The best way to play the drell assassin is to make full use of his speed and throw recon minds. If you try to stand still and shoot your gun you will get blown up because you only have 250 shields. To put that in purspective, even the minuscule volus has 500 shields.
1) You're going to want to maximise your recon mind for obv reasons.
2) You will want to keep your wait light so you can spam as much as possible.
3) You want an acolyte because the recon mind only does bonus damage to armor, so you need a gun that is strong vs shields.
4) Cryo rounds are good with an acolyte because the exploding bullet increases your freeze chance.
6) The speed boost gear is the best because it allows you to run away from enemy fire faster. Since your base shields are so low increasing them by a percent amount will not benefit you greatly. However, occasionally i get disoriented from running too fast and it makes me dizzy/gives me a headach, so sometimes I used the shield recharge delay thing or the power damage thing instead. NEVER use the cyclone thing though because that's a waist.
7) If you dont use grenades very much then swap out the 5th point of grenades for the 5th point of cloke so you can go invisable more often.
8) IMPORTANT: always fire your recon mind while you are cloked. This allows you to bypass the long af recharge time of the recon mind.
5) Armored compartments is best-in-slot gear for all characters. Always use armored compartments unless you're doing a non-missile challenge or whatever. The improved clear time means more credits/minute and more than offsets the initial investment in missiles. I don't feel like I need grenade capacity because I'm running so fast that I can just pick them up from boxes. Having increased grenade capacity doesnt make the boxes spawn them any faster, and that's your primary limitation.
*) This isn't a real requirement, but it helps if you make your drell a bright color (like orange or pink) so that your teammates can see where you are more easily if you die. Since you only have 250 shields you will probably die a lot unless you are very good (i'm not).
http://kalence.drupa...13F52324!5CDBGK
Edit - updated the char build and added some comments
sorry, but not taking invasive scan although it is one of the few powers which work multiplicatively sounds not reasonable to me.
Also, it boosts the whole team's damage (by significant 25%)
+ less importantly: decreases enemy speed.
Other multiplicative buffs like Proximity mine, Warp, Snap Freeze - all grant less damage plus.
2.) why? just sync with your Tactical cloak and shoot immediately.
3.) Acolyte only if your primary weapon is not a pistol and is not so potent.
I usually use the BW and also take TC evo 6 - so for me there is no need for the Acolyte.
4.) Cryo rounds deprive you of other greater ammo types that would do way more damage
with your primary weapon.
7.) first part is true but cooldowns really aren't much of a problem (see point 2)
5.) I strongly disagree. Just because there are so many other things that are way better.
Sorry for this negative post but someone replied that your post had everything one would need.
And maybe there are beginners who read this and for them it might be worth while to hear other opinions.
Others might find your tipps absolutely useful, of course.





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