Nerf is hilarious: I see dead AWs everywhere
#77
Posté 04 mai 2015 - 08:56
I might need to play again just to watch this and laugh.
Doesn't affect me though cos I use my combo king build, which I invented.
Teach me pls
#78
Posté 04 mai 2015 - 09:10
Teach me pls
There are some pretty advanced concepts involved though. Do not, and I repeat, do not try this at home.
- ALTBOULI aime ceci
#79
Posté 04 mai 2015 - 09:17
I think with the fade step + barrier on damage + spell sword, AW is still the strongest character of all
#80
Posté 04 mai 2015 - 09:27
There are some pretty advanced concepts involved though. Do not, and I repeat, do not try this at home.
The level of strate-skill is too much!

- Kalas Magnus, Kenny Bania et Texasmotiv aiment ceci
#81
Posté 04 mai 2015 - 10:07
Straight from the source (me!):
Mana cost up from 10 to 20
Barrier and Guard damage bonus reduced to 100% for both from 400/200
Also, the upgrade was secretly adding a bonus 100% damage which I removed as it was unintended
Really now? I was expecting a raise to 15. 20 seems a bit much, especially considering the significant damage reduction to Spirit Blade. Spirit Blade isn't even the greatest source of incoming barriers or damage output in at least half of the combat situations I deal with o.O
#82
Posté 04 mai 2015 - 10:53
Ok, I just tested out my AW (SB/FS/FC/CL) on perilous/venatori/solo and I don't think the nerf accomplished what the devs intended for at all. I can still solo with ease, by just using FS/FC/CL and auto-attack, maybe swing the SB every once in a while if I am feeling bored.
I think the nerf would have been more effective if it was targeting fade shield passive or FS/FC. Until they do that, AWs can still faceroll perilous without any problems.
#83
Posté 04 mai 2015 - 10:57
Ok, I just tested out my AW (SB/FS/FC/CL) on perilous/venatori/solo and I don't think the nerf accomplished what the devs intended for at all. I can still solo with ease, by just using FS/FC/CL and auto-attack, maybe swing the SB every once in a while if I am feeling bored.
I think the nerf would have been more effective if it was targeting fade shield passive or FS/FC. Until they do that, AWs can still faceroll perilous without any problems.
Oh, it's all but coming, if anything fade shield will be next...
#84
Posté 04 mai 2015 - 11:16
I wish smooth_operator still posted here. He'd love this.
- Gya aime ceci
#85
Posté 04 mai 2015 - 11:18
I wish smooth_operator still posted here. He'd love this.
I wish ZeroMystic still posted here. We could debate whether Isabella has an offhand.
- DragonRacer et Kenny Bania aiment ceci
#86
Posté 04 mai 2015 - 11:22
I wish ZeroMystic still posted here. We could debate whether Isabella has an offhand.
THERE IS NO OFFHAND IN MP. DISCUSSION OVER.
- DragonRacer et Gya aiment ceci
#87
Posté 04 mai 2015 - 11:24
The most OP thing in this game is Longshot, combined with the passive which makes crit hits decrease CD.
Not really even close, I mean my base Cunning is only 28, and when I use an Archer with PBTM bow, I can effectively just spam Longshot over and over (occasionally I have to throw in a Leaping Shot, which causes instant CD on every power).
Yeah, you are technically squishy, but you can kill everything you see virtually in an instant, so it becomes irrelevant.
For people on my FL who have like base 130 Cunning scores, they use Griffon bow and spam Longshot and everything dies instantly on Perilous. These players don't use the Archer much, because they consider it too powerful.
Longshot is absurd.
As for the AW, guess I'll be running no SB builds from now on
Longshot really isn't that great on Perilous, even with the enhanced Longshot ring and a top tier bow.
Also archer and agro on perilous is not a great thing either.
Even on threatening every class can one shot things if they wanted to.
#88
Posté 04 mai 2015 - 11:24
Oh, it's all but coming, if anything fade shield will be next...
After playing a round with my AW, it certainly feels like Spirit Blade has been broken. Three swings, even with Combat Clarity, takes out half of the AW's mana (a cost of fifteen would have been a more appropriate nerf than 20, in my opinion). Clearly, SB is not sustainable to any degree on it's own, so the melee mage (which is what the AW is) is now dead, at least in its simplest version.
Now in order for Spirit Blade to truly be worthwhile (especially since blocked attacks still drain mana), you must go deep into the elemental tree and pick up Stonefist, along with Restorative Veil. No active ability should require another in order to be worthwhile, but sadly this has become the case for Spirit Blade. At a cost of twenty mana per swing, any other ability would be of more use without SF and RV to support it. If Fade Shield were to be nerfed on top of SB...I get the feeling the AW would see little to no use after that, and not because he's no longer clearly the strongest class in DAMP; he would be the worst, to the point that he's too weak for anyone to even consider using him.
#89
Posté 04 mai 2015 - 11:34
#90
Posté 04 mai 2015 - 11:39
We should remember that some players were failing as aw even before the nerf. All about that fade cloak.
#91
Posté 04 mai 2015 - 11:41
- Ispan aime ceci
#92
Posté 04 mai 2015 - 11:45
Nyeh nyeh nyeh, I specifically promoted my AW then didn't play him for the last couple days because I was expecting this. SB is was effective, but oh well FC works well too.
#93
Posté 04 mai 2015 - 11:50
I tried some AW today just to see the difference, and I like it. Spirit Blade is by no means broken. The only thing you can't do with it now is use it forever, which basically means you have to pick the right moment to use it. You could still, for example, use PotA, Fade Step into the middle of it, Fade Cloak and Spirit Blade a few times. PotA normally replaces Spirit Blade for me anyway.
- SofaJockey, Ispan et DrakeHasNoFlow aiment ceci
#94
Posté 05 mai 2015 - 12:20
As I said before nerfing sb is just a fraction of AW repertoire of versatility, and if they want to press one button for an easy xp time on perilous there's the archer for that.
#95
Posté 05 mai 2015 - 12:56
I don't think it's a big of a nerf as it seems, it has discouraged aggressive AW play and I've seen quite a few go down already, players are starting to realize there's more to cillian than sb which is a good thing especially being how good pota is and fade cloak, stonefist are. It's only the the fools who want easy xp through mindless steamrolls in perilous that will give up on AW.
As I said before nerfing sb is just a fraction of AW repertoire of versatility, and if they want to press one button for an easy xp time on perilous there's the archer for that.
The thing is, SB isn't good enough on it's own anymore, considering the drastic alterations made to the skill. Post-nerf, in order to make the best of SB, you get Stonefist and Restorative Veil, no ifs, ands, or buts. That's three skill points to support the one skill, whereas before it wasn't needed. I seriously think the cost of SB needs to drop to 15, so as to make it a viable skill on its own, while still disallowing infinite SB spam (barring SF and RV, as with those up SB works just like it did pre-nerf).
#96
Posté 05 mai 2015 - 01:15
#97
Posté 05 mai 2015 - 01:49
It was long ago suggested to me that I drop 'Spirit Blade' in favor of basic attack in order to lower cooldowns via 'Gathering Storm'. It also solves the problem of the spirit blade being blocked completely.
Meaning that these four abilities are used:
- Chain Lightning
- Fade Step (upgraded)
- Fade Cloak (upgraded)
- Stone Fist (upgraded)
The most important ability by far is 'Fade Cloak' as it allows you to recover from any disabled condition while generating barrier as well.
Naturally, this is a rather egotistical build, and it requires no team work in order to work, which overall might not be the best thing.
It's still very much possible to solo perilous even when all other team members have fallen. The biggest threat to the 'Arcane Warrior' is getting caught in a spin or those red lyrium stripes. It's also a bad idea to overlook assassins, but I guess that speaks for itself.
I'd say this build allows for an overly aggressive style, although it can also work at a distance so long as you aren't getting hit by too many ranged classes. If they were to lower the amount of barrier generation based upon damage, that would change things.


Stats
Constitution: 10
Cunning: 13
Willpower: 95
#98
Posté 05 mai 2015 - 03:15
Be careful with how you adjust sb, yes it costs 20 mana now and since demons don't block, pre patch AW could literally roflstomp that faction all on his own with sb spirit dmg bonus. Demons were already the weakest of three factions, and he cannot spam it now without paying attention to mana costs, it's not supposed to be used on its own but with demons he could literally hold down sb and make it all the way through an extraction just from that one ability.
Are you trying to say it's ok to make a blanket balance change to something based on how it's utilized strictly against one enemy type? 'cause that's how you're coming off, and that notion is silly, and wrong. Let's see what happens when we add the Red Templars into the mix. Two units block heavily (and can in perpetuity if you don't stop attacking. Whoo, complete lack of stamina limitations!), and blocked attacks still drain mana with Spirit Blade usage. At 20 mana per swing, SB is nigh useless against two (very common) RT units without some sort of incapacitation thrown into the mix.
And against the RTC...so I've found out, even with Stone Fist and Restorative Veil active, the mana drain at times is ridiculous, since apparently his invincibility phases negate the mana restoration from RV while still draining mana. And with the now high mana cost of SB....it can get ugly, real fast, and for no good reason. So, when taking Red Templars into account, your point about the AW being very effective against demons is a wash, as he is much less effective against the Red Templars (let's not forget Venatori has a blocking unit as well). This being the case, the (massively) nerfed SB definitely makes non-SB builds greatly appealing in comparison. The Arcane Warrior is now more of an Arcane Elementalist. Seems a little redundant, no?
#99
Posté 05 mai 2015 - 04:11
Longshot really isn't that great on Perilous, even with the enhanced Longshot ring and a top tier bow.
Also archer and agro on perilous is not a great thing either.
Even on threatening every class can one shot things if they wanted to.
You are way underestimating the damage output of Longshot and a top bow. Especially in a group of players whom register frequent crit hits. Even with my smaller cunning score, I hit multiple targets for 1400 - 2400 damage each, and can spam repeatedly.
When a player with high willpower and cunning scores is using this they do 2400 - 4000 damage to multiple targets, and can continually spam
#100
Posté 05 mai 2015 - 04:20
You are way underestimating the damage output of Longshot and a top bow. Especially in a group of players whom register frequent crit hits. Even with my smaller cunning score, I hit multiple targets for 1400 - 2400 damage each, and can spam repeatedly.
When a player with high willpower and cunning scores is using this they do 2400 - 4000 damage to multiple targets, and can continually spam
they can hit for 5k with lolshot ring and purple crit damage ring





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