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Is Bioware too mainstream?


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#126
Kaiser Arian XVII

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I'm all for improvements, but at the same time, I wouldn't want to spend too much time with it. It's just silly fun anyways. I don't want to simulate actual romance.

 

A blasphemy in Bioware forums!



#127
Akrabra

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Short one-night stands that Geralt has with Ves in The Witcher 2 or Keira in The Witcher 3 have more emotion and believability than anything I have encountered romance-wise in BioWare games since year 2000. 

And people say that The Witcher is objectifying women... I think that encouraging people to think that women pay in sex for compliments and good deeds is far more objectifying and insulting. 

Of course Witcher 1 actually DID objectify women - the problem is, that they learned from their mistakes - while BioWare is doing the exact same thing since the original KotOR. 

Seriously? Ves? She is so boring. Probably one of the worst written and acted characters in The Witcher series. Keira Metz on the other hand was very interesting and well acted. The romances in The Witcher 3 didn't really make me feel anything else than Bioware's romances does. Yes the structure may be better at certain points. Also telling a romance on a based character with a preset personality, voice and background is much easier than doing it for a PC where you make it up. 

 

Atleast DA:I romances wasn't based around showering people with gifts and they were generally well done. The characters were abit more unique in how they had approached love, sex and life in general. The progression of the romance and getting to know people grew naturally with the plot, you couldn't meta-game it as easily. There will always be room for improvements, but i think DA:I was a step in the right direction on romances, for the first time in a while we actually had a romance that wasn't based on sex. Again if you like the Viconia romance it says abit about the women you like, no offense, man i disliked her.

 

I do agree that the heart icons have to go, but i think the whole conversation tree has to go and we'll go back to lines where we just say what we actually mean. Will make the romances feel more natural and the character will be easier to roleplay. Combine that with what they tried in DA:I it might be excellent some day. 



#128
Jester

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Here:

Seriously? Ves? She is so boring. Probably one of the worst written and acted characters in The Witcher series. Keira Metz on the other hand was very interesting and well acted. The romances in The Witcher 3 didn't really make me feel anything else than Bioware's romances does.

 

 

And here:

Again if you like the Viconia romance it says abit about the women you like, no offense, man i disliked her.

 

 

You seem to miss my point. It's not about how the characters were written. Even about how characters were written in the light of the romance. While I like Ves (but I can agree that there's plenty of better written characters) and wouldn't be able to stand Viconia in person for more than 15 minutes probably, that was not my point. BioWare does a great job on writing characters (at least main characters). My point was about how the romances are structured. Sex in most (all?) cases seem to be a culmination. An end point. It was a goal of the romance, instead of being a natural part of it. It was so perfectly illustrated by Origins giving you achievements for "completing a romance", and in all 4 cases it was awarded after the sex scene. 

 

Now I don't know. Perhaps Inquistion did it better - I have not completed all romances, only Cassandra's and Sera's. In both cases it was the good old scheme: compliments, flirting, do her quest, some more talking and flirting, one more separate "romance quest" (for f... sake...), sex scene and barely any further interaction until the end game. 

If other romances are different from this scheme, then it is indeed a step in the right direction. But what I saw did not look encouraging. 

 

I actually happen to agree with many of the points that Jim Sterling makes here (and I don't usually agree with him):

 

He often exaggerates and blows things out of proportion (part of the character he get's into for this show), but he makes some good points here, which may further illustrate my point. 


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#129
Akrabra

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Here:

 

And here:

 

You seem to miss my point. It's not about how the characters were written. Even about how characters were written in the light of the romance. While I like Ves (but I can agree that there's plenty of better written characters) and wouldn't be able to stand Viconia in person for more than 15 minutes probably, that was not my point. BioWare does a great job on writing characters (at least main characters). My point was about how the romances are structured. Sex in most (all?) cases seem to be a culmination. An end point. It was a goal of the romance, instead of being a natural part of it. It was so perfectly illustrated by Origins giving you achievements for "completing a romance", and in all 4 cases it was awarded after the sex scene. 

 

Now I don't know. Perhaps Inquistion did it better - I have not completed all romances, only Cassandra's and Sera's. In both cases it was the good old scheme: compliments, flirting, do her quest, some more talking and flirting, one more separate "romance quest" (for f... sake...), sex scene and barely any further interaction until the end game. 

If other romances are different from this scheme, then it is indeed a step in the right direction. But what I saw did not look encouraging. 

I can agree on that. I think it would be more important to make sex feel natural rather than having it be a reward for services rendered. The romances should also flesh out more what the person is all about and what they feel regarding it. In most Bioware games we just use the investigate button and spam all the topics to gain some insight and approval.

 

The Witcher 3 did it abit better, they had enough relevant dialogue in normal conversations that could culminate into romance or make the characters question their ongoing romance or wether there should be one. Abit poorly explained, but i hope you understand. Problem in that game is that there is not enough content. 

 

I feel that a mix between these two would be best. You can talk to a companion to learn about them, but also make the scripted conversations with them more fleshed out and flow more naturally towards the romance. Remove the flirt option. Should be easy for us to understand when we compliment someone or they compliment us. Add how we can react to that type of conversation and you got something. 

 

The romance i was refering to by the way is Solas. It is probably one of the best written romances i have seen in a game. It lacks some romantic content compared to the others, but the basis for it is so much deeper, emotional and rich that it just destroys everything else. Unfornately people that don't like playing female characters or elves will never experience it. 



#130
Guest_StreetMagic_*

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I think the only improvement they need in romances is to get rid of nerdbait. If you are going to include this stuff, at least assume that most of the players are adults. I didn't really get into DAI, but it seems like they did a good enough job here. Scratch that, for the most part, they do a decent job of this all around. I just think succumbing to it even once is weak. If they actually do want to be "mainstream", they wouldn't think twice about this.