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AW nerfed? Use this build instead! (SB friendly, viable for Dragon-soloing) + Build link


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#1
Wavebend

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Stone fist, fade step, fade cloak, spirit blade + restorative veil

 

(Link: http://da-skills.net...C,011,012,011,0)

 

I've tested this extensively on the beta (even to the length of soloing the perilous dragon) and it works just as well. Spam stone fist every few seconds to maintain enemies in a weakened state, allowing you to draw mana from damage dealt (with restorative veil) and spam SB indefinitely, preferably canceling the 3rd swing motion with FC/SF to sustain the 1 swing/second frequency. As a bonus, you also get a consistent extra 15% damage from Twisting Veil, which applies on weakened enemies.

 

edit: Just to add, the reason why you shouldn't use PotA (to replace SF) is because of the long cooldown. You can't keep enemies weakened that way. I just suggest you guys go try it and report back :)

 

edit #2: I may also add, it is the only viable build for soloing the dragon. Spirit Blade is unavoidable as you need to consistently and perpetually generate barrier, and is the only ability which can provide that. I have not found any other viable alternative. As always, this is all IMO, and I'd be happy if someone could prove me wrong and bring constructive arguments to this discussion :) (instead of trashing on SB and saying that no "pro" AW should use it)

 

edit #3: You can also substitute fade step with PotA, if you feel you have enough survivability already in the open. Strength of spirits is also unnecessary with higher level weapons.


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#2
Proto

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Darn. So it can still solo the dragon with ease? :(



#3
Wavebend

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Darn. So it can still solo the dragon with ease? :(

 

I've soloed the perilous dragon with this build. Yes :)



#4
Proto

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Figured, bummer.


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#5
Samahl na Revas

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Any still using spirit blade? I just fade step for 1.5k I'm bound to crit :P



#6
Wavebend

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Some people may prefer a "no-sb" build. However, I can safely say that the survivability of this build triumphs over any "no-sb" build, and it makes such a difference when you're running with no promotions and/or bad gear (which was the case in beta).

 

One hint: The archers :)



#7
nibyl

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No PotA? pfffft


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#8
Wavebend

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No PotA? pfffft

 

Haha. PotA has a long cooldown, like 20+ seconds iirc. The "weakened" status only lasts for 10 seconds. See where i'm going?



#9
Texasmotiv

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PFFFFFFFFFFFFFFFFFFFFFFFFFFFT

 

 

I started running POTA/SF/FC/CL on this last go with him and was surprised with how fun it can be. Although the last time I ran this (I think it was Friday) it felt like my fade cloak was bugged. I would FC and explode someone and I generated NO barrier. Not sure what was going on. I started being more conservative and ended up making it out but I felt pretty weak and useless. I will do some more testing, I hope it was a fluke or lag related.



#10
Gya

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Stone fist, fade step, fade cloak, spirit blade.

I've tested this extensively on the beta and it works just as well. Spam stone fist every few seconds to maintain enemies in a weakened state, allowing you to draw mana from damage dealt (with the passive) and spamming spirit blade indefinitely

edit: Just to add, the reason why you shouldn't use PotA is because of the long cooldown. You can't keep enemies weakened that way. I just suggest you guys to try it and report back :)


This needs a video of perilous being pwnt. Solo for preference. Ends with text reading "NERF THIS".

#11
Wavebend

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This needs a video of perilous being pwnt. Solo for preference. Ends with text reading "NERF THIS".

 

I have it recorded actually, but can't show it because NDA :(

 

And also, arcane warrior isn't the best for solo. Duelist can do it extremely easily, unfortunately...



#12
yarpenthemad21

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I don't get builds with fade step. I would choose CL anytime.
As for the stone fist. As soon as they fix detonation bug I could try it on AW (and probably use it mostly on ele) but not now. PotB is better range and CC wise, veilstrike is better mana cost and range wise.

#13
Gya

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I have it recorded actually, but can't show it because NDA :(


:( this is why lawyers are evil.

#14
DrKilledbyDeath

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Don't know why you'd use SB over CL. One cast of CL gets me almost full barrier, then sets the wheels in motion for nightmare combos.



#15
Gya

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PFFFFFFFFFFFFFFFFFFFFFFFFFFFT


I started running POTA/SF/FC/CL on this last go with him and was surprised with how fun it can be. Although the last time I ran this (I think it was Friday) it felt like my fade cloak was bugged. I would FC and explode someone and I generated NO barrier. Not sure what was going on. I started being more conservative and ended up making it out but I felt pretty weak and useless. I will do some more testing, I hope it was a fluke or lag related.


That build is really fun, and works great with a good connection, but lag can screw with barrier generation. The number of times I've hit the button for chain lightning and it fired, but I didn't get any barrier until most of my health was gone... Similar issues with fade cloak.

I was thinking about replacing stonefist with fade step as a distance closer, since its really annoying to have to laggily bunnyhop over to the bunched up mooks, hit fade cloak, and watch them all ping over to the archer trying to hide behind a pillar.

#16
Drasca

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Some people may prefer a "no-sb" build. However, I can safely say that the survivability of this build triumphs over any "no-sb" build, and it makes such a difference when you're running with no promotions and/or bad gear (which was the case in beta).

 

One hint: The archers :)

 

Pfffft. Even you admitted to my no-sb build being better in a team environment in Beta.

 

Hint: Cover + FC Ambush /w Pota



#17
Wavebend

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PFFFFFFFFFFFFFFFFFFFFFFFFFFFT

 

 

I started running POTA/SF/FC/CL on this last go with him and was surprised with how fun it can be. Although the last time I ran this (I think it was Friday) it felt like my fade cloak was bugged. I would FC and explode someone and I generated NO barrier. Not sure what was going on. I started being more conservative and ended up making it out but I felt pretty weak and useless. I will do some more testing, I hope it was a fluke or lag related.

 

This build is only good if you have a lot of enemies in melee range. Try to fight against 12 archers and chances of dying increase exponentially.

 

Don't know why you'd use SB over CL. One cast of CL gets me almost full barrier, then sets the wheels in motion for nightmare combos.

 

I don't get builds with fade step. I would choose CL anytime.
As for the stone fist. As soon as they fix detonation bug I could try it on AW (and probably use it mostly on ele) but not now. PotB is better range and CC wise, veilstrike is better mana cost and range wise.

 

Chain lightning has a 1.5 second cast time, uses a ton of mana and is multi-enemy dependent in order to generate barrier. I greatly prefer fade step because of no cast time + no mana cost + temporarily invincibility. Use it well and it turns out be about the same.

 

---

 

Now guys, I'm not trying to promote this build as "t3h best ever". I'm simply saying this is what worked for me best, personally, and believe me I've tried about every combination (thanks to the respec item!). You're free to use Chain Lightning, or whatever. But don't say this build isn't good unless you've tried it.



#18
nibyl

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Haha. PotA has a long cooldown, like 20+ seconds iirc. The "weakened" status only lasts for 10 seconds. See where i'm going?

I do. Fade step build is good for soloing, pota build is better for teamplay.



#19
Wavebend

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I do. Fade step build is good for soloing, pota build is better for teamplay.

 

Pfffft. Even you admitted to my no-sb build being better in a team environment in Beta.

 

Hint: Cover + FC Ambush /w Pota

 

Agreed. Drasca's build is the best for teamplay, bar none.


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#20
Texasmotiv

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This build is only good if you have a lot of enemies in melee range. Try to fight against 12 archers and chances of dying increase exponentially.

 

---

 

Now guys, I'm not trying to promote this build as "t3h best ever". I'm simply saying this is what worked for me best, personally, and believe me I've tried about every combination (thanks to the respec item!). You're free to use Chain Lightning, or whatever. But don't say this build isn't good unless you've tried it.

 

I would usually just use LoS to have the archers close the gap to me then pop out with FC up. The only time i get in trouble with archers really is when I have heat from the boss or an elite and I'm not paying attention to my positioning.

 

I wanted to clarify that my PFFFFFFFFFFFFFFFT was more sarcastic than anything and I trust that you wouldn't have posted your build here if you didn't personally have success with it. I didn't mean to come off like I was picking apart your build.



#21
Wavebend

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I would usually just use LoS to have the archers close the gap to me then pop out with FC up. The only time i get in trouble with archers really is when I have heat from the boss or an elite and I'm not paying attention to my positioning.

 

I wanted to clarify that my PFFFFFFFFFFFFFFFT was more sarcastic than anything and I trust that you wouldn't have posted your build here if you didn't personally have success with it. I didn't mean to come off like I was picking apart your build.

 

That's because you have no idea how many archers are on the castle map :(



#22
Drasca

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This [Combo King] build is only good if you have a lot of enemies in melee range. Try to fight against 12 archers and chances of dying increase exponentially.

 

Chain lightning has a 1.5 second cast time, uses a ton of mana and is multi-enemy dependent in order to generate barrier. I greatly prefer fade step because of no cast time + no mana cost + temporarily invincibility. Use it well and it turns out be about the same.

 

Now guys, I'm not trying to promote this build as "t3h best ever". I'm simply saying this is what worked for me best, personally, and believe me I've tried about every combination (thanks to the respec item!). You're free to use Chain Lightning, or whatever. But don't say this build isn't good unless you've tried it.

 

Wavebend likes to Solo outside of Cover, which is why his build works well for him.

 

Fighting from within cover puts all 12+ of those archers / horrors / etc within melee range, which leaves them vulnerable to Pota / FC. The 1.5 second cast time is also why Static Charge is required in the Combo King build, paralyzing enemies attempting to attack during this time. Stormbringer helps cover the gap periods as well.

 

Some people like to replace FC with FS, which decreases risk and mana management, but also deceases firepower and killing speed.



#23
Samahl na Revas

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I don't get builds with fade step. I would choose CL anytime.
As for the stone fist. As soon as they fix detonation bug I could try it on AW (and probably use it mostly on ele) but not now. PotB is better range and CC wise, veilstrike is better mana cost and range wise.

 

CL can be interrupted early on until you get Mind over matter, and without many promotions any interruption usually brings the AW closer to death so FS makes up for this issue. Replacing SB for CL is a better safety net if things go wrong once you have the necessary passives. Stone fist detonation works but only on the main target it hits, the aoe doesn't detonate other combos. Static charge + stone fist = discharge all day every day if you manage to aim it on the proper target.



#24
Drasca

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That's because you have no idea how many archers are on the castle map :(

 

But I do! Hahahahah, worse yet how many Despair Demons. Bwahahahahahaha. Recently faced 3-4x Despair Demons on an Elven Ruins map while on a Katari, due to an animal aggro'ing everything, and the team being a weaker one. Was painful to deal with solo (team died...)



#25
Drasca

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CL can be interrupted early on until you get Mind over matter, and without many promotions any interruption usually brings the AW closer to death. Which is why replacing SB for CL is a better safety net if things go wrong. Stone fist detonation works but only on the main target it hits, the aoe doesn't detonate other combos. Static charge + stone fist = discharge all day every day if you manage to aim it on the proper target.

 

Did they fix the damage on the detonate? I haven't played him yet on the update.