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No Cookie-Cutter Enemies in the next Mass Effect


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#1
N7Jamaican

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Playing the series, there's one thing I didn't like about the combat.  All of the enemies looking alike.  I hope I am not being too nit-picky, and this is not a make or break for me.  But I would like to see different enemies aside from "enemy type 1, helmet off" or "enemy type 1 with helmet on," for example.

 

I want to elaborate more, but I am at work.  Will detail more information later, but what do you guys think?



#2
Wulfram

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Well, they might have more memory to play with since it's not cross gen, which might allow them to have a bit more variety. But minor enemies are never going to be all that varied.

With uniforms and helmets it kinda makes sense for enemies to be cookie cutter

#3
L. Han

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It sure is hard to make everyone look very distinct from one another when everyone carries similar philosophies. Armies today have very similar equipment with the main difference being in the flag and maybe what color of underwear they have.

 

That said, the new N7 armor they showed looks awfully similar to Halo in terms of form and silhouette.

 

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#4
Sanunes

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The thing is with generic enemies they can make the "base enemies" the more variation they can have in other areas of the game for they can only cram so much into the memory they have, for the more detailed or varied they make an enemy the more layers they would have to add to each model.

 

There are always going to be similarities with armor and such for we all have the same anatomy as well, but I can also see differences in that armor as well.



#5
Torgette

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I thought they did a good job of changing up enemies, enemy types and enemy tactics as the trilogy went along - imo ME3 has the best combat of the entire trilogy.



#6
x Raizer x

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Well, they might have more memory to play with since it's not cross gen, which might allow them to have a bit more variety. But minor enemies are never going to be all that varied.

With uniforms and helmets it kinda makes sense for enemies to be cookie cutter

Is it 100% confirmed that its not cross-gen?  That would be amazing!  A full powered new-gen Bioware RPG game, with no old tech from previous gen consoles to hold it back!

But, I thought it would most likely be cross-gen, as the new consoles haven't been around "too" long yet.



#7
wolfhowwl

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Yes.

 

Software sales on PS360 have pretty much fallen off a cliff. The nominal install base is huge but it's clear that most of the people that buy new games have upgraded.



#8
x Raizer x

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I could have sworn at Comin Con San Diego last year, they said it would be cross-gen.

But I'd love to stand corrected!  :)



#9
ApocAlypsE007

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Playing the series, there's one thing I didn't like about the combat.  All of the enemies looking alike.  I hope I am not being too nit-picky, and this is not a make or break for me.  But I would like to see different enemies aside from "enemy type 1, helmet off" or "enemy type 1 with helmet on," for example.

 

I want to elaborate more, but I am at work.  Will detail more information later, but what do you guys think?

Do you want Starcraft 2 length of development cycle and see the game in 2022? (If at that time I will have time to play I would like that actually, but most of the people here are impatient, and more importantly EA is impatient)


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#10
Golden_Persona

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Why waste time and resources on something that insignificant? With enemies they need to focus on the more technical levels of their design, not worrying that each enemy is clad in unique armor despite being the same variety.

 

ME2 hit a really good balance I felt. You had the three mercenary factions, you had the Geth, you had the Collector's, certain choices meant fighting stock enemies (like not doing a renegade or paragon response with the Turian outside Mordin's recruitment mission meant fighting Turian guards that didn't belong to any faction). However, inside those factions there was even more variety. For Eclipse you would end up fighting humans, Asari, and Salarians whom all had unique armor within their race and even came in different classes. With the Geth you had the Prime's, the flamethrowers, the rocket troops, the regular ground troops, the flyer's etc. Go the ME2 route, but make enemies even more advanced. Have us fight vanguards that can also charge, or bring back enemies that can knock us down with throw or singularity like the first game. Program their AI to do more than shoot, hide behind cover, and throw grenades, rather than worry about two generic Salarians of the same faction wearing the same armor.


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#11
Arcian

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That said, the new N7 armor they showed looks awfully similar to Halo in terms of form and silhouette.

That's the point. That's also a good thing, Halo's armor designs are vastly superior.



#12
BabyPuncher

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They're either going to be identical, or they're going to have a likely very limited set of randomly generated facial features and perhaps armor.

 

Either way, they're going to be 'cookie cutter.' The developers are not going to handcraft every mook for you. Get used to it. 



#13
BabyPuncher

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Halo's armor designs are vastly superior.

 

Hardly. Halo armor looks like shiny tin cans to put on display. The N7 armor in ME 2 and 3 is better in that you can see the various plates, cables, fabrics, and compartments and so forth. It looks like something that could really exist. Like it's made of real materials, not sciencefictionium.

 

Anyway, the lore behind it all is a mess. Isn't Halo armor supposed to weigh like, 1,000 lbs? That kind of density would make you pretty much immune to any kind of hand held firearm short of a .50 BMG or something. Not to mention effectively eliminate recoil for weapons meant for regular troops.



#14
L. Han

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Why waste time and resources on something that insignificant? With enemies they need to focus on the more technical levels of their design, not worrying that each enemy is clad in unique armor despite being the same variety.

 

Artistic design for enemies matter a lot more than you think. Being able to distinguish enemies quickly and make them obvious is key to complementing a good combat system. Take Team Fortress 2 for example, each class had very unique silhouettes that is nigh impossible to mistake them for another class. Allowing people to respond to threats quickly and fluidly. Even with the ridiculous hat culture, it's still easy to identify.

 

ME1 arguably had more variety in combat than ME2 did. There were actual biotics who threw you around, enemies who charge at you with shotguns and enemies who disabled your weapons by overheating them. None of this was in ME2 as most enemies boil down to man-with-assault rifle (most mercs, geth troopers, collectors). Yet ME2 still felt more diverse simply because they actually poured in more resources in adding character.


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#15
MrFob

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I don't have too much against cookie cutter mooks tbh. After all, even the real world has cookie cutter troops:

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:D

 

Seriously though, it makes sense, at least in the context of the enemies we fought so far in ME. The geth units come from a production line, so does the armor of the mercs and Cerberus.

The reaper ground units at least in ME3 do have variability, based on the origin species.

It really depends on the enemy you fight, I think.

Besides, I can't really think of one game where the mooks are not just replicated standard models with a few randomized variations to the face or helmet color or something like that.

So yea, I don't really see a problem here.


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#16
L. Han

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Agreed on context. It's also a lot more pressure off the modelers and riggers or else all the time spent tearing each other apart will turn into cannibalism.

 

Maybe they will start harrying on the concept artists as they keep tempting them with fancy designs that they won't be able to put it in the game.



#17
General TSAR

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I didn't mind the fact that Eclipse, Blue Suns, and Hock's Security Guards had roughly the same character models minus variation in color.

 

They were fun to kill and saved BioWare the need to develop more assets, win-win.


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#18
Arcian

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Hardly. Halo armor looks like shiny tin cans to put on display. The N7 armor in ME 2 and 3 is better in that you can see the various plates, cables, fabrics, and compartments and so forth.

Hahahaohwaityoureseriousallowmetolaughevenharderhahahahahahahaha.avi

It looks like something that could really exist. Like it's made of real materials, not sciencefictionium.

I can just picture you sitting in a dark, dank room sitting in front of your computer, posting dumb sh!t on the BSN and thinking to yourself "I hope Super MAC-senpai notices me!"

Anyway, the lore behind it all is a mess.

You're confusing it for Mass Effect.

Isn't Halo armor supposed to weigh like, 1,000 lbs? That kind of density would make you pretty much immune to any kind of hand held firearm short of a .50 BMG or something.

David7204 Talks About Things He Don't Know Sh!t About: The Motion Picture.

Horses weigh around 1,000 lbs and they're not known for their immunity to small arms fire. A substance's ability to stop small arms fire has nothing to do with weight OR density. Lead, for example, is a really heavy and really dense metal... but it's also very soft, making it useless for use in armor.

Not to mention effectively eliminate recoil for weapons meant for regular troops.

David7204 Talks About Thing He Don't Know Sh!t About 2: Electric Boogaloo.
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#19
Matthias King

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What I'd like to see them do is just vary up the character models a bit.

 

Using ME3's enemy types as an example, imagine we had the reaper troops as they currently are, but there were a handful of character model variations for each type, particularly the bipedal ones. Like three different models for Cannibals that deploy at random. One is shorter and fatter, another is taller and more stout, etc.

 

Just like people are all people, but can be shaped differently.

 

I'm not sure how feasible this is or is not from a development standpoint, but it doesn't seem like it would be that difficult to have a handful of alternate character models for each enemy type. They'd still be readily identifiable from a pure gameplay standpoint, but it would add some visual variety.

 

As it stands now, when you see a Cannibal, they all look identical. Same for every other enemy type. It makes a bit more sense for the Cerberus units because, from a lore standpoint, they're literally assembly line soldiers. But even then, they're not clones. Surely some would be taller and some would be shorter, etc.

 

The point is, even with a static set of enemy types, it would be nice if they could introduce a bit of variety through alternate character models.



#20
Xerxes52

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I wouldn't mind seeing more variety in the enemy appearances in the next Mass Effect.

 

Bioware doesn't have to completely redesign enemies to do it though. Enemy soldiers could have the same base male and female "mook" body, but their gear and various doodads are randomized.

 

Here's an example from Modern Warfare 3:

 

Spoiler


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#21
Oldren Shepard

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That's the point. That's also a good thing, Halo's armor designs are vastly superior.

have many plates and parts, does not make it higher but more complex or elaborate.



#22
Steppenwolf

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There was quite a lot of enemy variety in ME3. Not every enemy can be a special snowflake. This is just a reality of game design.
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#23
goishen

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Is it 100% confirmed that its not cross-gen?  That would be amazing!  A full powered new-gen Bioware RPG game, with no old tech from previous gen consoles to hold it back!

But, I thought it would most likely be cross-gen, as the new consoles haven't been around "too" long yet.

 

 

I believe it is not going to be cross-gen.  I believe there's a quote somewhere out there, but my google-fu just rox.  So, you'll have to get the quote from someone else.

 

EDIT :   Also, on Halo...   I just can't see how in the bloody hell anybody can see anything out of either one of those visors.  Of course, I don't play the game, so, I don't pretend to know much of anything. 



#24
Reorte

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Enemies did feel a little bit too identical and compartmentalised, particularly in ME3 (although that may be the result of a lot more familiarity due to the amount of multiplayer I've played). A little bit of random variation would make a lot of difference without spending ages doing a hundred different versions of Cannon Fooder Mook Faction A.



#25
Walker White

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There was quite a lot of enemy variety in ME3. Not every enemy can be a special snowflake. This is just a reality of game design.

 

I agree with this.  However, I do think that ME2 was a little better because how it combined enemies together.  

 

The ME3 enemy factions were explicitly compartmentalized.   So you never saw a Banshee and an Atlas together.  More importantly, faction enemies had very explicit support roles for their faction.  So there was only one low level grunt per faction, one cover buster, one long-distance artillery, and so on.  These explicit roles meant that level design had a very repetitive enemy progression.

 

In ME2, enemies had less codified roles in combat, opening up a lot more freedom to mix and match. You have certain missions that have very unique pairings, like the YMIR+Krogan pairing when taking down Jedore.