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Dragonslayer bugs mega thread


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#201
Senor Pez

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Agent Challenges aren't showing up in Prestige for the new agents.


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#202
Senor Pez

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Gold collection challenge isn't showing for Fereldan Castle.



#203
Senor Pez

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No combat challenge for Dragons.



#204
TormDK

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Those are not bugs Pez, they are not added yet.



#205
BountyhunterGER

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I don't know if you can call this a bug or just a very bad host but this just happened to me:

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+invisible enemies.. it was really fun to play


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#206
Drasca

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I'm pretty sure that longshot is doing less damage than it should be doing post-nerf.  I'm consistently seeing it deal ~2.5x the damage of my basic attacks when it should be ~4x.  For comparison explosive shot is doing ~1.5x twice (vs lone enemies), which is what it is supposed to do.

 

They nerfed the minimum required distance as well. The description says 15m minimum required distance now. For anything not at an extreme distance, you should use explosive, leaping, or full draw.

 

That hurts console controller players more than PC M&KB, as we can click targets far beyond cycle target and soft target range.



#207
Senor Pez

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Those are not bugs Pez, they are not added yet.

 

Really? Not including the proper challenge support at release isn't considered a bug? And again, no one in beta "testing" noticed this?



#208
TormDK

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Really? Not including the proper challenge support at release isn't considered a bug? And again, no one in beta "testing" noticed this?

 

They have already noted that they are working on the banners etc.

 

So no, it's not a bug. It's working as designed.


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#209
SofaJockey

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They have already noted that they are working on the banners etc.

So no, it's not a bug. It's working as designed.

 

Exactly.

They may also be able to make some judgements about how the classes are being used before setting public banner numbers

which do not necessarily have to match the numbers already set for other challenges.



#210
Jpudify

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I don't know if you can call this a bug or just a very bad host but this just happened to me:

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+invisible enemies.. it was really fun to play

 

Same thing, but storm dragon. Tried everything I could think of short of actually dying but I had no choice in the end. Can we get a failsafe for Narnia like we did with the keydrop glitch? Something like jumping off the map triggers the area to reload? I haven't been in Narnia where I wasn't able to fall off the map yet.

 

Edit: PS4, Threatening, Necromancer.

 



#211
Swevenfox

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Duelist glitch/bug I encountered and even if I found it funny I am certain it not meant to happen.

 

Skill name "Gangway" - as I had the dragon in my target even when it flew off and the dragonlings appeared I used the skill without notice the wrong target and it caught the dragon and pulled me up on the tower it lands to shot its elemental attack on the party.

I could damage it like in a normal combat, but it ignored me and kept shooting on the rest of the party. I eventually with the same skill fell off and it ported me back to the campside BUT I could stay up next to it without trouble.

 

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#212
OutlawJT

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WHERE ARE MY CRAFTING MATERIALS???!!!!

 

When I was playing earlier today I had 21 silk, 14 silk brocade, and around 4 or 5 of every other cloth except imperial vestment cotton. The virtuoso finery at the time cost 22 cloth. So, I start playing this evening and was overjoyed when I saw I salvaged a silk. I go to craft Zither's upgraded armor only to find the cost has been reduced to 18. For a eartbeat I am overjoyed to save a little cloth until I see the cloth sections are red as if I didn't have the materials. I check my inventory and somehow I only have 1 silk and all of my other saved cloths have been reduced by 1-4 stacks (6 in the case of silk brocade). I go to check my other crafting materials. I had two 20+ stacks of leather and 3 with about 15 stacks. Now I only have stacks of 11 or 12 and bronto hide which I had 12 of only has 1 now. Nearest I can tell my metal is unaffected but my cloth/leather inventory was cut in half! Give me my materials back Bioware! It took me forever to farm them and I need them to upgrade my crappy armor and weapons!

 



#213
FRZN

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Troll items.  There is no focus or cloak of shadows ability in multiplayer.

 

 

If you try to pick up the torch while in the middle of your weapon draw animation (eg, you picked up a piece of loot and immediately went for the torch) you'll pick it up and then drop it.

 

 

I too discovered a new map and faction.

(château, demons, pc.  Triggered when I got ported to zone 5)


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#214
Whiplash56

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Don't know if this has been posted yet, but when you use the Random map option medals do not show up on the score screen after the match.


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#215
Dekibra

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It now happened more than once - so I think maybe it is a bug... (it is on PC)

 

I searched for a lobby, found one and the setting was the Ferelden Castle (STORM) - so I equipped an electric resistance potion... we all readied up (I specifically looked at the settings in the upper right corner again: still STORM) and then: it was the FIRE variant instead :blink:

 

quite inconvenient -_-



#216
F_e_princess

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In fereldan 4\5 occasionally a mob falls into the closed treasure room.  If you dont have the appropriate class you have to mess around aoeing through the door.  Not a big glitch but it happens and can take a few min.



#217
edog808

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For what it's worth--Hidden Step (Evade's upgrade) still doesn't work properly. Love the new buff to toxic cloud and was thinking that as long as you guys are still hammering out the kinks in various powers I'd mention it.

#218
Jebbadiah Jenkins

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It now happened more than once - so I think maybe it is a bug... (it is on PC)

 

I searched for a lobby, found one and the setting was the Ferelden Castle (STORM) - so I equipped an electric resistance potion... we all readied up (I specifically looked at the settings in the upper right corner again: still STORM) and then: it was the FIRE variant instead :blink:

 

quite inconvenient -_-

It's not just PC, this happens on PS4 too.

 

I'm not sure why, but I bet it has something to do with whatever the lobby host initially set the room to.

 

For example, he might have it on random, and the previous dragon was storm, so it still shows storm, but when the game finds a new room it switches to fire.



#219
F_e_princess

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Fereldan mob spawn bug.

 

On 1\5 if u just go up the ramp through treasure room up ladder without aggroing first mob pack only about 25 mobs spawn for level as opposed to 45.

 

On 3\5 same thing through treasure room at end of hall on left through lever door.

 

Tested it easily on routine by not breaking kill streak.



#220
Suledin

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It's not just PC, this happens on PS4 too.

 

I'm not sure why, but I bet it has something to do with whatever the lobby host initially set the room to.

 

For example, he might have it on random, and the previous dragon was storm, so it still shows storm, but when the game finds a new room it switches to fire.

Yep. That's really confusing and annoying as well. 

Also, prestige points bug is getting worse. The more points I get the more I get behind in rankings o.O I'm currently on 413, but ranking says 407. I hope this going to be fixed soon.


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#221
BrainsplitterUK

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I think Power Chord + Encore combo isn't working on Zither. When you kill an enemy with a song, the encore passive makes the next song you cast free. The passive doesn't trigger when you kill an enemy with Power Chord.

 

The encore passive seems to trigger correctly with other abilities (Hot Licks, Cool Beats)



#222
FRZN

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The game will sometimes show the buffs on other characters on your buff bar.  This is particularly problematic when you're an elementalist and you can't tell if the flashfire buff on your bar belongs to you or the other guy.



#223
BiggyDX

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Would it be possible in the next patch for there to be a timeout error when you're stuck at a persistent loading screen in multiplayer (specifically when joining a lobby/match)? I sometimes have to close out of DA:I just to stop it.


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#224
fgabriel

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0 exp in a completed game (ferelden castle on a keeper)



#225
Ispan

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Would it be possible in the next patch for there to be a timeout error when you're stuck at a persistent loading screen in multiplayer (specifically when joining a lobby/match)? I sometimes have to close out of DA:I just to stop it.


Yeah, even if the black screen issue isn't resolved having a way to back out of it without exiting the game would make it much more bearable.
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