I wonder if the good people at Bioware might want to provide some insight as to why they decided to remove so many item, armour and clothing options from Inquisition, produced in 2014, compared to Origins, produced in 2009. Most other franchises seem to increase the number of choices and options gamers have within their newer products, so this seem somewhat of an aberration or deviation from the norm to me.
I have compiled an overview of some of these (stark) differences between the two games, from information posted on the Dragon Age Wikia website.
Rings:
DA:O: 25 unique (and different) rings in the base game. Another 17 added by Awakenings, and 4 more from Witch Hunt. Total 47 options
DA:I: 10 unique rings, 8 "grey" rings (low level enhancements), and 2 rings adding 30% damage or 30% increased duration for each class (several rings with different names, but they all do the same thing). Total 20 options
Amulets:
DA:O: 38 unique rings in base game, 13 more from Awakening, and 1 if Golems of Amgarrak completed (a very good ring btw). Total 52 options
DA:I: 32 rings (many upgrades of lower level amultes, i.e. +2 > +5 > +10
Belts:
DA:O: 32 unique belts from base game, 14 from Awakenings, 1 from Golems of Amgarrak. Total 49 options
DA:I: 41 belts (many upgrades of lower level belts)
Light Armour:
DA:O: Light armour (open to all classes). 30 in base game (6 restricted to mage or Morrigan). 9 added by Awakenings, 1 added by Witch Hunt. Total 40 options
DA:I: Light armour 30 (8 restricted to race, all restricted to mages only). 2 added by DLC, so total options 32. Not to mention that with the exception of 12, others are all variations of two almost the identical armor sets (battlemage and enchanter)
The same can be said about Medium and Heavy armour. One class of armour, namely Massive Chestpieces, completely removed from the game
Gloves and Boots:
DA:O: many options, including light, medium, heavy and massive for both
DA:I: completely removed from the game, unless you count arm and leg pieces
There is another entire thread devoted to discussion of "boob armour" lacking from the game (which did exist in the previous two Dragon Age games, so to me it seems there are other gamers who feel there are elements of choice and variation removed or lacking from this game compared to previous offerings from your studio.
I hope you do read this, and perhaps just share a few thoughts on why you felt this need. Some of us, feel this has diminished the quality of your product compared to an offering made 5 years previously.
Thanks





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