That's because you have no idea how many archers are on the castle map
Ogod.
That's because you have no idea how many archers are on the castle map
CL can be interrupted early on until you get Mind over matter, and without many promotions any interruption usually brings the AW closer to death so FS makes up for this issue. Replacing SB for CL is a better safety net if things go wrong once you have the necessary passives. Stone fist detonation works but only on the main target it hits, the aoe doesn't detonate other combos. Static charge + stone fist = discharge all day every day if you manage to aim it on the proper target.
Is sleep then stone fist supposed to do something? I use stone fist to put shocked enemies to sleep
no
if anything id remove spirit blade.
they nerfed it to hell.
Is sleep then stone fist supposed to do something? I use stone fist to put shocked enemies to sleep
It just puts them to sleep even longer.
no
if anything id remove spirit blade.
they nerfed it to hell.
Thread derail attempt #1..
Thread derail attempt #1..
He isn't the first one in here to say don't use SB. The true AW knows it is not a good skill.
Is sleep then stone fist supposed to do something? I use stone fist to put shocked enemies to sleep
He isn't the first one in here to say don't use SB. The true AW knows it is not a good skill.
You guys have no idea. SB is one, if not the best skill for AW. It repels arrows, is AOE, deals 300% per hit and can be cast at a frequency of 1 swing/second, and even faster should you cancel every 3rd swing with FS/FC/SF. Its raw, effective DPS far surpasses any alternative.
I'm pretty sure a recent post from St Luke said that Stone Fist is n.ot detonating, but he has that on his radar for a bug fix
You guys have no idea. SB is one, if not the best skill for AW. It repels arrows, is AOE, deals 300% per hit and can be cast at a frequency of 1 swing/second, and even faster should you cancel every 3rd swing with FS/FC/SF. Its raw, effective DPS far surpasses any alternative.
We've been over this WB. SB is 4s total when holding down SB for 3x swings. There's the chance to cancel with FC but that timing cannot be relied upon. It can also be blocked. The arrow repel requires timing / luck, which slows down the swing dps. It is short range and only hits what's in front of the AW in a small arc.
Gathering storm + Staff basic attack is better DPS on single target than SB is. Anything that is blocked by SB, is better served with spells.
I didn't know about the extra hidden bonus damage on SB when upgraded before, which I am glad is gone now.
We've been over this WB. SB is 4s total when holding down SB for 3x swings. There's the chance to cancel with FC but that timing cannot be relied upon. It can also be blocked. The arrow repel requires timing / luck, which slows down the swing dps. It is short range and only hits what's in front of the AW in a small arc.
Gathering storm + Staff basic attack is better DPS on single target than SB is. Anything that is blocked by SB, is better served with spells.
I didn't know about the extra hidden bonus damage on SB when upgraded before, which I am glad is gone now.
Arrow repelling isn't something that you actively need to take care of. It just happens as you fight through groups and occurs fairly often.
I don't think 150+ degrees is what I'd consider a "small arc", tbh. Good positioning and facing the archers at all time works wonders and is a super effective DPS dealer.
GS + basic attack is comparable, but not better. Either way, this build (from OP) doesn't exclude this combo and you're still free to use it. On top of that, your build relies heavily on the sleep combo. Sleep =/= weakened, so the Twisted Veil (extra 15% dmg) passive doesn't apply either.
Look, I prefer this build for soloing and I've tested your build a few times. Yours is great, but stop trashing SB. I'd be eager to see you solo the dragon on perilous with your build, as I don't think that could ever happen.
We've been over this WB. SB is 4s total when holding down SB for 3x swings. There's the chance to cancel with FC but that timing cannot be relied upon. It can also be blocked. The arrow repel requires timing / luck, which slows down the swing dps. It is short range and only hits what's in front of the AW in a small arc.
Gathering storm + Staff basic attack is better DPS on single target than SB is. Anything that is blocked by SB, is better served with spells.
I didn't know about the extra hidden bonus damage on SB when upgraded before, which I am glad is gone now.
You have some math for it?
Time to kill on matches prove the opposite.
1v1 Thunderdome time!
If you feel like you're outgunned and disadvantaged, that's because you are ![]()
Look, I prefer this build for soloing and I've tested your build a few times. Yours is great, but stop trashing SB. I'd be eager to see you solo the dragon on perilous with your build, as I don't think that could ever happen.
Yeah, because you keep on refusing to join my games! That's why. LOL
Wave, I think you overestimate some people... but ty for the build ![]()
I have it recorded actually, but can't show it because NDA
And also, arcane warrior isn't the best for solo. Duelist can do it extremely easily, unfortunately...
So the Duelist will replace AW as the new overpowered kit? Will she also be the easiest to solo the dragon with? (i.e. 4 duelists can easily run through the castle and take out the dragon?)
1v1 Thunderdome time!
If you feel like you're outgunned and disadvantaged, that's because you are
I've tested it.
Incomplete test.
We do Gathering Storm + Fade Cloak vs Spirit Blade + Fade Cloak. Gathering storm reduces FC cd, enabling faster FC vs SB. Not even calculating reducing the cd of the other spells involved that also add dps.
Sustained SB is actually 4s. 3s for 3 swings then a 1s downtime in between where you cannot do anything without cancelling this time. The exact timings of swing 1, 2, and 3 are listed on the single player forum's combat mechanic here:
http://forum.bioware...mbat-mechanics/
The GS - Auto attack can open with FC, but the SB swinger is much less likely to.
You can add other spells into the equation, but it favors GS auto-attack due to reduced cooldown on all vs SB'ing.
SB requires multiple enemies that cannot block in order to be favored vs GS basic attacks. Even then, it is not dominant due to the massive damage spells can do, especially when combo'ing Pota --> FC whereas you cannot hit more than 2-3 targets non-pota vs hitting 10+ targets with Pota/FC
I'll not argue on numbers or damage but from a lore perspective...To have the Arcane Warrior, the only since DAO, reduced to a non melee build is very sad.
I've never really, seriously played one because it bored me. KE was my biggest mistake for my canon Inquisition, for the same reason. Boring.
But it's sad, man.
Goodnight, sweet prince.
So true. Why even call him a warrior anymore. They should just rename him to "Elementalist 2" in the damp screen.
DA:O AW was so great it can never be topped. I wish they would've made the class more or less the same in inquisition, meaning you could use melee weapons and heavy armor and so on.
So the Duelist will replace AW as the new overpowered kit? Will she also be the easiest to solo the dragon with? (i.e. 4 duelists can easily run through the castle and take out the dragon?)
1) Not really 2) Yes
Duelist is extremely good at keeping itself alive and dealing absurd amounts of damage when there are few enemies around, say 7 or less.
The worst scenario is when enemies are scattered, in large numbers (7+), and most of them are archers. Then I'd say AW > Duelist in those scenarios, and it's not even a fair comparison tbh.
Incomplete test.
We do Gathering Storm + Fade Cloak vs Spirit Blade + Fade Cloak. Gathering storm reduces FC cd, enabling faster FC vs SB. Not even calculating reducing the cd of the other spells involved that also add dps.
Sustained SB is actually 4s. 3s for 3 swings then a 1s downtime in between where you cannot do anything without cancelling this time. The exact timings of swing 1, 2, and 3 are listed on the single player forum's combat mechanic here:
http://forum.bioware...mbat-mechanics/
The GS - Auto attack can open with FC, but the SB swinger is much less likely to.
You can add other spells into the equation, but it favors GS auto-attack due to reduced cooldown on all vs SB'ing.
SB requires multiple enemies that cannot block in order to be favored vs GS basic attacks. Even then, it is not dominant due to the massive damage spells can do, especially when combo'ing Pota --> FC whereas you cannot hit more than 2-3 targets non-pota vs hitting 10+ targets with Pota/FC
Not this again, lol.
You know, if you really, really want to make sure the math is right, then maybe we could take a hour someday, get some samples and really do the math properly, but for now it seems we're both doing politician math that isn't really conclusive
Incomplete test.
We do Gathering Storm + Fade Cloak vs Spirit Blade + Fade Cloak. Gathering storm reduces FC cd, enabling faster FC vs SB. Not even calculating reducing the cd of the other spells involved that also add dps.
Sustained SB is actually 4s.
3s for 3 swings then a 1s downtime in between where you cannot do anything without cancelling this time. The exact timings of swing 1, 2, and 3 are listed on the single player forum's combat mechanic here:
http://forum.bioware...mbat-mechanics/
The GS - Auto attack can open with FC, but the SB swinger is much less likely to.
You can add other spells into the equation, but it favors GS auto-attack due to reduced cooldown on all vs SB'ing.
SB requires multiple enemies that cannot block in order to be favored vs GS basic attacks. Even then, it is not dominant due to the massive damage spells can do, especially when combo'ing Pota --> FC whereas you cannot hit more than 2-3 targets non-pota vs hitting 10+ targets with Pota/FC
Grants a 0.5-second cooldown reduction every time the first attack (attack_1) in the staff attack sequence is made.
It is not necessary to run through the entire staff attack sequence to trigger the cooldown reduction. The cooldown reduction will still be triggered on every instance of attack_1 if, for example, the attack sequence is interrupted after attack_1 and a new sequence is started, beginning with attack_1 again.
Only attacks targeted at enemies trigger the cooldown reduction.
Spirit Blade attacks do not trigger the cooldown reduction.