So far verified the cloak issue. its caused by a_ba.mdl which I got from here. Project Q uses the same one with more customizations, Looks like this fix brings more troubles than benefits :/. Its not my fix so the only solution is to remove this file from my patch. Maybe Pstemarie or OTR wil be able to fix this.
Good. Now we're getting somewhere.
I guess removing the modified file entirely is better that what we have now, and best of all would be if someone who knows this stuff really well, like OTR or Pstemarie, could make a version that fixes the present bug but also incorporates whatever other fixes or changes were supposed to be added into it.
As for heads. I see the mentioned heads low res whether I have CPP on or off.
How did you switch the CPP off? Earlier in this thread we said that it can be switched off by reverting to the unmodified backup of xp2patch.key, but that's not entirely accurate. When we're dealing with textures, we also have to restore the unmodified backup of xp2_gui.erf in the texturepacks folder.





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