Aller au contenu

Photo

E3 is coming, Mass Effect Hype-Train in Full Motion!


  • Veuillez vous connecter pour répondre
366 réponses à ce sujet

#301
Seyd71

Seyd71
  • Members
  • 130 messages

To be fair though, some of the anticipation was to be expected on our own parts. We were naturally going to get more hyped as the trilogy reached it's final chapter. ME1 was the foundation, ME2 built on it and expanded it. Of course the stakes were going to be high. Of course we would feel more involved in the characters, locations, species, etc. compared to previous games since we finally had a chance to learn and care about them.

 

I agree Bioware let the train go into over drive though. All those tweets and teases about ME3. All those articles about anything related to ME3 just drove up the expectations, and let's not forget David Silverman with his awesome button  ;) .

 

So it's part Bioware's fault and part out own fault. The problem is that as it went along, we built up a greater list of assumptions, a vision of what the game will be like. It accumulated over years of playing ME games and imagining the final dramatic act. And even if the end is simply acceptable, that may not have been enough to satisfy most people.

 

Like Bioware themselves stated, they underestimated how much ownership we'd feel over our story. The problem is that everyone started out with a common base in ME1, but as the series evolved, so did everyone's pros and cons about the series. Some loved the focus on characters, others loathed ME2's story, some loved ME1's inventory system, some people hated the Mako, etc.

 

And as the series evolved, like you said it builds up your list of assumptions that's influenced and hyped up by what we would like to seem, and not necessarily what Bioware had in mind.

 

And we have an absolute right to state why what we had in mind was better than what Bioware had delivered. But as I mentioned, with people's tastes and assumptions as varied as the choices that are presented in the trilogy, it might become easy to see why Bioware's position with ME3 was so delicate.

 

Whatever they did, they had to make sure it fit with as many fans visions as possible. To make sure everyone could see Mass Effect as they had seen it evolve to their taste.

 

And something tells me, after all this time, that perhaps that is why Bioware went with the ending they did for ME3. I agree the execution with the Catalyst was rather lacking, but I can see what they were going for. Something open ended that would appeal to everyone. They could fill in the blanks with what they wanted, make their assumptions through the trilogy come true. 

 

Wanted Shepard to aid in the rebuild of the galaxy? Done. Wanted the galaxy to start from scratch and avoid the pitfalls of AI? Done. Wanted Shepard to marry Ashley/Liara/Miranda/Kaidan/100000 other LIs? Done as done could be.

 

Overall, I think Bioware screwed up with the hype train in ME3 (which is why we have radio silence on ME next now) and their vision to appeal to everybody's own vision of Mass Effect with an open ended ending failed. But it was never from a lack of effort or because they were dumb. They tried and made mistakes. The execution of said ideas, especially for the ending, set a lot of people up for disappointment.

 

But I feel that it was their intention to avoid just that. They had the right idea in having the type of ending they envisioned. One moment when they just couldn't put it together scraped that idea and turned it into a blackhole of suffering for thousands of fans.

 

But you live and learn, and I'm sure they have  :)

 

Bioware doesn't seem to learn too much

 

Honestly, I have a bit of problem with more than just ME3's ending. It started there, and led to plot holes, unfinished plots, and screwed up versions of conflicts, etc.

 

And the best part about it is that Bioware won't answer any criticism or explain anything, they just say that they're proud of their work, and got good game reviews. Has any one here ever sent an email to Bioware and gotten a reply? I'm honestly curious

 

As for ME3 being acceptable, I would disagree, they completely screwed up the story. The only plotline I can say I actually really enjoyed was Curing the Genophage. Other then that, there were a few decent missions, but they screwed up Rannoch and priority Earth big time.

 

As for the ending, I don't think that was why. Their idea of "filling in the blanks" would have worked, had they not made the entire ending that way. The only things you know for sure is is:

"Hey, Shep is dead but....

 You mixed organics and synthetics together, because that's totally a good idea!

 Now you have a robot god!

 You blew everything up! Including your AI who had just started down the road to life, as well as the Geth, you know, that entire race of machines that:

  You committed genocide for

  Were going to fix the Quarians, one of whom you may have been dating!

  But hey! At least you survived an explosion while bleeding out, and landed in a bunch of rubble after the space station you were on exploded and crashed on Earth

 

Oh you don't like those endings? Well because we care so much and have been listening to your feedback, we're going to add another ending. Having decided to complete the whole "copying Deus Ex" thing, we've added an ending where (you guessed it) everyone dies! You do nothing, none of your choices matter even more, and everyone dies! That's right! Everyone dies, because **** you, that's why!

 

Honestly, most fans might have hated/liked certain things, but there was a general consensus for pretty much everything that mattered.

The only reason every fan isn't complaining is because they're new and thus aren't that invested enough to care, have decided to give up because EA/Bioware doesn't give a damn, they've convinced themselves that the Destroy ending is the best, they worship Bioware, they read/write fanfiction in attempt to convince themselves that it's the ending, or are happy downloading MEHEM just to slightly fix the ending enough to where they can try to move on from the horrible thing known as ME3. Honestly, you can tell me that I complain, I know I do, but I feel that I have a pretty good justification for it.


  • CroGamer002 aime ceci

#302
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

I suspect they will show us the mako, AGAIN. This time with some new colors and cool wheels and maybe show it shooting something. Then they will show us some more armor. Perhaps even a bit of a planet. It's all graphics and teaser stuff to hype people up. They are so damn vague it's annoying that they even bother to bring it up. I laughed when I saw a video clip of them going into the armor and mako in great detail. All I could think was 'this cannot be how you get fans into your game especially after your endings of the last one pissed so many off.' But that's their tactic. Get us so focused on stupid stuff like armor and mako customization that we ignore the crappy story. I don't expect much from ME4 since ME3 was on average 'OK' and DAI sucked in my opinion. But when they spend an hour showing you armor customization and a mako you have to begin to worry.

 

 

 

Bioware doesn't seem to learn too much

 

Honestly, I have a bit of problem with more than just ME3's ending. It started there, an lead to plot holes, unfinished plots, and screwed up versions of conflicts, etc.

 

And the best part about is that Bioware won't answer any criticism or explain any thing, they just say that they're ptroud of their work, and got good game reviews. Has any one here ever sent an email to Bioware and gotten an a reply? I'm honestly curious

 

 

 

Their policy is money first. Money only. They only care enough to figure out how to improve some things so to gain more sales. Beyond that, they do not care. They know there are enough avid gamers and avid fans that will just buy it. They get millions upon millions for pre order sales so that they can afford to not care. By the time pre orders are calculated, they've already made a mint and the positive reviews from die hard fans that are incapable of seeing anything wrong so long as they can play the game bring enough sales early on so that it skews everything in their favor. It's a brilliant marketing tactic. Long term if the games are that bad they will lose fans but by that time there will be a whole new group of gamers coming in and their focus will have been almost solely on attracting them. 

 

Basically, the model they are working from is:

 

Target fans to get pre orders by lots of teasers and hype. Minimize details that might put them off the game. Keep most of it hush, hush.

 

Rely on positive feedback from die hard fans.

 

Pay for good reviews (guessing but probably quite likely some form of influence is involved).

 

And when building the game focus on moving with current trends to grab new gamers and those that never played this series. Forget about current fans because they are already pre ordering and will adapt. Focus on bringing in new fans and change whatever you need to attract them.

 

This is their basic model. 


  • SwobyJ et Seyd71 aiment ceci

#303
Sion1138

Sion1138
  • Members
  • 1 159 messages

Hmm... so, for instance, the Saren-hopper fight broke up an endgame sequence that would otherwise have been too talky, instead of being a silly, gamey interruption? I guess this is one of those different taste things, then.
 

There's no actual control in a boss fight, of course. You reload until you win.

As for patterns, the only patterns I want to see maintained are the ones I actually like. If it's a bad pattern, it's never too late to break it. But I'm somewhat unussual in that regard, I think.

 

That's why I said; 'impression of control'.

 

And again, it's a pacing issue. I didn't say the Saren fight was ideal.

 

The better example would be Rannoch, where you had the big fight and then the final decision in dialogue immediately after. The tension was maintained throughout.

 

On the Citadel, I felt like the tension was completely gone, along with the aforementioned impression. You're half-dead, you drag yourself along through the corridor and then you talk, and talk again, and then you collapse and...



#304
SNascimento

SNascimento
  • Members
  • 6 001 messages

Their policy is money first. Money only. They only care enough to figure out how to improve some things so to gain more sales. Beyond that, they do not care.

That's just plain untrue. Anyone who follows the guys at Bioware in the least know that there is a lot of passion involved in their work and that they strive to make a product fans will enjoy. Fans that they do care about. 

Does monetary reasons also bear weight in the final product? Well, of course, how could it not? But saying it's the only thing that drives Bioware is a comment that doesn't belong anywhere the place that truthful and thoughtful comments belong. 


  • The Elder King, pdusen, Cheviot et 4 autres aiment ceci

#305
Guest_starlitegirl_*

Guest_starlitegirl_*
  • Guests

That's just plain untrue. Anyone who follows the guys at Bioware in the least know that there is a lot of passion involved in their work and that they strive to make a product fans will enjoy. Fans that they do care about. 

Does monetary reasons also bear weight in the final product? Well, of course, how could it not? But saying it's the only thing that drives Bioware is a comment that doesn't belong anywhere the place that truthful and thoughtful comments belong. 

 

I was speaking about EA. If you don't think EA has some say in what BW does then you don't know jack about business. BW might care but they certainly get a lot of direction from EA. When a company is owned there is most always interference from the owner. There is never a silent partner/owner. And when a company is owned, the primary objective is to make it lots of money. Most companies don't own others for reasons beyond that except to try to monopolize or for forward/backward integration which again is about money but more so about control. BW might have the best of intentions and I have no doubt that the employees are passionate about what they do, but they are owned by a soulless corporation that over time has evolved in to nothing more than a money machine that happens to be involved in video game making. If BW were fully on its own, then I believe things might have been a bit different in ME3. While I'm not one who thinks ME3 sucked, I find the ending to be the worst I've ever come across and I suspect they were that way because of a leak and time frame but who really knows. Nobody with half a lick of sense would have chosen them from the start of making ME3 given the fan base they had and the fact that it would kill the franchise (assuming anyone in charge has any kind of common sense when it comes to business). And I'm not just talking about ME3 either. Lots of the changes in DAI were not what fans wanted. They made a game that was made to work excellently on PC (DAO) and developed it into a console port and upon release it had so many PC issues that it was unplayable for most. Myself included. They put a new gen game on an old console and sold it to millions and those millions discovered is was trash on old gens. Why? Money. If you don't just care about money then you are honest with your players and tell them it will be trash on old gen. But they wanted those sales and old gen players in majority found that it sucked on old gens. EA was definitely involved in that choice. 

 

The only thing that drives them (EA) is money. BW is not exactly like that but let's be honest here. They like to lie and mislead and they sure love to hype the hell out of everything. Maybe part of it is them sharing their excitement with us but given most of it is more like a teaser than actual details or simply meant to promote and garner more sales as they attract more people to their product well before release (in an attempt to gain more pre orders), they are not innocent either. But you don't see many companies doing that as a norm best as i can tell. We get nothing from Bethesda on Fallout or TES, do we? And I doubt it is because they don't have passion about what they do. Hell, they are one of the top in game sales and have been for the last two TES games as well as fallout. And where are they in between games? They are creating new games and not screwing around with the public in some lame attempt to drum up more sales. People may hate them, but they stand on the merits of their last game rather than manipulate the public with a bunch of low level teasers.

 

Lots of key BW employees are quite active on twitter. Twitter is all about promotion. It's a perpetual promotion stream. Promotion and publicity.  Sure, some celebrities like to stay in touch with their public but that's not really what goes on with the majority on twitter and that's really not the way it can best be used because 140 characters doesn't allow for any kind of quality communication. And BW uses the hell out of it. 


  • VFerreira93 aime ceci

#306
SNascimento

SNascimento
  • Members
  • 6 001 messages

stuff

Considering the post you replied to was talking about Bioware, I assumed it was about them you're talking about or Bioware and EA.

Anyway, I don't like EA either. There a lot of practices they adopted that I don't agree and I can see games suffering from it, Mass Effect 3 - saddly - being one of them. But they are not the devil people paint them out to be, out to ruin gaming for everyone. Recently, Dragon Age Inquisition showed this. It felt Bioware had the time and the resources to do it as they wanted to. And if the game isn't perfect, as none is, it has to do with decisions made by the developers and not EA. And I do believe that was the result of some of the massive negative feedbacks DA2 and ME3 got. 


  • Razyx aime ceci

#307
The Elder King

The Elder King
  • Members
  • 19 630 messages
I'm not a fan of EA's policy, but I doubt ME3 endings were related to EA at all. As well as some of the changes in DAI. That's more Skyrim's 'fault' :P.
Also, they have at least understood that Bioware needs more time for developing games. DAI can after more then 3.5 years then DA2, and MEN will come At least 4 years after ME3.

The Twitter think isn't necessarily related to promotion (and I doubt EA orders devs to use it). Both DA and ME devs said in the past that they tweet that much because people enjoy them, and some said they'd tweet less when some complained about the teasing.
  • pdusen et Han Shot First aiment ceci

#308
camphor

camphor
  • Members
  • 154 messages

I suspect they will show us the mako, AGAIN. This time with some new colors and cool wheels and maybe show it shooting something. Then they will show us some more armor. Perhaps even a bit of a planet. It's all graphics and teaser stuff to hype people up. They are so damn vague it's annoying that they even bother to bring it up. I laughed when I saw a video clip of them going into the armor and mako in great detail. All I could think was 'this cannot be how you get fans into your game especially after your endings of the last one pissed so many off.' But that's their tactic. Get us so focused on stupid stuff like armor and mako customization that we ignore the crappy story. I don't expect much from ME4 since ME3 was on average 'OK' and DAI sucked in my opinion. But when they spend an hour showing you armor customization and a mako you have to begin to worry.

 

 

 
 

 

 

Their policy is money first. Money only. They only care enough to figure out how to improve some things so to gain more sales. Beyond that, they do not care. They know there are enough avid gamers and avid fans that will just buy it. They get millions upon millions for pre order sales so that they can afford to not care. By the time pre orders are calculated, they've already made a mint and the positive reviews from die hard fans that are incapable of seeing anything wrong so long as they can play the game bring enough sales early on so that it skews everything in their favor. It's a brilliant marketing tactic. Long term if the games are that bad they will lose fans but by that time there will be a whole new group of gamers coming in and their focus will have been almost solely on attracting them. 

 

Basically, the model they are working from is:

 

Target fans to get pre orders by lots of teasers and hype. Minimize details that might put them off the game. Keep most of it hush, hush.

 

Rely on positive feedback from die hard fans.

 

Pay for good reviews (guessing but probably quite likely some form of influence is involved).

 

And when building the game focus on moving with current trends to grab new gamers and those that never played this series. Forget about current fans because they are already pre ordering and will adapt. Focus on bringing in new fans and change whatever you need to attract them.

 

This is their basic model. 

Stop drinking the internet Kool-Aid man seriously its gonna rot your brain

 

1. Yes bio-ware being a corparation is primarily concerned with money. That said It is not a good idea to turn out a series of bad/buggy/unfinished games as that has major ramifications in future sales. Bad press hurts the company glowing press helps. A good reputation helps bring in talent and Talent wants to make good games so when they move elsewhere they can say yeah i was director/artist/coder or this awesome game that sold this many million units and am worth more to you. No AAA gaming company wants a very badly received game that sold a couple million Skyrim didn't sell 20 million copies in a day it took a long time and they are still selling copy because its good.

 

2. preorders matter but not as much as you think, hey your game has a million preoders! big deal it needs to sell 5 million to make a profit and the 4 million wont come if the game sucks.

 

3. A company has PR everyone minimizes details that might turn the customer off and hones in on popular ones marketing 101 if they didn't do this bioware wouldn't exist as a company no company would exist if they pointed out all the faults of there product

 

4. The lie that gets perpetuated that all AAA developers pay for good reviews is just that a LIE. That said their is influence normally when a game review site gets sent a copy they ask the available staff who wants to review it, which means they probably want to play it, sites that give mostly positive reviews for a game or company are more likely in the future to have a review copy early and possibly get some exclusive reveals. money isnt changing hands however and none of this is between people. So yes game scores can be inflated. That said people have individual standards and review sites try to speak for the public, is COD 18 a 9.0 in reality probably not but its an incredibly fine tuned formula that most people enjoy and it will sell 10 million copies just because and as far as a game review site goes the best selling games are the games (because in the real world money decides whats good and whats bad)

 

5. Lastly biowares formula is easy, What will get the most amount of people to buy this game ...do that

 

Listen people Buisness and corporations are not Chaotic Evil, They are Neutral they do not care what you think but they do care how you spend and they do care about their reputation because reputation effects sales. Bioware is not actively looking to anger fans and do a lot to keep that from happening because it effects sales.



#309
Iakus

Iakus
  • Members
  • 30 284 messages

 

5. Lastly biowares formula is easy, What will get the most amount of people to buy this game ...do that

 

Indeed.  We saw that with ME3.  Making all sorts of insane promises about how your choices matter.  And then keeping silent about that whole "No matter what, your Shepard is frakked at the end"

 

"What will get the most amount of people to buy the same...do that"  <_<



#310
Vazgen

Vazgen
  • Members
  • 4 961 messages

My choices mattered


  • CronoDragoon, dreamgazer, SilJeff et 1 autre aiment ceci

#311
Iakus

Iakus
  • Members
  • 30 284 messages

Mine didn't


  • Dubozz, Sion1138, Paridave et 1 autre aiment ceci

#312
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

My choices mattered

 

As did mine. 


  • CronoDragoon, KotorEffect3, pdusen et 3 autres aiment ceci

#313
camphor

camphor
  • Members
  • 154 messages

Indeed.  We saw that with ME3.  Making all sorts of insane promises about how your choices matter.  And then keeping silent about that whole "No matter what, your Shepard is frakked at the end"

 

"What will get the most amount of people to buy the same...do that"  <_<

Listen i feel for ya the ending sucked no way around it, but the fact that you cared so dearly about what happened says that everything before that was awesome the second chance time around will probably be better, as long as we dont all remain bitter



#314
SNascimento

SNascimento
  • Members
  • 6 001 messages

As did mine. 

Mine did too. 


  • CronoDragoon, dreamgazer, SilJeff et 2 autres aiment ceci

#315
pdusen

pdusen
  • Members
  • 1 787 messages

snip

 

Jesus Christ.



#316
Iakus

Iakus
  • Members
  • 30 284 messages

Listen i feel for ya the ending sucked no way around it, but the fact that you cared so dearly about what happened says that everything before that was awesome the second chance time around will probably be better, as long as we dont all remain bitter

 

Not everything.  I'm one of those who thought ME2 was pretty mediocre.  Just not irreparably so.  But as I said, some pretty wild promises were made.  Promises banked on Bioware's previously sterling reputation.

 

Which is why to me, there is no hype train.  I don't care if anything gets announced or not.  Because it doesn't matter what they show.  It doesn't matter how great the Mako is, or the places to explore.  Or really even where it takes place, when you get down to it (though I really don't know how they'll expect us to take the "Mass Effect" name seriously if they do go the Andromeda route).

 

What matters to me is how "Why the hell should I trust you again?" gets answered.  

 

Is there a marketing strategy for that?


  • Etocis aime ceci

#317
pdusen

pdusen
  • Members
  • 1 787 messages

What matters to me is how "Why the hell should I trust you again?" gets answered.  

 

It seems like the obvious answer would be, "Because instead of pre-ordering the game you waited until it was out and you knew enough about it to make an informed purchasing decision."



#318
Iakus

Iakus
  • Members
  • 30 284 messages

It seems like the obvious answer would be, "Because instead of pre-ordering the game you waited until it was out and you knew enough about it to make an informed purchasing decision."

Most likely.  But that leaves little room for the hype train.

 

Which is why as I said many pages back, hasn't ME3 taught us the dangers of it>?



#319
camphor

camphor
  • Members
  • 154 messages

Not everything.  I'm one of those who thought ME2 was pretty mediocre.  Just not irreparably so.  But as I said, some pretty wild promises were made.  Promises banked on Bioware's previously sterling reputation.

 

Which is why to me, there is no hype train.  I don't care if anything gets announced or not.  Because it doesn't matter what they show.  It doesn't matter how great the Mako is, or the places to explore.  Or really even where it takes place, when you get down to it (though I really don't know how they'll expect us to take the "Mass Effect" name seriously if they do go the Andromeda route).

 

What matters to me is how "Why the hell should I trust you again?" gets answered.  

 

Is there a marketing strategy for that?

No because you took personal offence to the ending. I dont want to sound mean but trust is not there concern because if the game is good you will buy it if its not you wont, and if you dont buy it because of the me3 ending there was no way they were going to win you back anyway marketing will focus on bringing in the most possible purchases and wont be concerned for the few thousand out of millions who are to burnt on the ending to buy a new game regardless of the ending



#320
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

What matters to me is how "Why the hell should I trust you again?" gets answered.  
 
Is there a marketing strategy for that?

 
Not really, no. If you're still hanging around waiting for answer, however, it's clear that addressing the question isn't really necessary.
 

Which is why as I said many pages back, hasn't ME3 taught us the dangers of it>?


There's always an inherent "danger" in getting hyped for something, anything, especially when based on marketing materials. ME3 didn't teach anything new about that.

After all, this certainly isn't indicative of how ME1 works:


  • Hanako Ikezawa, Tonymac, Cheviot et 1 autre aiment ceci

#321
SwobyJ

SwobyJ
  • Members
  • 7 370 messages

I might have liked TIM to successfully take over husks (and maybe more Cerberus troops, and maybe even Geth if that whole line of story developed more ala Overlord and other stuff) at the end, be basically right on the cusp of more visually (in the story) controlling the Reapers, but THEN being unable to do it.

Anderson could have still played a role in this, maybe fighting by Shepard's (who isn't as harmed as in the version we got) side again, to mirror the experience at Vancouver.

TIM or Anderson, depending on what your choices set up, shoots Shepard, not the other way around. If you're more on TIM's side (as in his ideas - obviously he's an antagonist in ME3), the Reapers force him to shoot you and Anderson, making TIM more tragic. If you're less on TIM's side, TIM forces you to shoot Anderson and forces Anderson to shoot you, making TIM more devious. Maybe a mix of these things if you want to get more complicated about the RP.

This whole section would have been longer than what we got, and it (along with many parts of the game) would have contained more hints and details about the nature of the Citadel, Crucible, Catalyst, and the Reapers' workings. If Bioware was going to go that way (give some answers about the Reapers and their motivations), then they should have been more outright about it, overall.


But the big thing is that I would have loved a final showdown. This doesn't mean a big hulking TIM boss fight, but it would mean using combat mechanics in a fun and difficult and epic way.

Have the Reapers speak through TIM during the battle with the strongest of all 3 enemy faction units. Have Reaper technology pulses stun Shepard like with Object Rho. Have TIM be augmented in a few ways that could allow him to retreat from battle and order units to face you (and Anderson at points). Combat can be narratively powerful, and Shepard is a combative character.

Even better would have been a fight through parts of the Citadel like in the Citadel Coup, revealing much more of the Citadel's nature as you progress, and maybe even encountering a massively indoctrinated populace (and those still trying hard to survive, resist, work together based on how you build up Citadel security with choices/sidequests), including people like Udina and Bailey and Aria. But have these indoctrinated characters, progressively, reveal more information about what the Reapers do and plan and care about achieving, and even how they think (like the supposed cut dialogue from the Derelict Reaper in ME2).

I know this is ambitious, but regardless, this would have made the final chapter of things much more impactful for me.

Basically, I wanted to hit the apex of ME Trilogy combat, not only be ground down into Shepard on his knees. London was definitely not enough.


  • Sion1138 et PCThug aiment ceci

#322
Etocis

Etocis
  • Members
  • 419 messages

All I hope for is that they plan out ahead of time what the games final boss will be. I don't think we can have another ME3 situation again since it will likely drive the forums crazy again. I also hope that they add more creepy levels to the game too like abandoned ships and stations, not everything in adventuring is breathtaking views and beautiful fauna and flora. Also, I would like the soundtrack to be better this time around. Have atmospheric pieces as well as catchy pieces so that I can listen to it outside of the game, example Metroid Prime: Phendrana drifts(Catchy) and Metroid Prime 3: Valhalla's depths(Atmospheric).



#323
Paridave

Paridave
  • Members
  • 130 messages

Indeed.  We saw that with ME3.  Making all sorts of insane promises about how your choices matter.  And then keeping silent about that whole "No matter what, your Shepard is frakked at the end"

 

"What will get the most amount of people to buy the same...do that"  <_<

Sex, of course.  That and shooting enemies in the face (at least that's what they said last N7 Day).  That's what happened with DAI.  There were all these game play videos released and then all people talked about was who you could have sex with, in fact it was rather amazing.



#324
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

There's always an inherent "danger" in getting hyped for something, anything, especially when based on marketing materials. ME3 didn't teach anything new about that.

After all, this certainly isn't indicative of how ME1 works:

*hears the line "Many decisions lie ahead. None of them easy." in the trailer*

*finds all decisions in the game to be easy*

:P



#325
Iakus

Iakus
  • Members
  • 30 284 messages

*hears the line "Many decisions lie ahead. None of them easy." in the trailer*

*finds all decisions in the game to be easy*

:P

"Many decisions lie ahead.  None of them easy matter"   :P

 

I never actualy saw that add until, wow, ME2 was out at that point.

 

THis is the add that made me aware of ME1:

 

https://www.youtube....h?v=K2AyMYoQeBI


  • Seyd71 aime ceci