Is that really fair? Can't the same be said for those who like ME2?
Absolutely. ME2 is pretty shallow and dumb. It bums me out that so many people think it's the best of the series.
Why are you bringing ME1 fans into this?
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Is that really fair? Can't the same be said for those who like ME2?
Absolutely. ME2 is pretty shallow and dumb. It bums me out that so many people think it's the best of the series.
Why are you bringing ME1 fans into this?
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Absolutely. ME2 is pretty shallow and dumb. It bums me out that so many people think it's the best of the series.
ME2 is engrossing and awesome. It's indeed the best in the series. It's also is the best sci-fi game ever made.
*elcor voice*
cautious enthusiasm..........
ME2 is engrossing and awesome. It's indeed the best in the series. It's also is the best sci-fi game ever made.
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*elcor voice*
cautious enthusiasm..........
*hanar voice*
This one agrees wholeheartedly. This one looks quite forward to the next installment of one of this one's favorite games. This one really hopes ME:Next will be revealed at the next E3. This is one is truly tired of waiting.
*Reaper Voice*
"You are not allowed to be logical with your expectations! HYPE ASSUMING DIRECT CONTROL!"
You're talking about the guy who made the series what it is. Sure, hundreds of people worked on the game but Hudson was the one with the vision.
Why do I have the feeling people will want him back after the next game?
What's a vision if you don't stick to it?
I'm massively greatful to Axl Rose for his vision of Appetite for Destruction, but Chinease Democracy is an abomination and I've no interest in anything else he does now.
Maybe that's because of part of the team which played a part in that, maybe these visions are just from certain folk at a certain point in their lives, but either way I don't think Casey would add anything I'd enjoy after seeing how the series went.
Absolutely. ME2 is pretty shallow and dumb. It bums me out that so many people think it's the best of the series.
Shallow and dumb? That might describe you but ME2 is indeed the best in the series.
Absolutely. ME2 is pretty shallow and dumb. It bums me out that so many people think it's the best of the series.
Regardless of your opinion on ME2, it is not in any way "shallow". How is it dumb, too? Shallow and dumb games don't have 9/10 ratings, tonnes of awards and aren't nominated for game of the decade.
Normally I would say "to each his own", but there's something wrong with you if you think ME2 is a bad game, and I will from now on immediately discredit everything you say.
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E3 is getting closer and closer (obviously). I can't wait for it.
Shallow and dumb? That might describe you but ME2 is indeed the best in the series.
Regardless of your opinion on ME2, it is not in any way "shallow". How is it dumb, too? Shallow and dumb games don't have 9/10 ratings, tonnes of awards and aren't nominated for game of the decade.
Normally I would say "to each his own", but there's something wrong with you if you think ME2 is a bad game, and I will from now on immediately discredit everything you say.
ME2 is unarguably dumb. Cerberus makes no sense.
How so? Sure, they're super insane, but not different than the lunatics you fought in ME1.
It made Shepard into Jesus.
I don't think this is much of a problem considering the direction BioWare wanted to take the franchise. From the moment Shepard touched the beacon, (s)he was the avatar of his/her cycle. You were always basically Jesus.
Besides, what game kills the protagonist within the first few minutes? It might not make the most sense, but it was hella cool.
The actual story of the game makes up less than 1/3 of the running time.
Can you not say the same about ME1? I distinctly remember much of my ME1 experience was walking around. I'd actually like you to produce some statistics on this one, because I distinctly remember ME2 taking longer to beat and story taking up a good chunk of it.
It's a tired old "Dirty Dozen" affair set in a sci-fi universe.
This is basically every BioWare game ever and personally, I don't mind.
It narrowed a massive setting down to narrow, poorly lit corridors with some of the worst combat level design in modern gaming.
I don't know how many shooters you've played, but I can assure you that ME2 is far from the worst. While it's not the hallmark of third person shooting, it has solid mechanics which far outstrip ME1's barely acceptable shooting and "let's randomly throw crates everywhere," level design philosophy.
I get it, being outside is nice, but that doesn't make ME1's blurry, unadorned landscapes much better. However, ME2's levels are demonstrably nicer looking than ME1's, with more color and detail. I don't know if you stopped playing after Omega, because there's more than a handful of outdoor levels less than halfway into the game.
Otherwise, ME2 did a brilliant job exploring and expanding the narrative setting founded in ME1. It fleshed out the Genophage from both sides and actually gave the Geth a voice. ME1 gave you the lore, and ME2 made you care about it.
It ignores it's own lore.
If you're talking about thermal clips, then good riddance. I think it makes the combat quicker and more fun. I didn't notice too much else, but I should point out that no writer is perfect. Sometimes lore is forgotten or in the way of something better. Say what you want, but ME2 does keep the heart of the Mass Effect franchise in tact.
It dumbed down nearly every gameplay feature.
The line between dumbed down and streamlined is often hard to see, but not in this case. Most of ME1's RPG systems were tacked on or poorly implemented. The inventory was cumbersome at the best of times, the gun upgrades weren't all that unique or impactful, the guns themselves weren't very unique either, leveling was slow and felt stagnant, and the AI wasn't that brilliant. I'd rather have a few working systems than a bunch of broken ones.
It's dialogue is the subject of hundreds of jokes.
Care to give some examples? I don't remember any sort of decrease in dialog quality from 1 to 2.
If it hadn't improved combat in such a big way and introduced some great characters it would have been a complete waste of time.
One seems to have captivated to you at least a little. But honestly, you cared about none of ME2's characters at least a little? Mordin, Legion, Grunt, Thane, TIM. None of those people. I find it hard to believe that none of their stories captured your interest nor any of the evolutions to existing characters.
I know it's your opinion, but that's just harsh.
As for all of the accolades it receives, well, Transformers: Age of Extinction made over $1,100,000,000 at the box office. There's a lot of stupid people out there.
Money and accolades are different things entirely. Not only did ME2 make bank, but it was highly acclaimed by critics (Transformers only managed the former).
Whichever game you like more is entirely your business, but ME2 is not that bad. It's objectively not that bad. It is most certainly not this crime against humanity that you think it is.
Neither is ME3, which also earned accolades and made bank.
(shrug)
Then we've proven that reviews and income are not proper metrics for a game's quality.
How so? Sure, they're super insane, but not different than the lunatics you fought in ME1.
I don't think this is much of a problem considering the direction BioWare wanted to take the franchise. From the moment Shepard touched the beacon, (s)he was the avatar of his/her cycle. You were always basically Jesus.
Besides, what game kills the protagonist within the first few minutes? It might not make the most sense, but it was hella cool.
Can you not say the same about ME1? I distinctly remember much of my ME1 experience was walking around. I'd actually like you to produce some statistics on this one, because I distinctly remember ME2 taking longer to beat and story taking up a good chunk of it.
This is basically every BioWare game ever and personally, I don't mind.
I don't know how many shooters you've played, but I can assure you that ME2 is far from the worst. While it's not the hallmark of third person shooting, it has solid mechanics which far outstrip ME1's barely acceptable shooting and "let's randomly throw crates everywhere," level design philosophy.
I get it, being outside is nice, but that doesn't make ME1's blurry, unadorned landscapes much better. However, ME2's levels are demonstrably nicer looking than ME1's, with more color and detail. I don't know if you stopped playing after Omega, because there's more than a handful of outdoor levels less than halfway into the game.
Otherwise, ME2 did a brilliant job exploring and expanding the narrative setting founded in ME1. It fleshed out the Genophage from both sides and actually gave the Geth a voice. ME1 gave you the lore, and ME2 made you care about it.
If you're talking about thermal clips, then good riddance. I think it makes the combat quicker and more fun. I didn't notice too much else, but I should point out that no writer is perfect. Sometimes lore is forgotten or in the way of something better. Say what you want, but ME2 does keep the heart of the Mass Effect franchise in tact.
The line between dumbed down and streamlined is often hard to see, but not in this case. Most of ME1's RPG systems were tacked on or poorly implemented. The inventory was cumbersome at the best of times, the gun upgrades weren't all that unique or impactful, the guns themselves weren't very unique either, leveling was slow and felt stagnant, and the AI wasn't that brilliant. I'd rather have a few working systems than a bunch of broken ones.
Care to give some examples? I don't remember any sort of decrease in dialog quality from 1 to 2.
One seems to have captivated to you at least a little. But honestly, you cared about none of ME2's characters at least a little? Mordin, Legion, Grunt, Thane, TIM. None of those people. I find it hard to believe that none of their stories captured your interest nor any of the evolutions to existing characters.
I know it's your opinion, but that's just harsh.
Money and accolades are different things entirely. Not only did ME2 make bank, but it was highly acclaimed by critics (Transformers only managed the former).
Whichever game you like more is entirely your business, but ME2 is not that bad. It's objectively not that bad. It is most certainly not this crime against humanity that you think it is.
What are the Reapers? Are they sentient ships or they robots made out of people-goo inside big ships?
Is there a difference?
As a game it is better than most. Better than 95% of games I would say. But it's very stupid. The story is trash. If we were to compare it to great films it would seem laughably bad.
I don't believe the story is that bad. It's more like a collection of short stories bound together within a larger one. I thought most of those short stories were pretty good. It was also quite funny at times and overall emotionally uplifting. What are all these great films that would make ME2 seem laughably bad? Films generally only work when they are quite simple so I'm interested to hear which films are so much better.
I don't believe the story is that bad. It's more like a collection of short stories bound together within a larger one. I thought most of those short stories were pretty good. It was also quite funny at times and overall emotionally uplifting. What are all these great films that would make ME2 seem laughably bad? Films generally only work when they are quite simple so I'm interested to hear which films are so much better.
Absolutely. ME2 is pretty shallow and dumb. It bums me out that so many people think it's the best of the series.
Hardly while ME2 does have its flaws such e.g. lack of plot progression, lazarus project its overall a great game.
What are the Reapers? Are they sentient ships or they robots made out of people-goo inside big ships?
Both, technically. The Proto-Reapers are put into the forms that we see as a Reaper which serves as an extension of itself, similar to how EDI when unshackled has the Normandy serve as an extension of herself.
Both, technically. The Proto-Reapers are put into the forms that we see as a Reaper which serves as an extension of itself, similar to how EDI when unshackled has the Normandy serve as an extension of herself.