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E3 is coming, Mass Effect Hype-Train in Full Motion!


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#276
Iakus

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My hype:  Torment: Tides of Numenera, The Mandate, Shadowrun: Hong Kong, Deus Ex: Mankind Divided, Fallout 4

 

Hey, there's alternative scifi rpgs coming out!   :rolleyes:



#277
Valkyrja

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You really felt like you accomplished something with those endings? 

 

Yes. I did what I came to do and sent the Reapers back to hell.



#278
Sanunes

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So after (fast)reading all these arguements, doesn't seem like you guys are excited for the next ME :(

 

There isn't enough information out there for me to be excited about, besides I normally don't get excited about a game until I own it for the hype machines have caused me to become very skeptical of anything before a games release.


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#279
AlanC9

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Yes. I did what I came to do and sent the Reapers back to hell.


The only way to not accomplish something is Refuse, as far as I can see. Although even there Shepard plays a critical role in the story of Liara, the heroine who saves the galaxy.

Bio never really lets the player fail except by dying in combat, which is one of the problems with their house style.

#280
Hanako Ikezawa

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My hype:  Torment: Tides of Numenera, The Mandate, Shadowrun: Hong Kong, Deus Ex: Mankind Divided, Fallout 4

 

Hey, there's alternative scifi rpgs coming out!   :rolleyes:

Off topic, but they better confirm that Malik is alive. She doesn't have to be in the game, but I want the "She is canonically dead" rumor snuffed out. 



#281
Valkyrja

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I had plenty of fun, and was kept engaged. Just as much as with the countless daddy issues and that Contra 3 ending, at the very least.

 

The human reaper was so ****** bad, as was the Saren hopper. Both are good examples of "videogamey" bosses shoehorned in.

 

Casey wasn't exactly on the wrong track not having an asinine boss fight at the end of ME3 and ending it with a conversation. It should have been deeper and more interactive with a far more complex dialogue tree and checks based on your previous choices instead of a dumb expo dump. Shame they dropped the ball, ah well.



#282
LinksOcarina

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My hype:  Torment: Tides of Numenera, The Mandate, Shadowrun: Hong Kong, Deus Ex: Mankind Divided, Fallout 4

 

Hey, there's alternative scifi rpgs coming out!   :rolleyes:

 

Shadowrun ain't sci-fi, it is barely even Cyberpunk.

 

Not sure what the Mandate is...



#283
Iakus

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Shadowrun ain't sci-fi, it is barely even Cyberpunk.

 

Not sure what the Mandate is...

Eh it has scifi elements.  At least as much as, say, Star Trek.

 

The Mandate



#284
LinksOcarina

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Eh it has scifi elements.  At least as much as, say, Star Trek.

 

The Mandate

 

Mandate sounds like an executives wet dream of a game.

 

The concept is interesting to say the least. I will look out for this. 



#285
Sion1138

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The human reaper was so ****** bad, as was the Saren hopper. Both are good examples of "videogamey" bosses shoehorned in.

 

Casey wasn't exactly on the wrong track not having an asinine boss fight at the end of ME3 and ending it with a conversation. It should have been deeper and more interactive with a far more complex dialogue tree and checks based on your previous choices instead of a dumb expo dump. Shame they dropped the ball, ah well.

 

Yeah, they were very video-gamey, but so were the games themselves. I mean, it's all combat and dialogue, all the way through, the whole time.

 

Why would you want to cut that off so haphazardly at the very end of things?



#286
Steppenwolf

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Yeah, they were very video-gamey, but so were the games themselves. I mean, it's all combat and dialogue, all the way through, the whole time.


...dialogue is "video-gamey"?  :mellow:


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#287
Sion1138

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...dialogue is "video-gamey"?  :mellow:

 

I did not mean to imply that.

 

More that there's always been a close association between combat and dialogue during the main sections, it went back and forth at a fast pace. They were complementary throughout, except, I felt, at the very end.

 

As far as boss battles go, a lot of individual missions ended with one, as did the first two games.

 

Come to think of it, all prior Bioware games ended in a boss battle as far as I can remember. There's a reason to include them and in my view it is to provide catharsis and a final impression of control over the ultimate outcome.

 

The point is, I wouldn't have broken the pattern at the very end after having established it firmly in the series.


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#288
Epic777

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The human reaper was so ****** bad, as was the Saren hopper. Both are good examples of "videogamey" bosses shoehorned in.

 

Casey wasn't exactly on the wrong track not having an asinine boss fight at the end of ME3 and ending it with a conversation. It should have been deeper and more interactive with a far more complex dialogue tree and checks based on your previous choices instead of a dumb expo dump. Shame they dropped the ball, ah well.

All the extra dialogue could not salvage the underling problems the ending had. Casey could not convince his audience that the theme of the series was 'Synthetics vs Organics'. They had their chances. Imagine if the player could NOT get a Geth, Quarian peace? It would have helped so much.



#289
dreamgazer

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Come to think of it, all prior Bioware games ended in a boss battle as far as I can remember. There's a reason to include them and in my view it is to provide catharsis and a final impression of control over the ultimate outcome.

 

The point is, I wouldn't have broken the pattern at the very end after having established it firmly in the series.

 

I got enough of that from the final, intense battle involving the thanix missile launch that destroys another Reaper. The below would have been silly, video-gamey overkill, and I'll definitely take the shipped TIM conversation above it. 

 

illusive1.png



#290
Sanunes

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I got enough of that from the final, intense battle involving the thanix missile launch that destroys another Reaper. The below would have been silly, video-gamey overkill, and I'll definitely take the shipped TIM conversation above it. 

 

 

 

You know the more I hear about the "original plan" for Mass Effect 3's ending the more it felt like a redo of Mass Effect 1, for that fight sounds a lot like the fight with Saren on The Citadel.



#291
Etocis

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My hype for E3:

 

1. Mass Effect being shown with game-play and a release date.

2. Anything Nintendo is showing (Specifically Star Fox)

3. Dues Ex game-play

4. Hopefully not being put to sleep by Sony. (Please no more share button data, awkward magic book presentations and giant enemy crabs).


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#292
Majestic Jazz

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My hype for E3:

1. Mass Effect being shown with game-play and a release date.
2. Anything Nintendo is showing (Specifically Star Fox)
3. Dues Ex game-play
4. Hopefully not being put to sleep by Sony. (Please no more share button data, awkward magic book presentations and giant enemy crabs).


What about Ridge Racer?
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#293
Etocis

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I want the Sony conference to be at least tolerable, but with them saying they don't have many exclusives and killing off the Vita a week before E3 isn't inspiring confidence.

 

By the way, does anyone else think that Xbox will get exclusive marketing to Mass Effect? I'm also betting on a custom ME4 controller since Bioware love the Xbox based on the company history.

 

Also, I know this is a pipe dream at this point, but could we get the ME trilogy on the Wii U even if it doesn't get any remasters? I have on PC, but I would be willing to double dip.



#294
goishen

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I am hesitantly excited about Deus Ex.  On one hand, Deus Ex : HR was awesome.  On the other, I dunno where they can go from that.



#295
Majestic Jazz

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I am hesitantly excited about Deus Ex.  On one hand, Deus Ex : HR was awesome.  On the other, I dunno where they can go from that.

 

I did not finish HR because the boss battles just wasn't fun. Hopefully things are better in MD.



#296
Etocis

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I just hope they bring back the ability to stealth the entire game, without boss interrupts. The original game and invisible war let you do that.



#297
Majestic Jazz

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#298
Sanunes

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I just hope they bring back the ability to stealth the entire game, without boss interrupts. The original game and invisible war let you do that.

 

That is what happens when you make a bad design decision and let another studio design other content, for they outsourced the boss battles and the Enhanced Edition or whatever they call it doesn't fix that issue at all.



#299
Etocis

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Funny enough with that picture. It's the Bioware section is really the only reason I watch any part of the EA press conference at all.



#300
AlanC9

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More that there's always been a close association between combat and dialogue during the main sections, it went back and forth at a fast pace. They were complementary throughout, except, I felt, at the very end.


Hmm... so, for instance, the Saren-hopper fight broke up an endgame sequence that would otherwise have been too talky, instead of being a silly, gamey interruption? I guess this is one of those different taste things, then.
 

Come to think of it, all prior Bioware games ended in a boss battle as far as I can remember. There's a reason to include them and in my view it is to provide catharsis and a final impression of control over the ultimate outcome.
 
The point is, I wouldn't have broken the pattern at the very end after having established it firmly in the series.


There's no actual control in a boss fight, of course. You reload until you win.

As for patterns, the only patterns I want to see maintained are the ones I actually like. If it's a bad pattern, it's never too late to break it. But I'm somewhat unussual in that regard, I think.