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Ballistic Blades damage scaling


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43 réponses à ce sujet

#26
Black_Mage

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The Cabal's Nightshade Blades use the same distance scaling, just without the instant impact damage.

 

You mean the bleed damage.  The instant impact damage is what scales with distance.



#27
RidiculousMammal

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  You can't make a Geth bleed - peroid. :P



#28
Black_Mage

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  You can't make a Geth bleed - peroid. :P

 

but I can teach a Geth to spell.  :D



#29
Excella Gionne

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Actually, geth do bleed. I've seen it happen so many times. Bombers bleed too. EDI bled once, but that seems natural.



#30
Darth Volus

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Thanks Cyonan  :)



#31
Deerber

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So the formula for this is:

DamageDealt = Damage * DistanceProportion * InstantDamagePercentage

The InstantDamagePercentage is always 0.8, and the damage is the damage listed in the abilities tooltip. The formula used for DistanceProportion is:

1.0 - DistanceToTarget / ImpactRadius

In other words: The damage scaling is a percentage based on the maximum distance of the ability and is a linear scale. If you were at the exact maximum distance it would theoretically do 0 damage on impact.

The remaining bleed damage is not affected by distance.

The Cabal's Nightshade Blades use the same distance scaling, just without the instant impact damage.


Nice to know, thanks man. Now... You don't happen to know how much is impact radius, do you? :pinched:

#32
Black_Mage

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Nice to know, thanks man. Now... You don't happen to know how much is impact radius, do you? :pinched:

 

12m or 18m if you take Rank 5a (Range).  ImpactRadius had me stymied for a while until I realized that in Bioware terminology, radius = range in this case.

 

MassEffect3%202015-05-04%2021-44-37-29_z



#33
Guest_The Man With No Name_*

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Is it me or does ballistic blades sound like a title of a Motorhead song?
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#34
DemiserofD

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That does seem to imply that explosive blades is even more powerful that it at first appears.



#35
Bud Halen

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Is it me or does ballistic blades sound like a title of a Motorhead song?

 

If you like to stagger, I tell you I'm your BatSol

You bleed some, explode some, it's all the same to me...

 

...

 

 

...and don't forget the joker


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#36
D-Rock0713

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That does seem to imply that explosive blades is even more powerful that it at first appears.


I always go explosive blades. Stagger plus a combo off it with ammo primer

#37
Darth Volus

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I always go explosive blades. Stagger plus a combo off it with ammo primer

 

I don't think BB's detonate combos  :rolleyes:



#38
Salarian Master Race

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Animation cancel your Ballistic Blades into a Heavy Melee and you get a Falcon Punch that makes them explode head, fly 20 feet away, and then explode AGAIN.

 

Brutal AND stylish.  I approve.



#39
D-Rock0713

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I don't think BB's detonate combos  :rolleyes:


I'm pretty sure they do. I use the BatSoldier pretty often with incindiary ammo. So between the fire from the ammo and the grenades as primers, the blades make a fire explosion after detonating.

#40
Black_Mage

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BBs do not detonate combos.



#41
Ashevajak

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Yeah.  I've played a lot of Batarian soldier with explosive ballistic blades, and I'm very confident that he cannot self-detonate fire explosions.

 

The explosion animation and stagger could be mistaken for a fire explosion...I guess...but check the kill feed.  No fire explosion, unless someone else detonated for you.



#42
D-Rock0713

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Eh, maybe so. Could've swore I've seen & heard the explosions though (which are different than BB exploding). I'll have to play closer attention next time.

At any rate, I still take explosive blades :lol:

#43
Salarian Master Race

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At any rate, I still take explosive blades :lol:

 

Uncivilized.jpg


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#44
NuclearTech76

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Eh, maybe so. Could've swore I've seen & heard the explosions though (which are different than BB exploding). I'll have to play closer attention next time.

At any rate, I still take explosive blades :lol:

Animation looks similar. I thought the same myself but I've never had a FE on a solo after trying to find one detonated by BB.