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Phasic Rounds Question (Huntress)


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#1
Cryos_Feron

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Apply phasic rounds for one mission to break through enemy shields, increasing damage.1
Prevents enemies from regenerating shields for 15.0 seconds.

Phasic Rounds also carry a 10x damage multiplier against shields and barriers.

Level I II III Damage 5% 10% 15%

 

 

 

Does this mean that I will get the 10x bonus against Shields also with Phasic rounds I ?

NICE !!

 

When I play with my Huntress I just want the shields gone immediately,

without having to use the Acolyte and without messing with my Biotic Priming.

 

Seems that I've found what I was looking for.

At the moment I am playing her with the Arc Pistol.

 

Any other suggestions?

 

Thanks.



#2
ZoliCs

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Looks like it:

ab1b54831b.jpg



#3
Cryos_Feron

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Looks like it:

ab1b54831b.jpg

what do you mean?

 

Here it doesn't look like it, does it?



#4
Deerber

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The x10 shield bonus applies to all the phasic ammo levels, yes.

Why would you use those over warp on a huntress, though, is beyond me...
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#5
Excella Gionne

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You can play her with any weapon. Sniper Huntress is a bit uncommon. Harrier Huntress is used quite a bit, and adding insult to injury, using Incendiary Ammo on her with Warp makes her extra cheesy but she's still beaten by the Valkyrie.



#6
DaemionMoadrin

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Phasic rounds work great if you do a lot of damage with one shot because they allow you to punch through the shields. A charged shot with the Arc Pistol would qualify for that.

 

I'm not sure they are the best choice for the Huntress though. Granted... she struggles a little bit with shields on boss units like the Geth Prime and the Atlas... but even those you can eliminate quickly with biotic explosions and some headshots. Not to mention the insane damage from Dark Channel. All other boss units rely on barriers, which are vulnerable to Dark Channel, so you don't need special ammo for those.

 

I prefer using Warp IV ammo on her, the damage on primed targets is insane. Even shields don't stand a chance.


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#7
Excella Gionne

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Yeah, just use Warp or Incendiary Ammo(if you want to cheese with it). She's a pretty boring kit to me, in all honesty. Valkyrie, Adept, Justicar, and Vanguard, still surpass her despite how incredibly insane her Dark Channel can get.



#8
ZoliCs

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what do you mean?

 

Here it doesn't look like it, does it?

At the ammo row you can see 14 and 130 under health, 145 and 1303 under shields and barrier. Hence the 10x multiplier.



#9
Cryos_Feron

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The x10 shield bonus applies to all the phasic ammo levels, yes.

Why would you use those over warp on a huntress, though, is beyond me...

 

I have been using Warp rounds excessively.

But

 

a.) I need them for many characters and am running out of them all the time... ;-)

b.) I found that my main issue are the shields. On Gold there are still so many mooks which are not worth

my precious warp ammo...On Platinum I will probably still only use Warp ammo.

c.) Warp rounds require to ALWAYS prime the enemy before using them - otherwise they are just.... good.

d.) I (want to) believe that Warp rounds do less damage than Phasic rounds against shields - even after primining.

After the shields are gone, the Armor melts away pretty fast with Dark Channel and Power Amp IV + Power Magnifier, TC, etc.

so that I can kill the next mooks meanwhile



#10
Terminator Force

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The x10 shield bonus applies to all the phasic ammo levels, yes.

Why would you use those over warp on a huntress, though, is beyond me...

 

Low supply of Warp Ammo. On my new PS3 account I wish I only had Warp Ammo until my manifest grows a bit more... so yeah, Phasic thus becomes another option.



#11
DaemionMoadrin

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I have been using Warp rounds excessively.

But

 

a.) I need them for many characters and am running out of them all the time... ;-)

b.) I found that my main issue are the shields. On Gold there are still so many mooks which are not worth

my precious warp ammo...On Platinum I will probably still only use Warp ammo.

c.) Warp rounds require to ALWAYS prime the enemy before using them - otherwise they are just.... good.

d.) I (want to) believe that Warp rounds do less damage than Phasic rounds against shields - even after primining.

After the shields are gone, the Armor melts away pretty fast with Dark Channel and Power Amp IV + Power Magnifier, TC, etc.

so that I can kill the next mooks meanwhile

 

All true but you should always kill your target before moving on. Anything still alive is going to try to kill you and your team. Wouldn't it suck if the trooper with 1 health bar left managed to throw a grenade at your feet?



#12
Cryos_Feron

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At the ammo row you can see 14 and 130 under health, 145 and 1303 under shields and barrier. Hence the 10x multiplier.


oh.

I've played 800+ hours and still
was hoping that the 10x bonus applies on the weapon damage (= insane damage)....

Was looking so forward to tonight after work...
Now... not anymore.

#13
Deerber

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I've played 800+ hours and still
was hoping that the 10x bonus applies on the weapon damage (= insane damage)....
 

 

:huh:



#14
NuclearTech76

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Incoming long shitpost:

 

Phasic seems sort of meh to me with her. Let's look at what you're actually dealing with here: 

Centurian, Engineer, Nemesis 2194 shields

Marauder 1974 shields

Cerberus Turret 3038 shields

Atlas 27422 shields

Hunter 2961.5 shields

Rocket Trooper 1755 shields

Pyro 3422 shields

Bomber 1976 shields

Prime 15356 shields

 

Now that seems like a lot but let's really look at it because this is the only defense in the game where Phasic trumps Warp Rounds. Phasic gets a bonus versus barriers but not as much as warp and especially if the barrier is primed Warp is going to have a significant advantage. Phasic's other advantage is shield regen delay which is a pain in the ass on Platinum.

 

So we're looking at Arc Pistol damage here since that's the example you gave:

For Phasic III (going with charged damage per shot)

130 damage health, 0 damage to armor, 1303 damage to shields, 1303 damage to barriers

For Warp IV Unprimed Targets

521 damage health, 521 damage to armor, 0 damage to shields, 1042 damage to barriers

For Warp IV Primed Targets

1042 damage health, 1042 damage to armor, 0 damage to  shields, 2084 damage to barriers

 

So you're going to see a significant advantage in TTK against two factions with Warp versus Phasic without any argument, Collectors and Reapers are easily going to be killed faster with Warp Rounds. Cerberus is arguably easier with Warp Rounds as well because Phantoms and Dragoons are dispatched easier with Warp Rounds than Phasic, Centurians I guess would be the only legitimate threat for Cerbs that has shields unless you consider the walking bullet sponge called the Atlas threatening. Geth is about the only enemy type that is arguably better with Phasic and even then you'll dispatch armor much quicker with Warp Rounds. So if playing unknown, unknown or Platinum you're always going to be better with Warp Rounds in TTK. Another factor is shield regen delay which is a huge factor on Platinum but with Dark Channel that is taken off the table as an advantage with Phasic. 


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#15
NuclearTech76

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You could always take an Acolyte for shields and something else with a little more punch for everything else. Not like the weight matter that much anyways on an infiltrator.  



#16
Marksmad is waving goodbye

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Wouldn't it suck if the trooper with 1 health bar left managed to throw a grenade at your feet?

"If"? It's guaranteed.

 

You could always take an Acolyte for shields and something else with a little more punch for everything else. Not like the weight matter that much anyways on an infiltrator.  

Even so, Acolyte + ULM only adds about 10% cooldown.



#17
Cryos_Feron

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You could always take an Acolyte for shields and something else with a little more punch for everything else. Not like the weight matter that much anyways on an infiltrator.


true.

but not so much if you'd like to use a pistol.
you cannot carry 2 of them.

thanks for your long post btw!!

#18
Excella Gionne

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Even so, Acolyte + ULM only adds about 10% cooldown.

Unless you go for the Huntress's permanent 30% decrease in Heavy Pistol weight, AcLOLyte is excluded entirely along with any other pistol 30% or lower in weight. 



#19
JRandall0308

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Why would cool down matter on the Huntress?
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#20
PHOEN1XK1NG

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IMO, phasics are almost as useless as explosive rounds.  I've given up on both.

 

 

 

 

 

Carrying a good dps weapon and a stagger weapon as a sidearm (or vice versa) fix all issues.



#21
ZoliCs

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IMO, phasics are almost as useless as explosive rounds.  I've given up on both.

It has it's uses when I'm mad enough to use single shot sniper rifles on platinum.



#22
NuclearTech76

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IMO, phasics are almost as useless as explosive rounds.  I've given up on both.

 

 

 

 

 

Carrying a good dps weapon and a stagger weapon as a sidearm (or vice versa) fix all issues.

I like Phasic on Platinum if sniping especially. Shield restore is a ****** on Platinum when soloing or pugging which always ends with you soloing. Get a Banshee or Prime or something like that almost bed and then you get pushed off them by a mob and by the time you reposition they have regenned all those shields. Phasic does hell with that if you're not carrying an acolyte and you don't have a dot power to stop the shield regen. 

 

Lol edit: I meant dead but I haven't slept in about 30 hrs so I think my subconscious is telling me to **** off right now. Got 7 more hours of shitposting before I can sleep so it's probably going to get worse.  



#23
DaemionMoadrin

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I use Phasics all the time when I'm sniping. Why would I use anything else for my (Black) Widow, Javelin and Valiant?


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#24
Excella Gionne

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I want my Shredder Rounds back.



#25
capn233

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So you're going to see a significant advantage in TTK against two factions with Warp versus Phasic without any argument, Collectors and Reapers are easily going to be killed faster with Warp Rounds. Cerberus is arguably easier with Warp Rounds as well because Phantoms and Dragoons are dispatched easier with Warp Rounds than Phasic.... 

 

Against Cerberus Gold 66653 build (Power Damage), really the only small advantage for Warp is one-shotting a Dragoon unprimed.  You can oneshot a Phantom with Phasic III as long as you get a headshot and she doesn't have DR.  For Warp, you have to prime her.  On Platinum, either Phasic III or Warp IV will require 2 charged shots to kill the Centurion, Dragoon and Phantom.  If you aren't priming, you have to add Engineer to the list of enemies you can't one-shot with WA4.

 

66653 (Weapon/Headshots) doesn't really make much of a difference on Cerberus units, it does let you one-shot Platinum Centurions though, and going Rank 6 Weapon Damage in passive doesn't help anymore than that, at the expense of combo damage.

 

I would prefer Warp on her, just for extra damage to large armored targets, although you can make decent cases for AP or Drill since most of the large targets can be double / triple hit.  Would prefer Drill for on host Cerberus most likely.

 

Arc Pistol doesn't particularly need shield busting ammo since it fires multiple shots per charge, so giving yourself bonus to shields/barrier or health usually works ok.

 

Why would cool down matter on the Huntress?

 

This.  It doesn't matter much.  Especially if you are talking something like SMG/Acolyte combo which is overly light.  Or someone could just go Claymore.

 

IMO, phasics are almost as useless as explosive rounds.  I've given up on both.

 

 

It has it's uses when I'm mad enough to use single shot sniper rifles on platinum.

 

 

I like Phasic on Platinum if sniping especially.

 

Phasic is by far the best ammo on the Javelin, Warp is ok situationally.  Then the oddballs are IA4 or Drill.  Phasic is the best ammo for the Black Widow on Gold, maybe not on Platinum.

 

If you are fooling around on Gold, through Phasics on the Typhoon against Geth or Cerberus, it is somewhat entertaining.


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