Just uploading from PS4 now so will post in like 2 mins.
Arcane Warrior has been nerfed. RIP.






You tease ![]()
Well, a man's gotta take screen shots, then upload to facebook, then download to computer to upload to an image sharing site and then enter each URL in here.
It's a hard knock life transfering information from console.
Ok, so in short;
AW Nerfed
Templar nerfed (but why)
Exp exploit in private matches was not a feature, but an exploit and has been fixed.
Shadow Strike fixed.
Issue with spawning inside the locked door on Room 5 has been fixed.
"Fixed an issue that caused characters using evade abilities to visibly pop to different locations in multiplayer"
Probably the most interesting fix to me was bearly legible! Phew.
The cynic in me wonders though, if they really just "fixed" it like that, since it seemed at least 50% to be a connection-related impossibility to fix.
I also wonder if this fixes all movement-heavy skills, such as Fallback Plan sometimes just teleporting you with the same health, or of course Leaping Shot. In both MP & SP, it's either not executing the "leap" at all, has the character skyrocket to infinity, or (curiously in SP, too) get laggy and/or delayed and impossible to actually dodge a strike properly.
The new characters are in the character select menu but I can't unlock them yet.
I suppose they will be doing that on Tuesday.
So, did I miss patch 1.07?
I'm a little shocked by the Templar nerf.
Just more reason to never play her again.
Well, it makes sense to lower WoH stun, it is 4 seconds upgraded right? (I haven't used it in awhile so I don't recall it)
Wonder if they will be adding new Prestige Challenges for the new characters, i.e. Banners/Portraits/Titles..?
I'm a little shocked by the Templar nerf.
Yeah, when was that ever an issue? Sure she could detonate her own combos, but I only stumbled across a handful of players who weren't godawful with her.
(Though I understand from those few other examples that she can be both a damage beast and a great team player when in the right hands)
ooooh that spirit blade drains mana quite fast.
I'm most excited for the shadow strike fix. It's so cool with good damage, always wanted to use it but didn't because it was broken.
"Fixed an issue that caused characters using evade abilities to visibly pop to different locations in multiplayer"
Probably the most interesting fix to me was bearly legible! Phew.
The cynic in me wonders though, if they really just "fixed" it like that, since it seemed at least 50% to be a connection-related impossibility to fix.
I also wonder if this fixes all movement-heavy skills, such as Fallback Plan sometimes just teleporting you with the same health, or of course Leaping Shot. In both MP & SP, it's either not executing the "leap" at all, has the character skyrocket to infinity, or (curiously in SP, too) get laggy and/or delayed and impossible to actually dodge a strike properly.
So I guess AW won't be running ahead of their party anymore
What a great change.
So no new map, character or game modes active yet... They're there, just not active.
The new inventory management is working.
Not sure I understand why the templar needed a kick. Who's heartless enough to haul a one trick pony off to the glue factory when its one trick is still useful?
Yep, the Templar nerf makes no sense.... If they were going to Nerf a tank, I would have thought it would have been the Legionaire or balance the Katari.
Well, a man's gotta take screen shots, then upload to facebook, then download to computer to upload to an image sharing site and then enter each URL in here.
It's a hard knock life transfering information from console.
If you have a USB thumb drive, you can just transfer the pictures to that.
If you have a USB thumb drive, you can just transfer the pictures to that.
I imagine it would have taken the exact same time no matter what way I did it.
But thanks for contributing to the "things I already know" suggestion box ![]()