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Phasic Rounds Question (Huntress)


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61 réponses à ce sujet

#26
DaemionMoadrin

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My usual Huntress setup looks like that: http://kalence.drupa...34L52384!EAFE.G

 

She could carry heavier weapons, too... but I've come to get used to the synergy of the Talon. Piercing mod because of Guardians and cover shenanigans. Still does more than enough damage to onehit a mook with a headshot.



#27
Marksmad is waving goodbye

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My usual Huntress setup looks like that: http://kalence.drupa...34L52384!EAFE.G

 

She could carry heavier weapons, too... but I've come to get used to the synergy of the Talon. Piercing mod because of Guardians and cover shenanigans. Still does more than enough damage to onehit a mook with a headshot.

The Talon is awesome on any of the Asari, agreed. But have you considered swapping the Power Amp Mod for the Pistol Heavy Barrel? Your powers are already getting a 160% boost from Cloak, to which the Pistol Power Amp adds only a relatively small amount, whereas the extra weapon damage is significant, nearly 1200 extra per clip.



#28
DaemionMoadrin

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If I needed more weapon damage, I would. I could switch to shotguns, too. But I like to play her using mostly powers. Always circling the combat, weaving in and out and leaving everything completely wrecked. The pistol is only there for something to do between TC>DC and TC>Warp. ^^



#29
Cryos_Feron

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thanks for your reply.
I guess that I've finally understood now how the damage bonus of Ammo works...
Kinda embarassing for me. In my defense: the tooltips suck.
 
In your detailed example I see that Warp Ammo doesn't even touch shields,
which is NOT nice, since Shields are the only thing that DC doesn't melt like butter
(red health bar isn't really an issue once the protection is gone)
 
So I will still try the Phasics with my Huntress, although I  agree that when I play on unknown my
overall score would probably be better with Warp.
Especially when I have teammates who I could entrust with certain tasks like Prime-Atlas-Shields.
 
I mostly play in PUGs however and I f******* hate shields at the moment.


#30
ZoliCs

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My usual Huntress setup looks like that: http://kalence.drupa...34L52384!EAFE.G

 

She could carry heavier weapons, too... but I've come to get used to the synergy of the Talon. Piercing mod because of Guardians and cover shenanigans. Still does more than enough damage to onehit a mook with a headshot.

 

I prefer the Suppressor or the Executioner on her. I don't want to unnecessarily limit my range, especially since there are precious few kits I can play effectively from range.

 

Also what's with the recharge speed on DC?



#31
DaemionMoadrin

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Also what's with the recharge speed on DC?

 

I don't know, what is with the recharge on DC?


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#32
PresidentVorchaMasterBaits

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WHAT IS "PHASIC ROUNDS"? NEVER HEARD! VORCHA ONLY KNOW ONE TYPE OF AMMO! INCENDIARY!!!!!!!!!!!


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#33
NuclearTech76

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I don't know, what is with the recharge on DC?

Why would you take that evolution I think is the point. You're always casting out of cloak so you're effectively always dealing with the cloak cooldown not the DC one. Recharge is a non factor most of the time, slow is meh but the better evolution. 



#34
DaemionMoadrin

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Why would you take that evolution I think is the point. You're always casting out of cloak so you're effectively always dealing with the cloak cooldown not the DC one. Recharge is a non factor most of the time, slow is meh but the better evolution. 

 

Oh, so this is what that post was about!

 

Yeah, not sure if my Huntress has Slow or Recharge but I just clicked on the standards in the builder. Fury/ACA get recharge, obviously. Doesn't really matter one way or another, most targets don't get far once they've been hit with DC and Banshees don't care cause teleport.



#35
q5tyhj

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Why would you use those over warp on a huntress, though, is beyond me...

Amen.



#36
Dunmer of Redoran

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I like my Huntress with warp rounds and the Crusader. As fun as popping heads like melons is, I actually prefer the death animation where an enemy flies back like they got hit with a sledgehammer. Crusader is mighty effective at getting that to happen.


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#37
Miniditka77

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Phasic Ammo is kind of underrated on the BSN for use on biotics, IMO.  Partially, it's because Warp Ammo is so ridiculously good, especially on Platinum, where you need to take down a ton of armor.  Warp Ammo is definitely the choice on the Huntress.  But on biotics that are more explosion-focused, I think Phasic Ammo is great.  Especially when you're using the Talon with Phasic Ammo, you get the 10x phasic ammo bonus as well as the 1.5x bonus to weapon damage from the Talon.  I find it just as effective as the Acolyte for shield stripping.  It works on the Human Adept, Phoenix Adept, Fury, Justicar (if you're doing a Pull/Reave strategy), etc.



#38
Alfonsedode

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(warp ammo does 0 damage to shields, even primed ones)


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#39
Jelena Jankovic

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Harrier Huntress is usually how I roll, But I had last played her when my Lancer was only a IV



#40
Cryos_Feron

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of course Warp Ammo is better (better in a common sense).

 

But I forgot to mention the most important con:

I hate it to be "helpless" against certain types of enemies.

When I play "unknown" and in PUGS I want to be able to carry, no matter what 

enemies I encounter (and carrying should not take a century).

And Warp ammo does nothing against shields. With the Arc Pistol you'd have a tough 

time against Geth and Cerberus Atlasses.



#41
capn233

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It really doesn't matter that WA does 0 damage to shields in the grand scheme of things.  The weapon will do damage to shields, and all your powers do damage to shields.

 

Especially when you are talking something like Arc Pistol anyway, the ammo damage largely doesn't matter since that gun isn't a great shield stripper.  It is a mook eraser.

 

For the larger targets, they all have more armor points than shield points, so worrying about dropping their shields slightly faster should not concern.  It isn't like you can ragdoll them if you drop their shields anyway.


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#42
Cryos_Feron

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It really doesn't matter that WA does 0 damage to shields in the grand scheme of things. The weapon will do damage to shields, and all your powers do damage to shields.

Especially when you are talking something like Arc Pistol anyway, the ammo damage largely doesn't matter since that gun isn't a great shield stripper. It is a mook eraser.

For the larger targets, they all have more armor points than shield points, so worrying about dropping their shields slightly faster should not concern. It isn't like you can ragdoll them if you drop their shields anyway.

how is the arc pistol a better shield stripper than other guns? it doesn't have a modifier and with the huntress my cloak doesn't boost weapons.
so it literally would take you a century to clear a Geth wave 7-9.

and like I said: why would anyone worry about armor with the huntress??

#43
Marksmad is waving goodbye

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how is the arc pistol a better shield stripper than other guns? 

Because it multi-hits similarly to the way a shotgun does.



#44
DisturbedPsic0

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Especially when I have teammates who I could entrust with certain tasks like Prime-Atlas-Shields.

 
I mostly play in PUGs however and I f******* hate shields at the moment.

 

This is a troublesome line of thought...

 

Call my cynical but I build all my characters to be able to handle themselves in a solo situation. If pugs happen to do something well, it's a bonus. Based on your weapon choice (which is a really good one), warp is the better option. Even though it doesn't get a bonus to shields, the Arc Pistol will make quick work of boss shields on it's own. You'll still be able to OHK most if not all mooks in a single charged shot, so things like bomber, marauder, centurian, nemesis, engineer, rocket trooper, hunter, and pyro shields are negligible. The question is, do you want to boost damage against 2 specific enemies (Atlas and Primes), or boost damage to basically everything else?

 

Personally I don't think Phasics have much use outside of high damage snipers (BW, Javelin, Widow, Mantis, Valient) and the Crusader and Executioner in order to ignore shield gate and OHK enemies. Any other time you want extra shield damage from ammo go with Disruptor so you can get tech bursts as well.



#45
Cryos_Feron

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Because it multi-hits similarly to the way a shotgun does.


you mean those 3 pellets?
OK... but my problem rather is a Geth prime than any shielded Mook.
so those 3 bullets won't help with that

#46
capn233

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how is the arc pistol a better shield stripper than other guns? it doesn't have a modifier and with the huntress my cloak doesn't boost weapons.
so it literally would take you a century to clear a Geth wave 7-9.

and like I said: why would anyone worry about armor with the huntress??

 

As far as shield stripping goes, it is better than any weapon that has lower shield DPS, and is worse than any weapon that has higher shield DPS.  I wouldn't call it a shield stripper because in BSN jargon that typically denotes a weapon that has good shield DPS at the expense of armor or even base DPS.  Charged Arc Pistol has sufficient damage to one-shot nearly all mooks almost without regard to ammo choice since every ammo does bonus damage to either shields or health, which are the two layers that nearly every mook has.  Hence I do not consider it a shield stripper in the same vein as something like Acolyte, Adas, or even Talon (on non-accuracy boosted classes).  Since you have three projectiles with a charged shot, you will be able to apply ammo damage at least once to every target regardless.

 

The second point is that dedicated shield stripping is largely not required in this game for the vast majority of characters and builds vs every faction.  And worrying about it when using the Arc Pistol, especially on Gold, makes even less sense. You can potentially one-shot every single non-prime unit with the Arc Pistol using WA without taking any weapon damage in her passive (albeit requires priming hunters with Warp Expose).  Alternatively, spec'ing into Headshots will let you one-shot the Hunters without priming.  Otherwise that is the one small advantage of Phasics.  It isn't a huge one given that if you were indeed one-shotting all the units from full health there will not be any units to combo.  And if you are talking Gold 8 you could farm Bombers and Pyros.

 

The Prime takes 12 charged headshots to kill with either Phasic III or Warp IV, but it only takes 11 if biotically primed w/ DC using WA.  In a race to kill the prime, you are not generating a real advantage by dropping the shields faster, then dropping the armor slower as it has 11812 shields, but 16875 armor.


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#47
NuclearTech76

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you mean those 3 pellets?
OK... but my problem rather is a Geth prime than any shielded Mook.
so those 3 bullets won't help with that

Prime is mostly armor though. They've got what like 15K in shields which you should break pretty fast with the Arc Pistol if hitting the head with charged shots. Armor will melt much faster with warp rounds. I'd like to see the TTK comparison between the two though. 

 

And it appears I got my answer.  :ph34r:



#48
Cryos_Feron

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Prime is mostly armor though. They've got what like 15K in shields which you should break pretty fast with the Arc Pistol if hitting the head with charged shots. Armor will melt much faster with warp rounds. I'd like to see the TTK comparison between the two though.

And it appears I got my answer. :ph34r:


killing massive armor with cloaked dark channel + explosions + arc pistol is just fun,
while stripping massive shields with the arc pistol is "work"

don't know if the absolute figures prove me right,
this is just how it feels.

#49
Cryos_Feron

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#50
Lucky

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*snip*

d.) I (want to) believe that Warp rounds do less damage than Phasic rounds against shields - even after primining.

*snip*

As alfonsde (or however it's spelled) said, that is the case. Warp gives no extra damage to shields, so phasic gives much more.

 

As others have said, warp is usually better on her, but I agree with you that it is hard to keep them in stock if you like to play a lot of biotic classes...