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#51
Rawgrim

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Would you call a game like CoD or BF a tactical shooter compared to say Socom.No you wouldn't.BF & Cod let you switch weapons/classes on the fly with respawn.SOCOM says pick a primary,sidearm,& equipment with no changing your weapons unless you pick up an enemy weapon that you or a teammate kill with no guarantee of it being more useful with no respawning.You plan ahead & think tactical.You adapt.For example,You go in thinking you will fight demons but turns out you are fighting rogues & mages.You adapt not by pausing the damn game to switch weapons,loadouts,or companions but find a way to use what you have already & win.

 

So...you are comparing DA:I, a game which is supposed to be an rpg, to the dumbest shooter ever created. Wow.



#52
Rawgrim

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in Origins,you could change companions at last minute before a fight,which is not tactical unless the game is built around it (it was not).
I bring up weapons & loadouts because that is essentially the same principle.Our weapons are bow,dual daggers,staff,great sword, & sword and shield.Our loadout is the 8 slots for abilities. You go in prepared & adapt to the changes mean it is strategic/tactical.Origins was as tactical as a Call of Duty game.You could be tactical but you did not have to even on harder difficulties.A little less with Inquisition & DA2.
Do I personally find DA:I tactical?No.A little strategy elements that is all.Did Bioware say 8 slots is because they wanted more tactical gameplay?I don't think they said anything about it.I find it more tactical.The 8 slot limit is probably wanting similar gameplay like others have said.But never should Origins considered tactical or strategic unless you think Call of Duty or Battlefield take tactics.People should not ask for tactical or strategic gameplay if they want to just use unlimited potions or unlimited healing.That is bad design & not tactical at all.People want MMO combat where you can just heal everything or DPS everything without thinking(DA:O was just like this).If you played enough MMOs & not just 2.You would not see the limit as MMO-ish.Hell most MMOS take more strategy than Origins.

 

Equipment aren't the same as skills. Skills are an internal thing, like knowledge.

 

Bioware did say the 8 slot limitation was because they wanted more tactical gameplay. Mike Laidlaw said it plenty of times. That fellow also said DA2 would force you to think like a general in DA2, because the game was so tactical.



#53
Auztin

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So...you are comparing DA:I, a game which is supposed to be an rpg, to the dumbest shooter ever created. Wow.

I hope your talking about CoD & not SOCOM.

#54
Auztin

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Equipment aren't the same as skills. Skills are an internal thing, like knowledge.

Bioware did say the 8 slot limitation was because they wanted more tactical gameplay. Mike Laidlaw said it plenty of times. That fellow also said DA2 would force you to think like a general in DA2, because the game was so tactical.

In the same context/gameplay wise they work the same way.
I don't remember him saying that you have a link to provide, please do.If he did,then he would be right on it being a tactical element.

#55
N7Revenant

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I see it like we have 32 slots in single player since we have followers too and we can actually use thier spells too. amazing!

Going by same logic, it is 32 in DA:I vs. 128 for 4 characters in DA:O - now that is impressive.