Yep, I've noticed that too. As I mentioned before, even very powerful gaming laptops with nvidia GPU's have / had trouble running DA:I. On some of those machine the game uses the integrated graphics (instead of the GPU) which, while reasonably capable these days, aren't that great for running the more demanding new games. And by Jove, is DA:I demanding.
You're right! The only question left now is whether they know, and whether they intend to do anything about it. Almost half a year later and it's still a problem, doesn't bode well.
That one seemed pretty short to me too. The one thing that really bugged me was that the companion quests felt very…isolated from the rest of the game somehow. I will admit that was more of a feeling than something I analysed with any depth.
You've got the right feeling. Most of the companions aren't really integrated into the story. Cassandra's fine. Solas and Varric are barely attached to it during beginning, and get little else over the course of the main quest; Cole OR Dorian get a proper, if rushed introduction on any given playthrough at the expense of the other; and... uh, well that's it. The rest amount to "go here, converse for about half the time of the loading screen it to to get there, acquire new companion."
I find it hard to believe they ever intended this, I find it more likely this was simply cut at some point. I do wonder when, exactly, BioWare stopped developing the different parts of the game and began knitting them together, testing, polishing etc. At first sight, the game seemed fairly polished to me (fairly stable, not too buggy) but the more I played it, the more I got the same feeling I have when I enter a fancy-looking building that seems to have all kinds of odd design decisions on the inside, which indicate that it was finished in a hurry because time and money ran out. If so, I have to give BioWare at least some brownie points for camouflaging this with some skill. There are a lot of games out there where this is far more noticeable (then again, maybe the lack of time and money was far worse in those cases).
I don't have any proof, but my gut says three to six months before it went gold, or came out, even. They were still talking about "dynamic keep battles" back in late April, so it was probably soon after that. Game's had a lot of serious patches, too.





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