Phasic Rounds Question (Huntress)
#51
Posté 05 mai 2015 - 05:31
#52
Posté 05 mai 2015 - 07:02
Personally I don't think Phasics have much use outside of high damage snipers (BW, Javelin, Widow, Mantis, Valient) and the Crusader and Executioner in order to ignore shield gate and OHK enemies. Any other time you want extra shield damage from ammo go with Disruptor so you can get tech bursts as well.
... unless you're using a biotic explosion build, where the Tech Bursts would just be undesired interference, and the BEs would erase the priming that gets you the extra Warp Ammo damage bonus anyway.
#53
Posté 05 mai 2015 - 07:11
... unless you're using a biotic explosion build, where the Tech Bursts would just be undesired interference, and the BEs would erase the priming that gets you the extra Warp Ammo damage bonus anyway.
The point of my post wasn't to encourage distruptor ammo on biotic kits, but to explain the niche that phasic ammo fills quite nicely. I don't think phasic ammo has a place on any biotic kit honestly. I'd take warp, incendiary, ap,and drill over it, unless I'm using one of the weapons I mentioned in my post.
#54
Posté 05 mai 2015 - 07:18
- Kenny Bania aime ceci
#55
Posté 05 mai 2015 - 07:21
Nothing wrong with disruptor on human sentinel.
Biotic kits with throw may be the exception to the rule
Double throw = profit.
#56
Posté 05 mai 2015 - 07:24
The point of my post wasn't to encourage distruptor ammo on biotic kits, but to explain the niche that phasic ammo fills quite nicely. I don't think phasic ammo has a place on any biotic kit honestly. I'd take warp, incendiary, ap,and drill over it, unless I'm using one of the weapons I mentioned in my post.
Fair enough - I'm just explaining another situation where Phasics are useful. Not so much against Reapers or Collectors, where Warp Ammo is the choice all-day, every day. But against Cerberus or especially Geth, Phasics can be as effective as Warp Ammo on a BE-based build.
#57
Posté 05 mai 2015 - 10:37
- DaemionMoadrin et Quarian Master Race aiment ceci
#58
Posté 05 mai 2015 - 10:42
The answer to the questions the OP is asking is just one: leave the goddamned bosses alone until they're the only thing left. Ta-da! Everything's solved, now you can go back at using warp ammo on the huntress.
QFT
for 3 of the factions, there's no reason to go after the bullet sponges until you've no melons left to asplode, and for geth you should nuke all primes on sight anyway.
- Deerber aime ceci
#59
Posté 06 mai 2015 - 11:32
#60
Posté 06 mai 2015 - 12:33
I don't entirely agree about always leaving bosses for last. Oftentimes you can prime the boss with DC, detonate with Warp, and the BE will mangle or kill nearby mooks. You see this a lot vs. Atlases accompanied by Engineers or Dragoons.
Sure, you can use them as a combo platform if it's useful, no hurt in doing that. But after you're done with the mooks you should just move on, unless for some reason the boss is already heavily damaged.
- JRandall0308 aime ceci
#61
Posté 06 mai 2015 - 01:42
Nothing wrong with disruptor on human sentinel.
It's called "teamwork".
#62
Posté 06 mai 2015 - 01:47
It's called "teamwork".
In a PVE game? Pass.





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