Witcher series have never had any fetch quests. Not in the scale of DAI or many other games at least.
Even when you were tasked as Geralt to gather something and deliver something from point A to B there was ALWAYS some meaningful context on what you were doing and why. Even if it sometimes was just hunting monsters it still felt like making your living as a mutated monster slayer in grim medieval world if nothing else.
Those that whine about going back and forth through the map endlessly should seriously just learn to plan ahead while playing when going for example to the swamp in WItcher 1; how many quests are there available? Can I do some additional tasks while there so I dont have to do any more additional trips than necessary? Or should I wait for a while yet and see how things develop in Temple quarter and go only when all most obvious quests have run out here?
Seriously, when you just think a little before you do stuff, it doesnt become nearly as tedious over time and you can enjoy your play that much more.
But then again, this very thing is one of the biggest reasons why I enjoy the witcher games so much: they dont underestimate your intelligence and challenge you to create your own way of playing without holding your hand every other second.
I can imagine that those that arent so sharp witted as some, would find it difficult to fully appreciate the more than average complexity of the witcher games.
Some enjoy playing witcher, some enjoy playing mario kart. Different games for different players.