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No Cookie-Cutter Enemies in the next Mass Effect


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#26
themikefest

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I wouldn't mind having an enemy yell TAKING CASUALTIES. That was the one thing I enjoyed when fighting the keystone cops

 

With new species appearing in the game, there will probably more variety



#27
goishen

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I agree with this.  However, I do think that ME2 was a little better because how it combined enemies together.  

 

The ME3 enemy factions were explicitly compartmentalized.   So you never saw a Banshee and an Atlas together.  More importantly, faction enemies had very explicit support roles for their faction.  So there was only one low level grunt per faction, one cover buster, one long-distance artillery, and so on.  These explicit roles meant that level design had a very repetitive enemy progression.

 

In ME2, enemies had less codified roles in combat, opening up a lot more freedom to mix and match. You have certain missions that have very unique pairings, like the YMIR+Krogan pairing when taking down Jedore.

 

 

Err, except on Platinum in MP.

 

There you saw everybody.



#28
Nitrocuban

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Would be epic if in ME4SP we could take part in a fight enemy faction vs enemy faction with us being in betwen frontlines.

And mixed (customizable)  enemies in MP for all difficulties of course