Very nice. Thanks for the update.
Dragonslayer bugs mega thread
#151
Posté 07 mai 2015 - 04:05
#152
Posté 07 mai 2015 - 04:39
#153
Posté 07 mai 2015 - 04:39
Not sure if its a map issue or an ability glitch, but I used the duelists Gangway while playing the Ferelden Castle and was popped under the map, stuck. I was tossed under the map when I used that ability earlier during the operation too but I didnt stay stuck the first time.
Also, everytime I try Quick Match, if the map I enter is the Ferelden Castle, theres an infinite "Joining game session..". I cant even back out of the Quick Match screen so I have to quit game.
Playing on PS3 btw
#154
Posté 07 mai 2015 - 05:17
i fixed it! stupid me didn't notice that the error message was for the destruction dlc and not dragonslayer. i just assumed it was because i started getting the error message after installing dragonslayer. i've repaired it and it seems to be ok now. thank you TormDK for pointing that out to me, ha. and thank you to everyone else who tried to help, i really appreciate it
- TormDK et DragonRacer aiment ceci
#155
Posté 07 mai 2015 - 05:27
I'm not sure whether this is due to origin or just DAMP itself, but I have not been able to have a successful run for the past 5 hours. After a minute or so, I always rubberband a little, then every character freezes in place then I disconnect. I have Origin overlay turned off, and i've never had problems to this degree before.
It's really disheartening since I really do want to play
Also, every time I check steam and that is still connected no problem, so it's not my internet
#156
Posté 07 mai 2015 - 06:21
Not seeing frame drop complaints about Xbox, do we know if this is consoles in general or just a PS4 issue?
I found it happens on XB1 too, in areas with tons of enemies but this could be because we had a lot of buffs, spells, arrows, bodyparts and undergarments flying all over the place..
#157
Posté 07 mai 2015 - 07:27
St. Luke - could you look into fixing Stone Fist's shatter detonator please? It's still not working.
#158
Posté 07 mai 2015 - 07:35
#159
Posté 07 mai 2015 - 07:44
Fix for this went in last night. Should be able to add upgrades to it now. Also, I'm jealous that you landed one of these already :-)
Just upgraded mine thanks!
Be more jelly! I have one of each of the Dragon items now, like Wavebend does. A second dagger would be nice though . . .
- Billy Buskell et Proto aiment ceci
#160
Posté 07 mai 2015 - 09:05
I believe this is new since Dragonslayer (PS4): Sometimes i've been salvaging items, and gotten no actual materials back.
It's hard to tell if they are still going into my inventory, but i thought a screen normally shows what salvage you just got for destroyed items, and that screen is not appearing.
#161
Posté 07 mai 2015 - 09:09
Got stuck on the 3rd castle level while using Gangway
#162
Posté 07 mai 2015 - 09:14
Have been having the same issue with dragon drops that people have mentioned; 11 rounds of items every time and now nothing for the past 6, it's getting kind of disheartening, but it would be good to know if this is RNG or not?
Edit: I get the gold for beating the dragon every time though.
Platform: PC, Class: AW, Difficulty: Perilous
#163
Posté 07 mai 2015 - 10:08
I'm getting CTDs on the maps with the stupid dragons, that and oh, MP is pretty much unplayable due to insane amounts of lag.
#164
Posté 07 mai 2015 - 11:18
This isn't a bug, but more of a request. Would you guys consider playing the soundtrack used when fighting the Abyssal High Dragon during the MP Dragon fight; rather than the typical zone 5 soundtrack? I feel like it would make the fight feel more epic.
- ParthianShotX, monicasubzero, Black Mambo et 2 autres aiment ceci
#165
Posté 08 mai 2015 - 12:10
I'd really, really appreciate it, someone from BW would comment on this.
Is this suppose to be happening?, Is this working as intended?, Is this a bug?
I just used another dragon's call in perilous, we killed the dragon, and yet again, I got no loot.
My mats are starting to run out. I guess I won't be using anymore dragon calls, until I find out if I'm just wasting my time/mats/sanity on these perilous fights.
I'm gonna keep bumping this until we get a response.
This is a serious matter, it doesn't need to get buried in this thread and ignored.
- scene_cachet aime ceci
#166
Posté 08 mai 2015 - 12:48
Ferelden Castle:
- Canine Fauna seem to get a little weird with spawns. I saw a few of them spawn on top of the castle wall, and unable to be hit by melee characters. This was specifically the Frost Castle, Demon Faction, Wolf Fauna.
#167
Posté 08 mai 2015 - 12:57
I had an instance where the next zone didn't appear on the Fereldan Castle map, and I couldn't proceed any further. (Xbox One)
#168
Posté 08 mai 2015 - 04:21
Superb cooldown amulet is not reducing the cooldown of flask of fire, flask of frost, and toxic cloud (according to the tooltips at least).
#169
Posté 08 mai 2015 - 04:38
I had an instance where the next zone didn't appear on the Fereldan Castle map, and I couldn't proceed any further. (Xbox One)
This is a pre-existing bug that happens on the old maps too. It really is low priority because of it's rarity.
Dragon loot, however, should be high because it's costing people mats.
Atleast it's not the key drop glitch.
#170
Posté 08 mai 2015 - 08:13
Not a bug, but I didn't want to start a new thread to say this.
Regarding the Dragon's Call it seems that many if not most players find the investment of materials not worth the rewards when not playing Perilous. A sentiment I share wholeheartedly. To expect a flat rate investment regardless of difficulty, where the rewards increase proportionally to the difficulty is very dissuasive for lower level play.
I think it would be pertinent to add new Dragon's Call recipes for each difficulty, which could only be used for the corresponding difficulty. Thus a routine player would only have to front say 2 metal, 2 leather, and 1 cloth. And a Threatening player would need something like 5 metal, 5 leather, and 3 cloth.
I believe this would encourage to continue to fight the dragons, even on lower difficulties. I fear that without change, the player population will quickly stop using Dragon's Calls outside of perilous players.
- monicasubzero aime ceci
#171
Posté 08 mai 2015 - 09:43
I'd really, really appreciate it, someone from BW would comment on this.
Is this suppose to be happening?, Is this working as intended?, Is this a bug?
I just used another dragon's call in perilous, we killed the dragon, and yet again, I got no loot.
My mats are starting to run out. I guess I won't be using anymore dragon calls, until I find out if I'm just wasting my time/mats/sanity on these perilous fights.
I got a response back about loot not dropping from dragons
http://forum.bioware...-and-4-players/
#172
Posté 08 mai 2015 - 10:05
Whenever someone hits the gong there is no sound of it. It's a mute gong. Not sure if that's w.a.i. but a fat gong noise needs to go there.
- ParthianShotX et Eyecon74 aiment ceci
#173
Posté 08 mai 2015 - 10:19
A dragon fight didn't end when I deliberately killed myself as the last man standing in perilous (was playing the legionnaire and wasn't keen on holding off the dragon for 2 weeks). The host had to leave to reset the zone as everyone was stuck in the fade; this is on the PC. I noticed however that the rotating shield immunity was on my dead legionnaire when I entered the fade for a few seconds.
#174
Posté 08 mai 2015 - 12:04
A barrier placed by a keeper reduces in half when the virtuoso strikes a hometown anthem on the barrier.
ETA: Just had a game with missing UI but still being able to move, attack, take damage.
#175
Posté 08 mai 2015 - 12:38
I experienced too many times (both joining a private lobby or a pug) the bug where I enter in a game, the UI doesn't load but I can still move, shoot and die. And it happened also that I could move using either the keyboard or the mouse, but not both, when the UI was missing.




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