-Character is trained in 600 levels of fire.
- Needs torch to complete mission where he has to burn down a bush
Getting stuck on a pebble.
-Has ability to teleport around the battlefield
-Can't use said ability to teleport across canyon to avoid enemies.
-Can't romance Harding.... *cries*
-Just saved your backwater town from evil, still needs you to collect menial things.
- briefness
- walls of text
- cheap incoherent story
- bland lore
Pillars of Eternity has 3/4 of them, and it's not a short game.
Arcanum:
-look gruff, tough and armed to the teeth
-still need to kiss everyone's ass as half-orc
Hour and a half boss fights.
Nah I love those if the combat is done right.
Bugs.
Having to collect 200 bear foreskins as the leader of an army instead of being able to send your own soldiers on such fetch quests (Inquisition).
Illusion of choice (Mass Effect 1, Oblivion/Skyrim/Fallout 3).
Enemies that level up with you. (Oblivion was bad but Too Human took the cake here, although Oblivion's was more hilarious when regular untrained NPC's somehow became sword experts overnight because you leveled up a few times).
Immortal NPC's in a game claiming to offer you absolute freedom (Oblivion/Skyrim/Fallout 3/New Vegas).
Linear quest-lines (Oblivion/Skyrim/Fallout 3/Dragon Age 2/Mass Effect 1).
Absolute pointless skills being required to access important features (Divinity Original Sin).
Pointless puzzles (Divinity Original Sin).
Invisible walls that lead to secrets (Dark Souls 1/Dark Souls 2).
paywall microtransaction day 1 dlcs.
Illusion of choice (Mass Effect 1, Oblivion/Skyrim/Fallout 3).
Curious. I found Skyrim pretty good in that regard. Where do you think that illusion was most present?
Action mechanics. ![]()
The modders and communities sense of entitlement. Both sides are incredibly childish.
If both communities met in real life, I imagine it would sound something like
Having to collect 200 bear foreskins as the leader of an army instead of being able to send your own soldiers on such fetch quests (Inquisition).
Illusion of choice (Mass Effect 1, Oblivion/Skyrim/Fallout 3).
Enemies that level up with you. (Oblivion was bad but Too Human took the cake here, although Oblivion's was more hilarious when regular untrained NPC's somehow became sword experts overnight because you leveled up a few times).
Immortal NPC's in a game claiming to offer you absolute freedom (Oblivion/Skyrim/Fallout 3/New Vegas).
Linear quest-lines (Oblivion/Skyrim/Fallout 3/Dragon Age 2/Mass Effect 1).
Absolute pointless skills being required to access important features (Divinity Original Sin).
Pointless puzzles (Divinity Original Sin).
Invisible walls that lead to secrets (Dark Souls 1/Dark Souls 2).
bible says a lot of stuff that people think doesn't apply to them.
Invisible walls that lead to secrets (Dark Souls 1/Dark Souls 2).
Which I never found one!
Can't rest in a secure room because there is a Goblin in a near tunnel that has no connection to the room.
Useless stats. Charisma was rather useless in Fallout 3/NV. Survival skill was rather pointless as buying cheaper meds or killing enemies faster was always better.
Wasteland 2 had some of this as well. Pistols and SMGs were absolutely useless. They rarely do enough damage to justify the amount of points and ammo on top of being rather expensive as well.
Mount and Blade's Athletics skill. Why walk when you got a speedy horse?
Tactics Ogre: MP (mana points?) is worthless. Every battle starts you at 0 and you generates a tiny amount per turn or you stuff pink flowers in their mouths for a boost. All characters and classes start with a generous amount of maximum MP, making it strange that the game still encourages you to level this stat up.
Diablo 2 (yes, it's an RPG) Mana/energy stat was pointless too. You get health and mana increase per level and you get potions and gear to topple that off.
A friend of mine told me that Oblivion had the same issue with mana/energy in the form of willpower.
Writers making the assumption that 'grey' characters are somehow a substitute for proper conflict and resolution.
- briefness
- walls of text
- cheap incoherent story
- bland lore
Pillars of Eternity has 3/4 of them, and it's not a short game.
I was planning on playing it this summer. it's that bad?
^I think the lack of party AI is more annoying than else.