Aetika fell into the hole between the stops leading to the drawbridge on level 3 of the castle as she died and didn't respawn. Just stayed at the bottom in the water and bled out.
Dragonslayer bugs mega thread
#226
Posté 10 mai 2015 - 10:15
#227
Posté 10 mai 2015 - 11:07
- Nintendali, Proto et Eyecon74 aiment ceci
#228
Posté 10 mai 2015 - 11:21
X1, Perilous, Avvar, Duelist, Virtuoso, Keeper. Everything appeared fine at first, then we were camping near the two barriers in 3/5 and everything seemed notmal, then the bug kicked in and we were playing in slow motion - not poor framerate, slow motion. It got slightly better at the end of 4/5, but only slightly.
Dashboard was fast as always.
After we finished the match, I left the lobby and started matchmaking again - Threatening, Ferelden Winter, Legionaire, Elementalist, AW, Archer - no problems at all.
#229
Posté 10 mai 2015 - 11:27
This is what immolate looks like when I first log in:

This is what immolate looks like after I join a lobby:

#230
Posté 10 mai 2015 - 11:30
This is what immolate looks like when I first log in:
[snip]
This is what immolate looks like after I join a lobby:
[snip]
That would be right. Luke said that the balance changes load in when you join a lobby or GiP
Immolate (Elementalist)
- Burning damage increased from 75% to 200%
Wildfire (Immolate Upgrade)
- Burning damage increased from 75% to 200%
#231
Posté 11 mai 2015 - 12:09
People not reading this forum and not checking stats after joining lobby basically have no idea what the actual stats are?That would be right. Luke said that the balance changes load in when you join a lobby or GiP
Immolate (Elementalist)Wildfire (Immolate Upgrade)
- Burning damage increased from 75% to 200%
- Burning damage increased from 75% to 200%
- AbyssMessiah aime ceci
#232
Posté 11 mai 2015 - 12:15
That would be right. Luke said that the balance changes load in when you join a lobby or GiP
They're forgotten again every time I start the game though. Having to join a lobby to see the correct stats is confusing unless you read the forums.
Unrelated: could line in the sand please not block ranged attacks from allies? Templars seem to love dropping it in front of ranged players thinking that it's helping when it's actually forcing the ranged player to stand in front of it to be able to attack.
#233
Posté 11 mai 2015 - 02:48
Ferelden castle, zone 5. Any skills that use AOE targeting are screwed up when used around the edges of the map. Especially around the catapults.
Ah, so that's why I had such a hard time covering the catapult-cranker with my Ele!
- ParthianShotX aime ceci
#234
Posté 11 mai 2015 - 04:34
They're forgotten again every time I start the game though. Having to join a lobby to see the correct stats is confusing unless you read the forums.
Yes, unfortunately there is a small bug with the system. It'll require the next patch to fully fix but we figured it would be better to start getting these changes out now than wait for that. For now the best bet is to just create a lobby and then quit out of it to load all the new info.
- FRZN et Proto aiment ceci
#235
Posté 11 mai 2015 - 05:09
In Zone 4 on the Castle map the enemy some times gets stuck behind the treasure room door and/or the closed off door just east of the treasure room.
- EggplantRed et nobodyspecial aiment ceci
#236
Posté 11 mai 2015 - 05:44
Are the frame rate drop issues related to the Virtuoso? From what I've noticed, they really seem to be. They seem to occur when the Virtuso plays the defensive buffs songs. A lvl1 guy spamming barriers doesn't cause drops, but when a high level dude plays a bunch of different songs the game becomes a slide show. I have the impression that the offensive songs don't affect the frame rate as much. And I dunno about the castle map, if it's part of the cause or not.
EDIT: I took a look at the OP and saw the concern about Zither causing frame rate drops on Area 5 of the Castle. To me, on PS4, it was certainly not that specific. Previous areas also had terrible drops. And if you got two Zither's in the party, brace yourself. I almost dozed off, becaue the game was in such a slow motion.
And BTW, Thank you so very much for the free DLCs! This game was the best ever for me, even before this. Now it's like... super duper best ever.
#237
Posté 11 mai 2015 - 05:46
Burning Dots do not stack. This may be a bug.
#238
Posté 11 mai 2015 - 06:47
Ferelden castle, zone 5. Any skills that use AOE targeting are screwed up when used around the edges of the map. Especially around the catapul
I know that feeling! I have missed a few barriers because of this, almost losing a party member to dragonlings in the process... Most annoying as usually you would click those buttons pretty fast,now I have to cast, position the barrier so its not somewhere in the middle of nowhere and then drop it...
#239
Posté 11 mai 2015 - 04:32
I played with Isabela quite a bit over the weekend and noticed that her Avenger passive (fills health and all evasive stacks when a teammate dies) only works sporadically. I've seen it work 50% of the time. It's a great passive, though, and very helpful for revives, etc. But only if it can be depended on to work. ![]()
#240
Posté 11 mai 2015 - 04:40
I've had a moment where one of the dog enemies went off the map in Zone 4, and got lodged under the game map near the ruined archer tower at the top of the stairs on the right (it's where enemy will spawn from time to time). There's a tree and some rocks on the other side of the castle wall, and you can jump to it (but eventually slide off and respawn at the start of the zone). I was lucky enough to have Earthshattering Strike equipped in order to kill it, but I can see this being a potential problem for a few players given how wonkey dog AI can be.
#241
Posté 11 mai 2015 - 05:45
I've had a moment where one of the dog enemies went off the map in Zone 4, and got lodged under the game map near the ruined archer tower at the top of the stairs on the right (it's where enemy will spawn from time to time). There's a tree and some rocks on the other side of the castle wall, and you can jump to it (but eventually slide off and respawn at the start of the zone). I was lucky enough to have Earthshattering Strike equipped in order to kill it, but I can see this being a potential problem for a few players given how wonkey dog AI can be.
Speaking of Dog AI (had the same thing happen by the way, elementalist ended up fire walling it) why are there no other Destruction DLC animals? I'd fall out of my chair laughing if there were two Druffalos in addition to all the enemies in zone 4 alone ![]()
Edit: Nevermind. Saw a Giant. Are they just incredibly rare then or are all the enemy faction units just beating them down before we get there?
#242
Posté 11 mai 2015 - 06:48
I noticed yesterday that If I hit the barrier song while someone is downed it will put barrier on them while they crawl around and make it impossible to revive them. They crawl around on the floor but no one can hit x to revive. Not sure if that is just me but no one in the party had the ability to revive. If I did not cast barrier after they went down, then the team is able to pick them up.
Can someone else on another system test this? I'm on PS3.
#243
Posté 11 mai 2015 - 10:15
It seems to me when I equip the walking bomb ring the mana cost is the old 65, when its not 50. But maybe unrelated and sometimes dosen't work the new mana cost.
#244
Posté 11 mai 2015 - 11:57
Assassin didn't gain any endurence hitting/walking untill I used a skill, happened so many times.
#245
Posté 12 mai 2015 - 03:56
Not sure if this has been posted yet; The Reaver's Ring of Pain does not increase health gained from Devour in the slightest, and Zither's skill that allows mana generation with basic attacks does not generate mana off of at least the Frost Dragon, if not all dragon types.
- dank-d1 aime ceci
#246
Posté 12 mai 2015 - 09:57
Well, it's looking like dragons are all sorts of buggy now. Only just a bit ago did I notice that Gathering Storm doesn't work when attacking the high dragon (well, at least with the frost dragon on perilous as an AW, anyways).
#247
Posté 12 mai 2015 - 03:21
2 games with no UI.
First playing as the Legionary, with at least a Keeper in the group
Second with a Necro, Luka and the legionary in the group
#248
Posté 12 mai 2015 - 05:23
Teammate had the torch, died, went into the mode and when the mode ended the torch disappeared.
He quit sometime after he died but not sure if it was before or after simulacrum ended.
#249
Posté 12 mai 2015 - 11:03
Can't find group for hours after the DLC.
#250
Posté 13 mai 2015 - 12:33
I think some of the dialogues are mixed up.
When asked about the ham most characters will respond how they view the Inquisition.
Has anyone else noticed? Has this been reported already?




Ce sujet est fermé
Retour en haut





