TECH COMBOS are confusing :S
#1
Posté 03 mai 2015 - 06:51
Then I go to Engineers, which are like Biotics but with tech. But you dont hear or see any clue that something happened. Then I saw that their powers are not that strong, but are mostly weaking, so I skilled them more on weapons to take advantage of weapon damage. I got Best of the Best, and I used most Engineers like that because their powers were not that strong.
Then I started to notice the insanely high kills some Engineers had, and the game showed Fire Explosions, Cryo Explosions and Tech Bursts. ¿What da hell was that!?!?
So I read information about it. Frozen/Chill enemies, via power of ammo, detonated with some powers will get Cryo Explosions. Burning enemies will detonated will get Fire explosions and electrified enemies will get tech burst.
Also readabout how they afgect red life enemies, shielded enemies and armored enemies. So I started doind solos trying to Tech Combo everything(unless timed missions) to experiment and try.
But even so, it doesnt always makes sense!! I Cryo Comboed enemies(the same type) and sometimes I get Cryo Explosion killing message, and sometimes I get Incinerate killing message. Fire is supposed to deal high damage to armored enemies, so Fire Explosion would do higher or kill them, but no, and as matter of fact Cryo Explosions(via snap freeze then Incinerate) even killed Dragoons!!
Even using Energy Drain or Overload on shielded or synthetic enemies has its own trick! The electrocution effect wears off so fast(unlike burning and freeze) that by the time Incinerate or Cryo Blast/Snap lands on enemy, I get nothing. I have to be very close so that detonating power hits the enemy fast enough to Tech Burst.
And even when I manage to hit starter and detonating powers fast enough, Im not sure if it happened or not(unless game informs the kill), sometimes I see the fire explosion, its easy to see the cryo explosion, tech burst is hard to see. Biotic Explosions have a very clearly sound and effect so even if it didnt kill, you know you DID a Biotic Explosion.
Any thoughts of you people regarding this?? How is your Tech Combo experience??
#2
Posté 03 mai 2015 - 07:06
But even so, it doesnt always makes sense!! I Cryo Comboed enemies(the same type) and sometimes I get Cryo Explosion killing message, and sometimes I get Incinerate killing message. Fire is supposed to deal high damage to armored enemies, so Fire Explosion would do higher or kill them, but no, and as matter of fact Cryo Explosions(via snap freeze then Incinerate) even killed Dragoons!!
You sometimes get the Incinerate kill message because the enemy had such low health that Incinerate's impact damage killed it before the Cryo explosion went off (When you do a power combo, the detonator power's damage is added before the detonation occurs).
If you take Range on the 4th evolution of Snap Freeze, tech combos primed by Snap Freeze will do double damage (Working As IntendedTM). It's a bug.
Make sure to visit the Mass Effect wiki on more information about power combos: http://masseffect.wi...ki/Power_Combos
- LuckyStarr, PHOEN1XK1NG et SagaX aiment ceci
#3
Posté 03 mai 2015 - 07:07
- SagaX aime ceci
#4
Posté 03 mai 2015 - 07:48
So I read information about it. Frozen/Chill enemies, via power of ammo, detonated with some powers will get Cryo Explosions. Burning enemies will detonated will get Fire explosions and electrified enemies will get tech burst.
True but remember that ammo primers take some time to apply. So if you shoot an enemy and use a power right away, chances are it won't detonate. Also cryo explosions primed by cryo ammo or cryo blast (snap freeze is an exception) are still stuck in the demo days, that is, they will only go off if the detonating power kills the target. And before you ask, yes, it is very very retarded.
But even so, it doesnt always makes sense!! I Cryo Comboed enemies(the same type) and sometimes I get Cryo Explosion killing message, and sometimes I get Incinerate killing message. Fire is supposed to deal high damage to armored enemies, so Fire Explosion would do higher or kill them, but no, and as matter of fact Cryo Explosions(via snap freeze then Incinerate) even killed Dragoons!!
Maybe your incinerate did enough damage to the target to take it down or maybe the DoT from incinerate burned away the last remaining fraction of health the target had left after the explosion. It happens with biotic DoT powers too, you know. Detonating a BE but have warp/reave/lash take credit for the kill is very common. As for the second part, fire explosions do do higher damage to armored enemies, 2 times as much in fact. Incinerate gets an innate 1.5x multiplier against armor too.
Even using Energy Drain or Overload on shielded or synthetic enemies has its own trick! The electrocution effect wears off so fast(unlike burning and freeze) that by the time Incinerate or Cryo Blast/Snap lands on enemy, I get nothing. I have to be very close so that detonating power hits the enemy fast enough to Tech Burst.
And even when I manage to hit starter and detonating powers fast enough, Im not sure if it happened or not(unless game informs the kill), sometimes I see the fire explosion, its easy to see the cryo explosion, tech burst is hard to see. Biotic Explosions have a very clearly sound and effect so even if it didnt kill, you know you DID a Biotic Explosion.
The electrocution effect last for 4 seconds (correct me if I'm wrong) so as long as you keep your cooldowns above 100%, you should be good. And yeah, tech bursts are kinda hard to spot unless you know what you're looking for. If you see a small spark bursting out of your target and all of it's buddies within a 5 or so meter radius get staggered, congratulations, you have detonated a tech burst.
Oh and cryo blast doesn't detonate anything, it just primes.
- andy_3_913, KrrKs, Quarian Master Race et 4 autres aiment ceci
#5
Posté 03 mai 2015 - 08:22
I throw the Arc Grenade on Centurions and Nemesis and then Incinerate and sometimes I got "Tech Burst" sometimes didn't. I tried different times between Arc Grenade and Incinerate and same inconsistency :S
Also sometimes killing many enemies, sometimes all of them got "Tech Burst" sometimes only the detonated one got "Incinerate".
When fighting the Atlas, I wasnt really sure about much damage I did by Arc-Inci when shielded and Inci-Arc when armor.
The only thing that may be sure, is that to play properly as Engineer you have to know Tech Combo basis and just TRUST that it working :S
#6
Posté 03 mai 2015 - 08:27
That explained a few doubts I had. Against Dragoons I could confirm that Inci+Cryo and Inci+Energy Drain/Overload didnt make much damage, but Cryo+Inci killed them; on bronze, I guess on higher it wont kill, but will do heavy damage.Oh and cryo blast doesn't detonate anything, it just primes.
But then it counts as Cryo Blast, and I thought that Fire Explosions did the best damage to armor!!! :S
#7
Posté 03 mai 2015 - 08:51
That explained a few doubts I had. Against Dragoons I could confirm that Inci+Cryo and Inci+Energy Drain/Overload didnt make much damage, but Cryo+Inci killed them; on bronze, I guess on higher it wont kill, but will do heavy damage.
But then it counts as Cryo Blast, and I thought that Fire Explosions did the best damage to armor!!! :S
Fire explosions are generally the strongest, but it doesn't matter quite so much. What really matters with tech combos is what level your different powers are on. Each rank of powers that can combo for a detonation adds to the detonation damage. A level 6 incinerate + level 6 overload will give you a 6/6 fire explosion, which is more powerful than if you had 3 ranks in overload.
It works likewise for biotics: detonating a rank 4 pull with a rank 6 reave will do more damage than detonating a rank 3 pull with a rank 6 reave. Ammo powers count for a level 1 power in terms of detonation damage, but a 1/6 tech combo is better than no tech combo at all. Unless you're playing a character like Drell Adept, where you'll want to focus on Biotic Explosions only.
#8
Posté 03 mai 2015 - 09:09
Go Paladin. Do Snap Freeze and Incinerate and keep swapping them out. Endless Fire and Cry Explosions. To do Tech bursts with him, a bit trickier, but do Energy Drain and then incinerate or snap freeze.
- Robbiesan et SagaX aiment ceci
#9
Posté 03 mai 2015 - 09:12
Biotics are just better than Tech.
- andy_3_913, Dunmer of Redoran et PresidentVorchaMasterBaits aiment ceci
#10
Posté 03 mai 2015 - 09:49
I just used the Quarian Male Engineer because Arc Grenades add electric effect for 10 seconds and doesnt have a cooldown time so I could use Incinerate immediately.
I throw the Arc Grenade on Centurions and Nemesis and then Incinerate and sometimes I got "Tech Burst" sometimes didn't. I tried different times between Arc Grenade and Incinerate and same inconsistency :S
Also sometimes killing many enemies, sometimes all of them got "Tech Burst" sometimes only the detonated one got "Incinerate".
When fighting the Atlas, I wasnt really sure about much damage I did by Arc-Inci when shielded and Inci-Arc when armor.
The only thing that may be sure, is that to play properly as Engineer you have to know Tech Combo basis and just TRUST that it working :S
Arc nade/Incinerate combo or vise versa does detonate tech explosions consistently on all types of defences. Just because you have trouble seeing the explosion doesn't mean it's not happening.
That explained a few doubts I had. Against Dragoons I could confirm that Inci+Cryo and Inci+Energy Drain/Overload didnt make much damage, but Cryo+Inci killed them; on bronze, I guess on higher it wont kill, but will do heavy damage.
But then it counts as Cryo Blast, and I thought that Fire Explosions did the best damage to armor!!! :S
Out of the tech explosions, FEs do do the highest damage to armor. An incinerate/overload FE won't take down a goon on gold in one hit but it will do substantial damage. Remember, explosion damage scales up with difficulty. Also like Dunmer said, power rank matters. Make sure both your primer and detonator are rank 6. You should read the link XAN posted.
- Quarian Master Race aime ceci
#11
Posté 03 mai 2015 - 09:52
Biotics are just better than Tech.
- Dalakaar aime ceci
#12
Posté 03 mai 2015 - 09:53
The effects also stack. So if you primed with Incinerate, then shot with Disruptor Ammo, the shock effect is stacked on top of the fire effect. Then when you detonate with Arc Grenades, you'd get a Tech Burst instead of a Fire Explosion. If you immediately threw another grenade, it might be possible to get the fire explosion, as the fire effect would still be there (dunno if it's possible to throw them in time though). Or if someone else Overloaded in the meantime, you'd still get the Fire Explosion.
- SagaX aime ceci
#13
Posté 03 mai 2015 - 10:05
I just used the Quarian Male Engineer because Arc Grenades add electric effect for 10 seconds and doesnt have a cooldown time so I could use Incinerate immediately.
I throw the Arc Grenade on Centurions and Nemesis and then Incinerate and sometimes I got "Tech Burst" sometimes didn't. I tried different times between Arc Grenade and Incinerate and same inconsistency :S
Also sometimes killing many enemies, sometimes all of them got "Tech Burst" sometimes only the detonated one got "Incinerate".
When fighting the Atlas, I wasnt really sure about much damage I did by Arc-Inci when shielded and Inci-Arc when armor.
The only thing that may be sure, is that to play properly as Engineer you have to know Tech Combo basis and just TRUST that it working :S
You're getting it. Remember that just watching the killfeed can be deceiving; it won't show any nonlethal combo explosions. You're probably getting a lot more combos than the killfeed would imply.
- SagaX aime ceci
#14
Posté 03 mai 2015 - 10:05
Biotics are just better than Tech.
One doesn't have to choose.
#15
Posté 03 mai 2015 - 11:25
One doesn't have to choose.
Sure you do. Every match you have to decide if you're going to be awesome, or slightly less awesome.
- andy_3_913, PresidentVorchaMasterBaits et SagaX aiment ceci
#16
Posté 03 mai 2015 - 11:27
Sure you do. Every match you have to decide if you're going to be awesome, or slightly less awesome.
BatSent and a Tsent are crying their collective six eyes out.
- KrrKs et Salarian Master Race aiment ceci
#17
Posté 04 mai 2015 - 01:12
Biotics are just better than Tech.
No, Biotics are just better designed so its easy to understand what and how they do biotic damage. Engineers on the other side are complicated.
¿Raise their power or weapon? ¿Tech damage to debilitate enemies or to tech combos? With biotics is easy, go for power.
#18
Posté 04 mai 2015 - 01:34
Sure you do. Every match you have to decide if you're going to be awesome, or slightly less awesome.
Lazy flamers dont have to choose.
#19
Posté 04 mai 2015 - 01:45
I don't think you can detonate the fire effect primed by Homin' 'Nades.
#20
Posté 04 mai 2015 - 06:33
Biotics are just better than Tech.
Biotics are just better than Tech.
I can't hear you over the sound of my chainoverload saving your (admittedly pretty nice) asari a$$ from prime stagger drones of death.
- TheShadyEngineer aime ceci
#21
Posté 04 mai 2015 - 06:44
Biotics are just better than Tech.
Biotics are just better than Tech.
I can't hear you over the sound of my chainoverload saving your (admittedly pretty nice) asari a$$ from prime stagger drones of death.
Thusly...
Biotics are just better than Tech.
#22
Posté 04 mai 2015 - 07:11
op,u should ave a look at combo threads in the library ! mosly the relix's list :http://forum.bioware...al-tech-combos/
overload primes for 5 secs,
ED for 3 IIRC
personally i m still unable to see my tech burst, cause i dont really care as long as i believe they r there
- KrrKs aime ceci
#23
Posté 04 mai 2015 - 07:37
He´s right in that biotics are easier to figure out natively. There is only one type of explosion and you can prime and detonate everything. Tech combos have some quirks, tech burst are weak and visually hard to spot, so it´s hard to tell if it went off, freeze effect explodes on health only and the overlaying of fire, ice and electricity can make it confusing as to what is primed for what. But the variety adds to fun IMO.
Bioitc team is massive force, but engineers are not weak, they are more specialized.
#24
Posté 04 mai 2015 - 09:41
I'd agree that each biotic explosion is better than each tech combo. Good thing I get three tech combos with each cast.
- Marksmad is waving goodbye et Salarian Master Race aiment ceci
#25
Posté 04 mai 2015 - 09:58
Fire explosions are the most consistent for my vanilla human engie. I think it's about the priming window and using Incinerate as detonator. When you're far away and have a CD handicap the incinerate projectile might arrive after the priming window.
With Incinerate-Overload you eliminate the travel time (and possible dodges on top) so it's considerably faster to dotonate.
I've specced one of them engies for low CDs and often use an Eagle when I want to try tech bursts. Even then, the Incinerate-Overload rotation is branded into my cortex somewhere.
Anyway, they may seem quirky, but it's nothing compared to the way the worked when the game came out. You had to kill a target to set off a techsplosion.
(All hail the Fagnan, who nerfethed and buffethed - This day will never be forgotten!)





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