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E3 is coming, Mass Effect Hype-Train in Full Motion!


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#76
wolfhowwl

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That sounds like about what I'm expecting. I'm still hoping for a strong main narrative, but generally I try to keep my expectations low or not have them at all.

I think a lot of the "rage" from fanbases comes from them building up unrealistic fantasies of what games will be like and constantly comparing that to the real thing when they get it instead of trying to enjoy what they have.

 

Yeah.

 

On another forum I post on a guy threw a multi-year temper tantrum over ME2 being "dumbed down" because he had visualized the series as some complex, deep RPG and ME2 betrayed those expectations.

 

Meanwhile in reality ME1 was actually rather shallow and already aiming for the mass market as an RPG-lite and the sequels just continued with this direction.

 


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#77
chris2365

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Didn't ME3 teach us anything about the dangers of hype trains?

 

I do agree it got a bit out of control towards the end. Some statements that were made just weeks before release were proven to be false, that didn't help either.

 

But it looks like they went full out anti-hype train for ME Next in response to what happened with the ME3 hype train. Not sure if I prefer this approach, but at least we'll be getting info in less than a month :)  



#78
goishen

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They only cancelled the Austin teams new IP, but they still have the new IP in Edmonton.

 

 

I believe that a developer stated that Shadow realms would go on, just not in a recognizable format.  So, I think they have two new IP's.

 

Could be mistaken about that though.



#79
Sanunes

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I believe that a developer stated that Shadow realms would go on, just not in a recognizable format.  So, I think they have two new IP's.

 

Could be mistaken about that though.

 

Its always possible for I won't count anything out.  I haven't heard that statement, but I generally don't go searching for news on games that are still in the early to mid stages of development.



#80
Han Shot First

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Yeah.

 

On another forum I post on a guy threw a multi-year temper tantrum over ME2 being "dumbed down" because he had visualized the series as some complex, deep RPG and ME2 betrayed those expectations.

 

Meanwhile in reality ME1 was actually rather shallow and already aiming for the mass market as an RPG-lite and the sequels just continued with this direction.

 

Smudboy?



#81
Steppenwolf

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I believe that a developer stated that Shadow realms would go on, just not in a recognizable format.  So, I think they have two new IP's.
 
Could be mistaken about that though.


IIRC the studio was already moving on to some licensed property when the cancellation of Shadow Realms was announced. Maybe Star Wars?

#82
Heimdall

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*Double Post*

#83
Heimdall

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IIRC the studio was already moving on to some licensed property when the cancellation of Shadow Realms was announced. Maybe Star Wars?

I don't really remember what they said they were doing, but I thought they were just going back to TOR, though if EA really wants a Star Wars RPG under the Bioware brand, I could see that being the reason.

#84
TheChosenOne

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I don't really remember what they said they were doing, but I thought they were just going back to TOR, though if EA really wants a Star Wars RPG under the Bioware brand, I could see that being the reason.

 

I don't really remember what they said they were doing, but I thought they were just going back to TOR, though if EA really wants a Star Wars RPG under the Bioware brand, I could see that being the reason.

 

 

KOTOR III!!!!!!

 

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#85
Iakus

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I do agree it got a bit out of control towards the end. Some statements that were made just weeks before release were proven to be false, that didn't help either.

 

But it looks like they went full out anti-hype train for ME Next in response to what happened with the ME3 hype train. Not sure if I prefer this approach, but at least we'll be getting info in less than a month :)  

It's not even the (false) claims.  It was the built-up expectations.  The endless anticipation .  The assumptions that this or that would happen.  

 

even the "we'll be getting info in less than a month" is an assumption.

 

It's just setting yourself up for disappointment.  And ME3 showed just how badly that disappointment can hit.


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#86
General TSAR

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I foresee more concept art and more interviews. 

 

If we are really lucky, we will see a CG trailer with no gameplay of course 


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#87
Oldren Shepard

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Yesterday, saw your video
I hope that wait will be shorter and  great video.


#88
chris2365

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It's not even the (false) claims.  It was the built-up expectations.  The endless anticipation .  The assumptions that this or that would happen.  

 

even the "we'll be getting info in less than a month" is an assumption.

 

It's just setting yourself up for disappointment.  And ME3 showed just how badly that disappointment can hit.

 

To be fair though, some of the anticipation was to be expected on our own parts. We were naturally going to get more hyped as the trilogy reached it's final chapter. ME1 was the foundation, ME2 built on it and expanded it. Of course the stakes were going to be high. Of course we would feel more involved in the characters, locations, species, etc. compared to previous games since we finally had a chance to learn and care about them.

 

I agree Bioware let the train go into over drive though. All those tweets and teases about ME3. All those articles about anything related to ME3 just drove up the expectations, and let's not forget David Silverman with his awesome button  ;) .

 

So it's part Bioware's fault and part out own fault. The problem is that as it went along, we built up a greater list of assumptions, a vision of what the game will be like. It accumulated over years of playing ME games and imagining the final dramatic act. And even if the end is simply acceptable, that may not have been enough to satisfy most people.

 

Like Bioware themselves stated, they underestimated how much ownership we'd feel over our story. The problem is that everyone started out with a common base in ME1, but as the series evolved, so did everyone's pros and cons about the series. Some loved the focus on characters, others loathed ME2's story, some loved ME1's inventory system, some people hated the Mako, etc.

 

And as the series evolved, like you said it builds up your list of assumptions that's influenced and hyped up by what we would like to seem, and not necessarily what Bioware had in mind.

 

And we have an absolute right to state why what we had in mind was better than what Bioware had delivered. But as I mentioned, with people's tastes and assumptions as varied as the choices that are presented in the trilogy, it might become easy to see why Bioware's position with ME3 was so delicate.

 

Whatever they did, they had to make sure it fit with as many fans visions as possible. To make sure everyone could see Mass Effect as they had seen it evolve to their taste.

 

And something tells me, after all this time, that perhaps that is why Bioware went with the ending they did for ME3. I agree the execution with the Catalyst was rather lacking, but I can see what they were going for. Something open ended that would appeal to everyone. They could fill in the blanks with what they wanted, make their assumptions through the trilogy come true. 

 

Wanted Shepard to aid in the rebuild of the galaxy? Done. Wanted the galaxy to start from scratch and avoid the pitfalls of AI? Done. Wanted Shepard to marry Ashley/Liara/Miranda/Kaidan/100000 other LIs? Done as done could be.

 

Overall, I think Bioware screwed up with the hype train in ME3 (which is why we have radio silence on ME next now) and their vision to appeal to everybody's own vision of Mass Effect with an open ended ending failed. But it was never from a lack of effort or because they were dumb. They tried and made mistakes. The execution of said ideas, especially for the ending, set a lot of people up for disappointment.

 

But I feel that it was their intention to avoid just that. They had the right idea in having the type of ending they envisioned. One moment when they just couldn't put it together scraped that idea and turned it into a blackhole of suffering for thousands of fans.

 

But you live and learn, and I'm sure they have  :)


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#89
prosthetic soul

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Whatever they did, they had to make sure it fit with as many fans visions as possible. To make sure everyone could see Mass Effect as they had seen it evolve to their taste.

 

And something tells me, after all this time, that perhaps that is why Bioware went with the ending they did for ME3. I agree the execution with the Catalyst was rather lacking, but I can see what they were going for. Something open ended that would appeal to everyone. They could fill in the blanks with what they wanted, make their assumptions through the trilogy come true. 

 

Wanted Shepard to aid in the rebuild of the galaxy? Done. Wanted the galaxy to start from scratch and avoid the pitfalls of AI? Done. Wanted Shepard to marry Ashley/Liara/Miranda/Kaidan/100000 other LIs? Done as done could be.

I wish I shared your "glass-half full" outlook on it all.  I really do. 


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#90
Iakus

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And something tells me, after all this time, that perhaps that is why Bioware went with the ending they did for ME3. I agree the execution with the Catalyst was rather lacking, but I can see what they were going for. Something open ended that would appeal to everyone. They could fill in the blanks with what they wanted, make their assumptions through the trilogy come true. 

 

Wanted Shepard to aid in the rebuild of the galaxy? Done. Wanted the galaxy to start from scratch and avoid the pitfalls of AI? Done. Wanted Shepard to marry Ashley/Liara/Miranda/Kaidan/100000 other LIs? Done as done could be.

 

Except you couldn't even do that with most of the endings.  They aren't nearly as "open" as all that.  But that debate is not for this thread.

 

I'm just saying that getting hyped about the possibility of an announcement a month from now for a game that's at least a year away and likely more, is setting yourself up for disappointment.  Because even if you do get your announcement, it is far from guaranteed that the end product will reflect any promise made.


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#91
Steppenwolf

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And we have an absolute right to state why what we had in mind was better than what Bioware had delivered. But as I mentioned, with people's tastes and assumptions as varied as the choices that are presented in the trilogy, it might become easy to see why Bioware's position with ME3 was so delicate.
Whatever they did, they had to make sure it fit with as many fans visions as possible. To make sure everyone could see Mass Effect as they had seen it evolve to their taste.
 
And something tells me, after all this time, that perhaps that is why Bioware went with the ending they did for ME3. I agree the execution with the Catalyst was rather lacking, but I can see what they were going for. Something open ended that would appeal to everyone. They could fill in the blanks with what they wanted, make their assumptions through the trilogy come true.


But we know why they went with the ending they went with. One of the writers spilled the beans. Hudson and Walters came up with the ending on their own, excluding the writing staff entirely, with the goal of minimizing cost and development time. That's all. Nothing to do with what they thought fans wanted or trying to accommodate headcanons. And certainly nothing to do with "artistic integrity."
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#92
chris2365

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Except you couldn't even do that with most of the endings.  They aren't nearly as "open" as all that.  But that debate is not for this thread.

 

I'm just saying that getting hyped about the possibility of an announcement a month from now for a game that's at least a year away and likely more, is setting yourself up for disappointment.  Because even if you do get your announcement, it is far from guaranteed that the end product will reflect any promise made.

True enough. Perhaps I misunderstood your initial post. Of course people who decide to get hyped up expecting gameplay trailers and a dump load of info might be disappointed. It's about keeping you expectations in check, like you said  ;)

 

But we know why they went with the ending they went with. One of the writers spilled the beans. Hudson and Walters came up with the ending on their own, excluding the writing staff entirely, with the goal of minimizing cost and development time. That's all. Nothing to do with what they thought fans wanted or trying to accommodate headcanons. And certainly nothing to do with "artistic integrity."

 

Ugh, I wasn't aware of the bolded part. Care to link me to where it says that?



#93
AlanC9

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Ugh, I wasn't aware of the bolded part. Care to link me to where it says that?


I believe that's all a reference to the "Patrick Weekes" ME3 leak. Might as well give it to you rather than make you search for it. Quotes because whether or not he wrote it has always been a disputed matter. In relevant part:
 

And then, just to be a dick... what was SUPPOSED to happen was that, say you picked "Destroy the Reapers". When you did that, the system was SUPPOSED to look at your score, and then you'd show a cutscene of Earth that was either:

a) Very high score: Earth obviously damaged, but woo victory

B) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.

c) Low score: Earth is a cinderblock, all life on it completely wiped out

I have NO IDEA why these different cutscenes aren't in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don't know.


Thing is, "Weekes" is wrong to assume the fans are telling the truth that the scenes aren't in there anymore. At least, wrong about the low- and high-EMS versions, which are present; with low EMS pre-EC you can see the Earth getting scorched and the defending soldiers disintegrated. I'm not aware of a medium-EMS version -- perhaps that really was cut for budget reasons.

Note that this actually makes the leak a bit more credible. A fan clever enough to put something like the leak post together would certainly be aware that the low and high EMS cutscenes existed. However, it's quite common for a writer to never play a game in its finished form.


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#94
SolNebula

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IMO the game will be out on fall 2016 so i doubt we are going to see big reveals.
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#95
chris2365

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I believe that's all a reference to the "Patrick Weekes" ME3 leak. Might as well give it to you rather than make you search for it. Quotes because whether or not he wrote it has always been a disputed matter. In relevant part:
 


Thing is, "Weekes" is wrong to assume the fans are telling the truth that the scenes aren't in there anymore. At least, wrong about the low- and high-EMS versions, which are present; with low EMS pre-EC you can see the Earth getting scorched and the defending soldiers disintegrated. I'm not aware of a medium-EMS version -- perhaps that really was cut for budget reasons.

Note that this actually makes the leak a bit more credible. A fan clever enough to put something like the leak post together would certainly be aware that the low and high EMS cutscenes existed. However, it's quite common for a writer to never play a game in its finished form.

 

Oh I knew about the leaks. I was there when this stuff caused nuclear warfare on these very forums :( I just never read anywhere that the endings were made as they were for budget reasons. And this doesn't necessarily prove that the endings were made as they were for budget reasons. As we know, the scenes to which Weekes refers to are actually in the game (High EMS, Low EMS, etc.).

 

Nothing to do with what they thought fans wanted or trying to accommodate headcanons. And certainly nothing to do with "artistic integrity."

 

And we know based off of Final Hours of ME3 that the endings were indeed made with head canons in mind. Mac Walters himself wrote it in his notes:

 

LOTS-OF-SPECULATION-FOR-EVERYONE.jpg

 

Argue about the execution of the ending if you'd like. I'd even join you, since the endings are in no way gems, even for me. But to say that Casey and Mac locked out the rest of the dev team over budget and time reasons is absurd. They had a vision in mind to accommodate everyone's ideas and views for how Mass Effect should end. That much cannot be denied.

 

How their idea for open-ended ''speculations for everyone'' ending turned out, well, that's another matter  ;)


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#96
JeffZero

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It's just setting yourself up for disappointment. And ME3 showed just how badly that disappointment can hit.


To some of us, not all. ;)
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#97
BassStyles

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Title and tentative release date would be nice. Maybe give us a scope of the game, our PC and setting for the when and where. Give me that and I will go peacefully.

#98
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I don't know about you, but I am almost certain we'll see Mass Effect at E3 this year, and not just see a small trailer, but likely see it be a main focus by Bioware during the EA panel.  E3 takes place during June 16th-18th, and you can bet everything will be uploaded online on several live feeds.

It feels like forever since I've watched a Mass Effect showcase at E3!  The trailer last year was awesome, but it just left me wanting so much more!  

 

What do you guys think?  Do you think Mass Effect will have a large presence at E3 during the EA show?

 

https://www.youtube....h?v=_utsCxGy4E8

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#99
The Arbiter

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Same here.  I could give a darn what they claim.  Casey Hudson and the rest of BioWare hyped the utter insanity out of ME3.  I remember excitedly getting the game, all pre-ordered with my Day 1 DLC, some new gun, and a few sets of armor....  I was so stoked.  I had it delivered so that I got it the same day as it came out - took a day off of work too.
 
All of that for a game I could only play once it was so terrible.  I was just like Pheonix_Also_Rises, kicking puppies (not really).
 
So ya, whatevs.  Hype away all you want to - others will never forget.  

 

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#100
JeffZero

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Mass Effect 3 was totally the best chicken in the west, and I'll take you all on, one at a time or all at once, to prove it.
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