousands of kilometers, though assault through defended mass relays often occur at "knife fight" ranges as close as a few dozen kilometers.
Most ship-to-ship engagements are skirmishes between patrol vessels of cruiser weight and below, with dreadnoughts and carriers only deployed in full-scale fleet actions. Battles in open space are short and often inconclusive, as the weaker opponent generally disengages.
Once a ship enters FTL flight the combat is effectively over; there are no sensors capable of tracking them, or weapons capable of damaging them. The only way to guarantee an enemy will stand and fight is to attack a location they have a vested interest in, such as a settled world or a strategically-important mass relay.
Also:
https://youtu.be/sCoHT_cHPzY
When you try being many things you end up failing in each single of them or at doing a discrete work at best.
Right...
Jack of all trades, master of none. I'd rather Mass Effect kept it's focus and avoided RTS-like space battles. At best you could maybe have a single sequence, focused on entirely on the bridge, where the protagonist makes command decisions in response to a pursuing or attacking ship. But I think any detailed space battles would have remain out.
I'd rather Mass Effect kept it's focus and avoided RTS-like space battles.
This.
Any kind of player-controlled space battle would absolutely ****** on the lore.
So no.
The cutscenes in all 3 Mass Effect games so far already do that, so I don't see the problem there.
I would be thrilled by some freelancer-like space action but only if they find a way to implement it properly (which is not easy to do). Of course, the focus should remain on the squad based ground missions.
I'd rather EA crank out an arcade spinoff game for the folks who want this instead of forcing it into the core series.
Nah, it sure would be just "Mako in space" style or a railshooter with that guy not called joker flying and telling us to shoot stuff that passes by.
???? Who/what are you talking about?Jeez. No wonder nobody likes you. Is this like your tenth username?