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Best equipment for Drell Assassin?


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#76
treezzzzz

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You write as if everything you say are facts. 

In fact - it is the opposite to my mind.

 

It seems that you did not realize that the Drell Assassin can be played with different playstyles.

 

For me it definitely is no option to always let the Recon Mine explode IMMEDIATELY.

And since it "scans" and gives a great buff, you should take into consideration that the developers maybe hadn't intended this playstyle either.

 

Maybe I would do it like you if the explosion could be immediately without those 3 seconds of delay. Maybe.

 

 

so...you say I "clearly didn't try TC breaking" ??

Well - I have been playing ... a long time now ... and half of it as infiltrator.

 

It has never happened to me that it didn't work.

Sometimes - if you wait a little too long - this might happen. But then you should know why.

I play on PC.

 

 

You say that I (or people) want the acolyte. Please accept that I know this gun very well - I probably have spent 200 hours with it.

And still dare to not put it on my Drell Assassin.

The power magnifier is "amazing" you say. I agree that it is good. But those 30% go on the base value, 

on which you also have those mighty 80% of your TC....

 

I am not sure if those 30% are game-breaking-amazing because you might just as well use a more potent gun at the same time.

 

I should trust you that I will want the Acolyte + Cryo Rounds because of 250 shields??

Please note that survivability is not nearly an issue for me with the Drell. Possibly for other players, neither.

While you use those "great" cryo rounds you deprive yourself of other weapon types that would significantly boost your gun - damage.

So please don't tell people facts which only you consider "facts".

 

Armored compartments are better because of 3 extra missiles ??

For me, those missiles are not part of my "regular" play. I use them as emergency and I am sure that others use them like that, too.

Some might not even have 9 missiles available in their inventory for every match....

 

you're comment was on critiquing my build, which is reliant on blowing up the recon mind repeatedly.  

 

the original post was asking for tips on how to play the drell on SILVER difficulty.  this indicates that the person is presumably not a "pro" and wants a consistently strong build requiring a minimal learning curve.  trying to stay alive while shooting a gun at enemies being scanned with the invasive scan mind while having only 250 shields is substantially more skill-intensive than running in, blowing up a recon mind, and then running back out.  you are more than welcome to take invasive scan on your own build, but don't try to tell me that "not taking invasive scan although it is one of the few powers which work multiplicatively sounds not reasonable" and expect me take it lying down.  

 

if you have tried playing the drell with recon mind explosions, you would know that when you join a public game a lot of the time laying a mind will ruin your cloke breaking.  if you claim this has never happened to you then you lack the experience or you are simply flat out lying.  i have nothing else to say here.

 

I said that when you do this playstyle you want the acolyte.  Since this the easiest build to play effectively, the original poster is (in my opinion) going to want an acolyte.  if you are a "pro" you don't need to be reading guides.  30% is huge when you're main damage is from the recon mind.

 

I'm sure you're super "pro" and "amazing".  Someone asking for help with SILVER is most likely not.

 

I get that you don't need the missiles because you are such an amazing "pro" and choose to look at frequently shooting missiles as "beneath you".  However, they are and will always be optimal in terms of raw clear time/scoring/win rate/etc.  



#77
treezzzzz

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Invasive scan does more damage to health, shields and barriers. Geth Scanner allows quicker mine placement and detonation to clear spawns faster that you cannot see. I've tried both and to me personally Invasive Scan is better. The Disruptor isn't for shield stripping so much as adding some more damage that covers a wide AOE. All of that said play how you like because different people like different builds.

 

you dont need extra damage to health because all the small units die in one recon mind explosion.  Extra damage to shields is not useful either because the shields on all small units are taken out in one acolyte shot, and the shields on big units are not going to be taken down any faster with the leaving the recon mind alive to scan them vs with repeatedly blowing up the recon mind between acolyte shots.  

 

The tech burst is strictly dominated by fire explosions in the context of this build.  Cryo rounds freeze them and prevent them from blowing your face off.  My comments regarding this was rebutting your earlier post.  For reference, this was your original post telling me I didn't know what I was talking about:

I hate the spam playstyle BUT if you're going to use it. At least do it right, disruptor would get you way more mileage than cryo because you'll get a tech burst as well. This will deal with any shields not already destroyed by the acolyte and it will give you a little more damage per explosion. With Homing Nades if you're only using two grenades, you might be better off putting those points into weapon damage

Having reviewed that, I'm going to reemphasize that taking fire damage on the grenade instead of disrupter rounds on the gun gives you much more aoe damage and of the more useful type (armor damage vs shield damage).  

 

As for your comments on the scanner, I suspect you're still looking at this from the point of view of shooting guns, which this build is NOT.  When you are using this build, if the enemies have any form of shields you will need 2 recon minds to kill them.  Given how fast you can move, it's much more efficient to run around to them and shoot your acolyte then a recon mind (and possibly a grenade).  



#78
Ashevajak

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Onlyusemepowersandacolyte infiltrators who are not the Huntress?

I wash my hands of this madness.



#79
Cryos_Feron

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treezzzzz:
 
you did spread "facts" like the 10 commandments,
 
and my problem was that I disagreed with every word you said.
 
therefore I had no other choice but to reply...,
which I did in a very "careful" way.
I even apologized for the sound of my post being so negative
and even said that there might be people outthere who find your tipps useful,
if only you would not act like they were the only "good way" to play him.
 
The most daring thing I said was 
that something didn't "sound reasonable" (to me)
 
So you really should consider the way you put things.
 
 
 
 
But then you continued spreading your facts:
 
"you clearly did not try this"
"you will want this"
etc. etc.
 
 
In your last post you suddenly say that your guide was for non-pro's on silver.... :unsure:
And you use the word "playstyle" for the first time.

 

 

I'm sure you're super "pro" and "amazing".

.....

I get that you don't need the missiles because you are such an amazing "pro" and choose to look at frequently shooting missiles as "beneath you".  ....

:lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:

 

Commenting on such provoking and childish ***** is beneath me.

 

But you may even be right:

Using the Missile louncher as if it was a regular gun really is beneath me.

And it should be - for god's sake!



#80
NuclearTech76

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you dont need extra damage to health because all the small units die in one recon mind explosion.  Extra damage to shields is not useful either because the shields on all small units are taken out in one acolyte shot, and the shields on big units are not going to be taken down any faster with the leaving the recon mind alive to scan them vs with repeatedly blowing up the recon mind between acolyte shots.  

 

The tech burst is strictly dominated by fire explosions in the context of this build.  Cryo rounds freeze them and prevent them from blowing your face off.  My comments regarding this was rebutting your earlier post.  For reference, this was your original post telling me I didn't know what I was talking about:

Having reviewed that, I'm going to reemphasize that taking fire damage on the grenade instead of disrupter rounds on the gun gives you much more aoe damage and of the more useful type (armor damage vs shield damage).  

 

As for your comments on the scanner, I suspect you're still looking at this from the point of view of shooting guns, which this build is NOT.  When you are using this build, if the enemies have any form of shields you will need 2 recon minds to kill them.  Given how fast you can move, it's much more efficient to run around to them and shoot your acolyte then a recon mind (and possibly a grenade).  

 

Fire explosions are much smaller AOE than a tech burst but it appears you have your mind made up so carry on.