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Erhmagerd, no more fetch quests!


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#1
Dutch

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Mass Effect 4 will need to be drastically different with the quest mechanics compared to dragon age inquisition. I know they'll adopt assests and methods of production from the DA team but I hope they don't cram in hundreds of shitty useless fetch quests. Anybody else worrying?
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#2
Guest_StreetMagic_*

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If people keep telling them that DAI is actually a good game, then yes, I would worry.

 

More than likely though, they'll be more inspired by previous ME games. And without a Galaxy at War, they probably won't do a war assets thing either. 


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#3
GalacticWolf5

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There's already many threads about this. There's no need to make another.

#4
Hanako Ikezawa

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http://www.ign.com/a...age-inquisition



#5
AresKeith

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If people keep telling them that DAI is actually a good game, then yes, I would worry.

 

So you want people who actually think it's a good game to lie?


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#6
Guest_StreetMagic_*

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So you want people who actually think it's a good game to lie?

 

No, I just don't care about them. People can say what they want. I can just stand back and wonder.



#7
Sanunes

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To me the problem was not the amount of fetch quests in Inquisition, it was the presentation of them for there are many fetch quests in past BioWare games, of course I think the shard collecting was on the excessive side too.



#8
ZipZap2000

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So you want people who actually think it's a good game to lie?

 

Can't just go around blowing off other peoples ideas about what sucks and what doesn't with a different opinion dude.

 

 

It's inconsiderate. 


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#9
ZipZap2000

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Mass Effect 4 will need to be drastically different with the quest mechanics compared to dragon age inquisition. I know they'll adopt assests and methods of production from the DA team but I hope they don't cram in hundreds of shitty useless fetch quests. Anybody else worrying?

 

The quests in DA:I give you a reason to explore the well designed worlds. Had those quests been more interactive and involved some cinematic scenes they would have been much better to play through. I see Inquisition for what it is, a first attempt at implementing new idea's, in a new era. There's a lot to like in terms of the potential for those kinds of quests to be improved (they should have been) but that doesn't mean you do to questing what was done to the tactics system. 


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#10
Andrew Waples

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I don't know if you can completely eliminate fetch quests. Because basically the entire game of Inquisition is a "fetch quest" You needed X to stop Y from happening. There probably going to be some fetch quests for plot sake, hell it might even be the main story reason for ME4.



#11
Sanunes

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I don't know if you can completely eliminate fetch quests. Because basically the entire game of Inquisition is a "fetch quest" You needed X to stop Y from happening. There probably going to be some fetch quests for plot sake, hell it might even be the main story reason for ME4.

 

I finished playing Dragon Age: Origins the other day and it felt like a ton of fetch quests as well, they just were integrated into the story better, but at their core they were still "go here get this".



#12
dreamgazer

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They're clearly looking to ME1 for inspiration in terms of exploration, which had you driving around empty uncharted planets collecting insignias, dog tags, and other nonsense that did much less than DA:I's fetch quests. I'd get prepared for it, and maybe you'll be pleasantly surprised.
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#13
Guest_StreetMagic_*

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They're clearly looking to ME1 for inspiration in terms of exploration, which had you driving around empty uncharted planets collecting insignias, dog tags, and other nonsense that did much less than DA:I's fetch quests. I'd get prepared for it, and maybe you'll be pleasantly surprised.

 

I'm not excited about that either. As far as I'm concerned, ME shined best with it's characters and urban atmospheres (including the NPCs and political stuff within). The populated places. Not the desolate ones. There's more entertainment in one Volus than a whole planet.

 

Also, the Hammerhead was much better. At least it was "gamey" on some level. Getting excited about the Mako is like getting excited about "driving".


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#14
Ajensis

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^ I think some of the excitement about the Mako isn't just about the vehicle.

 

"Wheels, armour, thrusters, that's what a Mako needs... but what a Mako is.... is freedom."

 

They're clearly looking to ME1 for inspiration in terms of exploration, which had you driving around empty uncharted planets collecting insignias, dog tags, and other nonsense that did much less than DA:I's fetch quests. I'd get prepared for it, and maybe you'll be pleasantly surprised.

 

There's a difference, though - the uncharted worlds were optional. There were still meaningful side quests, like helping the undercover agent at Chora's Den or getting Zhu's Hope back on their feet quicker by restoring water and finding food.

I completed the minerals/dog tags/matriarch writings/etc. quests once and then never bothered again, as I don't derive any fun from it. And the game doesn't punish you for it. Meanwhile, the main game is taking place separate from it. In Inquisition, you need to explore areas and complete quests to advance your XP and Influence, so the menial tasks are in the main game space and aren't optional. Or they might technically be, I'm not sure how far you can get without doing any of them, but the correlation is stronger because they don't simply exist on those empty planets you can choose to explore.


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#15
wright1978

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Yep I hope fetch stuff is kept in moderation and focus is on story rather than building huge empty spaces and trying to cram it with fetch to justify it.
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#16
RatThing

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They're clearly looking to ME1 for inspiration in terms of exploration, which had you driving around empty uncharted planets collecting insignias, dog tags, and other nonsense that did much less than DA:I's fetch quests. I'd get prepared for it, and maybe you'll be pleasantly surprised.

 

I think they should take ME1 as inspiration, because of all 3 games it had the best balance between story, character and exploration. The other two games almost had no exploration part at all and the second didn't even have a decent story. For me, the fictional universe is the greatest part of the games and I want an option to explore it. True, they could fill the open space with more content than in ME1 but honestly, for me doing fetch quests on a stunningly beautiful planet in an open world environment is still far more exciting than helping Jacob, Miranda, Ashley  etc. etc. with their family issues. 


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#17
JeffZero

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No way, not me. I'd help ten thousand people with their family issues before doing fetch quests in open world environments if those ten thousand people all had full cinematic conversations, interesting dialogue wheel responses, and missions that made me stop and think a little bit, like ME2's loyalty missions all did. Now that's an "over 100 hours of gameplay" nonsense marketing stamp I could get behind.

 

Man, I know it wasn't your intention to go giving people ideas when you said that, RatThing, but you just went and gave me an idea. I want a ten-thousand-loyalty-missions video game now.


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#18
Cameron Star

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I'm just hoping the Mako will be fun unlike ME1's version. It's such a grind dropping onto planets and awkwardly climbing mountains just to survey a rock.


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#19
RatThing

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No way, not me. I'd help ten thousand people with their family issues before doing fetch quests in open world environments if those ten thousand people all had full cinematic conversations, interesting dialogue wheel responses, and missions that made me stop and think a little bit, like ME2's loyalty missions all did. Now that's an "over 100 hours of gameplay" nonsense marketing stamp I could get behind.

 

Man, I know it wasn't your intention to go giving people ideas when you said that, RatThing, but you just went and gave me an idea. I want a ten-thousand-loyalty-missions video game now.

 

Just don't let this game be Mass Effect, allright? Waste of potential if you ask me.

 

 

I'm just hoping the Mako will be fun unlike ME1's version. It's such a grind dropping onto planets and awkwardly climbing mountains just to survey a rock.

 

+



#20
Cameron Star

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No way, not me. I'd help ten thousand people with their family issues before doing fetch quests in open world environments if those ten thousand people all had full cinematic conversations, interesting dialogue wheel responses, and missions that made me stop and think a little bit, like ME2's loyalty missions all did. Now that's an "over 100 hours of gameplay" nonsense marketing stamp I could get behind.

 

Man, I know it wasn't your intention to go giving people ideas when you said that, RatThing, but you just went and gave me an idea. I want a ten-thousand-loyalty-missions video game now.

ME2 and ME3 did side and loyalty missions right. ME1 was boring, with little or no cutscenes/dialogue in most of them and miles of open barren terrain between objectives. It makes them feel like a chore and less immersive when you get a text message informing you about the progress of your mission, with barely any interaction with other characters at all.

ME2's and ME3's were fun because they had unique environments, not copied and pasted, with characters to inform you and advance the quest along.


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#21
AdmiralBoneToPic

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Bioware are following the Ubisoft template(like many open-world games nowadays. Its become the defacto standard). So expect shalllow, streamlined fetch quests up the whazoo. Also i bet things like mmo style, checklist-y, icon-fest, automated gameplay mechanics where you collect shedloads of widgets and explore large, lifeless maps full of lacklustre encounters and locations which all play the same, just like DA Inquisition. The actual story will, like DAI be 5% of the total. Expect loads of caves with 3 rooms and a load of space goblins over and over again.

 

 

I'm not excited about that either. As far as I'm concerned, ME shined best with it's characters and urban atmospheres (including the NPCs and political stuff within). The populated places. Not the desolate ones. There's more entertainment in one Volus than a whole planet.

 

Also, the Hammerhead was much better. At least it was "gamey" on some level. Getting excited about the Mako is like getting excited about "driving".

 

 

And agreed. I remember places like Omega, Ilium, Bekenstein, The Citidel(certainly ME2's version) the most. The hustle n bustle, the characters too etc are what made Mass Effect, Mass Effect. Mass Effect was good for the same reasons Star Trek: TNG was good. It was the deep characters & their relationships, galactic ethics, how intimate, alive n lived in the galaxy felt, the smaller scale yet really compelling stories etc. It seems like with this new approach(if the leak is to be belived) they're moving away from that. Also i agree about the HammerHead(for one why in whatever x century far into the advanced future would they still be using something based such old transportation technology like the Mako?. Seems a bit outta place considering they've flying cars) but at the sametime if this "100 planets" claim is real then surely each would have thier own different geographical, gravity & atmospheric makeup?. So like the Mako would work on some planets, but not on others. That's why i want the HammeHead and the Kodiak shuttle included too. In terms of immersion it'd be better & more believable/fun).

 

But i hope they keep the planetory exploration/anomalies from ME2(but give us more of them, expand on'em. Also give us more loyalty like side missions too. Loved those in ME2. Really made the game for/universe for me. ME2 got exploration right imo). It wasn't bloated, there was hardly any fetch quest rubbish filler, it was all varied and every location was unique, felt different, highly detailed n fully realised. The side-missions/planetory exploration was quite fleshed out/varied too and every location had a purpose.

It wasn't just pointless fluff, or there to be a bulletpoint on the box, it wasn't repetitive copy n paste filler envioronmnets with the same "missions"(i use that word loosely) and just a dfferent procedurallly generated skybox(which ME4 sounds like it might be). ME2 what it was... was quality over quantity. If they go back to ME1 style of planetory exploration that'd be a major step backwards & regression imo. The galaxy in ME2 felt way more real & alive because of that. Just because ME1 was superficially bigger(just) doesn't mean its better. Just because it had more "RPG elements"(if you can even call'em that. tbh you can't really call'em that, just like ME1's planet "exploration" you can't really call it that. It was pointless in the end. ME1 was all about the illusion of choice & redundant numbers)...Doesn't mean ME2 was somehow a lesser RPG. ME4 needs to take more cues and ideas from it imo. If they're just gonna re-do ME1 & pander to the RPG purist snobs i think BW are making a huge mistake. There's a reason most gamers
regard Mass Effect 2 as the best of the series and one of the greatest games ever made.

PS. Also i liked the planet scannig in ME2. I found it relaxng, and world building with how every planet had its own bio/history & scientific numbers for one to read and a nice break from the action. Though I think ME3 went too far and really deserves no mention. I have no words to describe how much i hate so many things about that game.


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#22
Nitrocuban

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There's nothing wrong with fetch quests if they are not to repetitive, only occasionally and somnewhat connected to a story.


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#23
Sanunes

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ME2 and ME3 did side and loyalty missions right. ME1 was boring, with little or no cutscenes/dialogue in most of them and miles of open barren terrain between objectives. It makes them feel like a chore and less immersive when you get a text message informing you about the progress of your mission, with barely any interaction with other characters at all.

ME2's and ME3's were fun because they had unique environments, not copied and pasted, with characters to inform you and advance the quest along.

 

The interesting thing is people complain about how short Dragon Age: Inquisition is if you stick to the main progression path which takes a little over 20 hours, but it was fine with Mass Effect 1 if you stuck to the main progression path you can beat the game in less then four hours.

 

Out of all the BioWare games I think Mass Effect 1 has the worst filler for any of them to me, for there might have issues with the side quests in Dragon Age: Inquisition, but at least you weren't just wandering nearly dead zones looking for an item to magically appear on your map while fighting with the terrain.


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#24
Tonymac

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They're clearly looking to ME1 for inspiration in terms of exploration, which had you driving around empty uncharted planets collecting insignias, dog tags, and other nonsense that did much less than DA:I's fetch quests. I'd get prepared for it, and maybe you'll be pleasantly surprised.

 

Pretty much all of the UNC quests in ME1 were fetch quests.  Minerals, gasses, elements, Matriarch Dilinagas writings, turian insignias.  I never really minded getting all of that stuff if I was on one of my completionist runs.  They can also be skipped, so its not like ZOMG I have to go to 32 more systems in order to progress....

 

I'd rather be searching through some new planet and have the lore unfold and get into gun battles than search for minerals ME2 style.



#25
SolNebula

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I have no problems with fetch quests if you can do it along the main-quests or sub-quests. In Dragon Age Inquisition I liked the Astrarium quests, they were fun entertaining and not boring at all. In ME1 the fetch quests weren't annoying either most of the time you got all the minerals you need just by throwing the probe. The other quests (like Matriarch writings and ID tags) were not that time-consuming because you basically followed the mark on map and got there.

 

When people refer to annoying fetch quests they probably think about the shards and the painting pieces in DAI. I admit those two were a pain in the neck however what made them unbearable was the fact they were too long (like 20-25 shards in a single area). They took forever to finish.

 

To implement fetch quests right they should:

1) Reduce the size of these quests (max 10 collectibles)

2) Give variety (the astrarium puzzles were really nice) just not hunting the same shards in each area we visit.

3) Give meaningful rewards (powerful weapons or schematics) not just xp.

4) Present and conclude these quests with actual cutscenes.

 

I think they should take ME1 as inspiration, because of all 3 games it had the best balance between story, character and exploration. The other two games almost had no exploration part at all and the second didn't even have a decent story. For me, the fictional universe is the greatest part of the games and I want an option to explore it. True, they could fill the open space with more content than in ME1 but honestly, for me doing fetch quests on a stunningly beautiful planet in an open world environment is still far more exciting than helping Jacob, Miranda, Ashley  etc. etc. with their family issues.

 

Quoted for truth. No daddy issues this time around please.