Add more skill hotbars. 8 slot limit is stupid and annoying. Add it now.
8 Slot limit
#2
Posté 04 mai 2015 - 01:11
Yes sir. I'll do it right now, sir!
- Dubya75, Jedi Master of Orion et NoForgiveness aiment ceci
#4
Posté 04 mai 2015 - 02:03
Didn't you know? Limited skill slots result in a more tactical gameplay. This is why MP is more tactical than SP. What we need is a 2 slot hardcore mode.
LOL!! Thanks for the chuckle.
#5
Posté 04 mai 2015 - 03:09
Didn't you know? Limited skill slots result in a more tactical gameplay. This is why MP is more tactical than SP. What we need is a 2 slot hardcore mode.
Exactly, you need to plan ahead with only 8 slots. People complained about combat being too simple in DA2, well, now it's not. Get over it, it won't change
#6
Posté 04 mai 2015 - 03:24
Really? Is that why we have only 8 slots? Because it requires tactical thinking and planning ahead? Hmm, weird. I don't really see it. As a KE mage, all I ever used was spirit blade and staff attacks. I found all my magic - storm, fire, ice - to be pretty weak and boring. And my warrior just uses War Cry and Dragon Rage. At least if I had more space for more skills I could have fun with them when I chose to, but as it stands, 8 slots just makes fights less flashy, not more tactical.
- ThePhoenixKing, Bayonet Hipshot, AmberDragon et 1 autre aiment ceci
#7
Posté 04 mai 2015 - 05:48
Would you call a game like CoD or BF a tactical shooter compared to say Socom.No you wouldn't.BF & Cod let you switch weapons/classes on the fly with respawn.SOCOM says pick a primary,sidearm,& equipment with no changing your weapons unless you pick up an enemy weapon that you or a teammate kill with no guarantee of it being more useful with no respawning.You plan ahead & think tactical.You adapt.For example,You go in thinking you will fight demons but turns out you are fighting rogues & mages.You adapt not by pausing the damn game to switch weapons,loadouts,or companions but find a way to use what you have already & win.Really? Is that why we have only 8 slots? Because it requires tactical thinking and planning ahead? Hmm, weird. I don't really see it. As a KE mage, all I ever used was spirit blade and staff attacks. I found all my magic - storm, fire, ice - to be pretty weak and boring. And my warrior just uses War Cry and Dragon Rage. At least if I had more space for more skills I could have fun with them when I chose to, but as it stands, 8 slots just makes fights less flashy, not more tactical.
#8
Posté 04 mai 2015 - 05:55
Would you call a game like CoD or BF a tactical shooter compared to say Socom.No you wouldn't.BF & Cod let you switch weapons/classes on the fly with respawn.SOCOM says pick a primary,sidearm,& equipment with no changing your weapons unless you pick up an enemy weapon that you or a teammate with no guarantee of it being more useful with no respawning.You plan ahead & think tactical.You adapt.For example,You go in thinking you will fight demons but turns out you are fighting rogues & mages.You adapt not by pausing the damn game but find a way to use what you have already & win.
Disanalogous. Sidearms and equipment are physical items, which are theoretically limited by surface area of your body and MOLLE loops in real life. This example would be more analogous to your inventory screen. Spells and skills are not theoretically limited in the same way that gear and firearms are. In the game universe, they're all in your character's head.
- Rawgrim aime ceci
#9
Posté 04 mai 2015 - 05:56
Would you call a game like CoD or BF a tactical shooter compared to say Socom.No you wouldn't.BF & Cod let you switch weapons/classes on the fly with respawn.SOCOM says pick a primary,sidearm,& equipment with no changing your weapons unless you pick up an enemy weapon that you or a teammate with no guarantee of it being more useful with no respawning.You plan ahead & think tactical.You adapt.For example,You go in thinking you will fight demons but turns out you are fighting rogues & mages.You adapt not by pausing the damn game to switch weapons,loadouts,or companions but find a way to use what you have already & win.
There is a huge difference between "pick this equipment" and "pick this skill set". It's okay to be able to carry either a sniper rifle or a light machine gun. It's not okay to carry an assault rifle and temporarily forget how to do burst fire with it because you picked single shot as your "loadout", and that's what DA:I is doing to you.
- Melcolloien, TaHol, Baalthazar et 2 autres aiment ceci
#10
Posté 04 mai 2015 - 05:57
8 slot system is an idea. It makes sense in a world of ideas, but not in our world.
No but seriously, it hasn't be implemented well and leaves you passing up sometimes useful abilities (such as ice wall) for more viable and much used abilities (such as barrier, fade step etc). I understand the thinking behind it's involvement, but it just doesn't work and leaves combat rather limited. Nobody wants to be going into the menu > abilities screen just before every fight to re-map their abilities because some of the enemies in a particular group are resistant to something. It often leaves me specing my characters and companions as all-rounders rather than trying to build interesting game play because it becomes tedious to switch out skills each time I bring them along.
It worked fine how it was in DAO and DA2, it was something that didn't need changing, and I definitely don't want to see it in the next game.
- Melcolloien, Baalthazar et Alley Cat aiment ceci
#11
Posté 04 mai 2015 - 06:07
Not in the same way are they limited but does not make an 8 slot limit less tactical.It works the same way gameplay wise.For me,it looks less tactical if I can just switch everything at once to make it easier.Your right that in the game universe it is in their heads but it working as the same principle in gameplay.On the physical item thing there have been posts wanting to have 3 staves strapped to their backs or a warrior to switch from sword and shield to bow and arrow in combat.Disanalogous. Sidearms and equipment are physical items, which are theoretically limited by surface area of your body and MOLLE loops in real life. This example would be more analogous to your inventory screen. Spells and skills are not theoretically limited in the same way that gear and firearms are. In the game universe, they're all in your character's head.
#12
Posté 04 mai 2015 - 06:11
More like people asking for a dmr & getting that they can't do automatic or burst fire.You picked this loadouts adapt with it.There is a huge difference between "pick this equipment" and "pick this skill set". It's okay to be able to carry either a sniper rifle or a light machine gun. It's not okay to carry an assault rifle and temporarily forget how to do burst fire with it because you picked single shot as your "loadout", and that's what DA:I is doing to you.
#14
Posté 04 mai 2015 - 06:35
More like people asking for a dmr & getting that they can't do automatic or burst fire.You picked this loadouts adapt with it.
I picked my loadout when I leveled up and paid with skill points. But then the game hands me another, completely artificial limit, forcing me to disable some of those skills because of that slot limit.
And seriously, I doubt there's many people who actively "adapt" to a given enemy. Most probably simply pick the abilities they are going to use the most and ignore the others, meaning the skill points on those were wasted.
Also, I don't get how any game designer would conclude that "you can do less" somehow leads to a better gameplay experience.
- Baalthazar, N7Revenant et Alley Cat aiment ceci
#15
Posté 04 mai 2015 - 06:46
I doubt it as well.So those same people should not ask for more tactical gameplay.Careful what you wish for.I picked my loadout when I leveled up and paid with skill points. But then the game hands me another, completely artificial limit, forcing me to disable some of those skills because of that slot limit.
And seriously, I doubt there's many people who actively "adapt" to a given enemy. Most probably simply pick the abilities they are going to use the most and ignore the others, meaning the skill points on those were wasted.
Also, I don't get how any game designer would conclude that "you can do less" somehow leads to a better gameplay experience.
#16
Posté 04 mai 2015 - 07:15
people are acting like having 8 skill slots makes the game more tactical, it does not. the whole fighting system is broken. I don't need 8 slots, I need 3. that's how many skills I end up using because of how broken the game is as a whole. I just need two abilities to generate guard as a warrior and one offensive skill, and has a rogue I need only 3 abilities, I forget which, and just spam those. and that's on hard difficulty, I cant bring my self to start another new game on nightmare.
if I had more then 8 skill slots to work with I could at least have fun, that's what this decision really limits, the fun.
and for those of you that keep using the "you need to adapt" argument, I did. I uninstalled the game, put it on a shelf, and went back to playing the first 2 dragon age games as I wait for witcher 3
- Morroian, TaHol et Baalthazar aiment ceci
#18
Posté 04 mai 2015 - 07:53
It's like this - you can always limit YOURSELF by using less ability slots - I don't get why no-one realisies this!
Why don't we get 20 ability slots, and people who want 8 or less, just don't use the rest? Like, you can chose how many do you want to use at the start of the campaign.
Personally, I think it is pretty stupid to limit us like this - we (who want more abilities) don't get this choice.
You should adapt by using all you know in a right time, not "Hey, I am gonna use just 8 abilities at one time, because.... REASONS!"
Which soldier in fight for his life would ever not use all his knowledge, experience or fighting abilities, just because he already used 8 different ones? That is just silly.
You want a limit? Do it yourself - don't force same limitation on me when I do not want it.
I am not touching this game (nor PURCHASING any content) until it is more flexible.
Like it's not enough they removed most of the tactics.
- ProZlayer et Alley Cat aiment ceci
#19
Posté 04 mai 2015 - 08:04
Add more skill hotbars. 8 slot limit is stupid and annoying. Add it now.
I would like to see more than 8 abilities slotted in future games. I find that the current restriction makes for a less enjoyable game because ___________. Please consider changing this system. Thank you.
- N7Revenant aime ceci
#20
Posté 04 mai 2015 - 08:40
And here was I thinking the couple initial replies were being ironic... O.o
#21
Posté 04 mai 2015 - 08:52
Most full on tactical games have a lot of limitations.People need on the forums need to stop asking for tactical gameplay If you don't like it.DA:O is not tactical just has some tactical elements.people are acting like having 8 skill slots makes the game more tactical, it does not. the whole fighting system is broken. I don't need 8 slots, I need 3. that's how many skills I end up using because of how broken the game is as a whole. I just need two abilities to generate guard as a warrior and one offensive skill, and has a rogue I need only 3 abilities, I forget which, and just spam those. and that's on hard difficulty, I cant bring my self to start another new game on nightmare.
if I had more then 8 skill slots to work with I could at least have fun, that's what this decision really limits, the fun.
and for those of you that keep using the "you need to adapt" argument, I did. I uninstalled the game, put it on a shelf, and went back to playing the first 2 dragon age games as I wait for witcher 3
#22
Posté 04 mai 2015 - 09:02
people are acting like having 8 skill slots makes the game more tactical, it does not. the whole fighting system is broken. I don't need 8 slots, I need 3. that's how many skills I end up using because of how broken the game is as a whole. I just need two abilities to generate guard as a warrior and one offensive skill, and has a rogue I need only 3 abilities, I forget which, and just spam those. and that's on hard difficulty, I cant bring my self to start another new game on nightmare.
if I had more then 8 skill slots to work with I could at least have fun, that's what this decision really limits, the fun.
If you're not using all the abilities you have, why do you want to be able to not use even more abilities?
#23
Posté 04 mai 2015 - 09:50
Really? Is that why we have only 8 slots? Because it requires tactical thinking and planning ahead? Hmm, weird. I don't really see it.
Thats cause its a fallacy and is probably not the reason for the limit anyway. If it is BW are poor game designers.
8 slot system is an idea. It makes sense in a world of ideas, but not in our world.
No but seriously, it hasn't be implemented well and leaves you passing up sometimes useful abilities (such as ice wall) for more viable and much used abilities (such as barrier, fade step etc). I understand the thinking behind it's involvement, but it just doesn't work and leaves combat rather limited. Nobody wants to be going into the menu > abilities screen just before every fight to re-map their abilities because some of the enemies in a particular group are resistant to something. It often leaves me specing my characters and companions as all-rounders rather than trying to build interesting game play because it becomes tedious to switch out skills each time I bring them along.
It makes sense for MP games where balance is an issue, it makes no sense in a SP game because it limits tactical options.
#24
Posté 04 mai 2015 - 10:10
Add more skill hotbars. 8 slot limit is stupid and annoying. Add it now.
I would like to see more than 8 abilities slotted in future games. I find that the current restriction makes for a less enjoyable game because ___________. Please consider changing this system. Thank you.
Thats a nice way of saying the same thing i just said. The reason for asking, i mean demanding it, i thought was obvious. I simply want to use all of my abiIities at once. Not having to choose only some of them and leaving some out. I would only add the "Thank you" part when they give me the option of using more then 8 abilities slotted. For all those who think it's more tactical can just keep using the 8 slots limitation. "Thank you"
#25
Posté 04 mai 2015 - 11:53





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