Aller au contenu

Photo

Avvar / Virtuoso / Duelist skill trees. Ideas for builds?


  • Veuillez vous connecter pour répondre
52 réponses à ce sujet

#26
TormDK

TormDK
  • Members
  • 1 152 messages

Sounds alot like the EQ Bard back in the day.

 

Will be interesting to see how he plays out when I get home.


  • Ispan et DrKilledbyDeath aiment ceci

#27
DrKilledbyDeath

DrKilledbyDeath
  • Members
  • 1 222 messages

Sounds alot like the EQ Bard back in the day.

 

Will be interesting to see how he plays out when I get home.

And this is where I get the term twisting songs, I played a bard back in EQ


  • Ispan aime ceci

#28
Texasmotiv

Texasmotiv
  • Members
  • 1 254 messages

You're not really a Bard, you just play one on PS4.


  • FRZN, TormDK et DrKilledbyDeath aiment ceci

#29
yarpenthemad21

yarpenthemad21
  • Members
  • 820 messages
Avvar is a mess.

It's like playing katari many patches before where he got around 1k hp.

Now you can't even compare those two. Katari has way more health and guard + more armor (with passives for it) and even more damage. On skywatcher nothing.

1. hakkon charge is great, different but great.
2. Korth might is spammable but lacks damage. Or knockdown. Or detonator. Or something really.
3. This electrical whirlwind is meh. Damage is ok-ish but it drains stamina like mad. Also I've had problems with this "reflect" part of it.
4. Crashing leap - just ok-ish. Not high damage, burn like burn nothing fancy. It's good detonator because it's responsive and fast to use. In theory Skywatcher can detonate his own frozen but it's hard (and require plenty of stamina).
5. Rage of the avvar. Great skill in theory but you can't really "feel" change. You would loose this guard just right after.

I've pretty much tried all skills and it's meh. "frost" only setup (Hakkon's charge, korth's might, rage of the avvar, chilling tremor) with passive for damage reduction when "ice" close makes him just "playable". On threatening.
If they want Skywatcher to be played they need to buff him like katari. Huge hp pool, maybe boosted armor, guard is not that needed (generation is very good really).
He has good potential (High damage reduction) but for now it's not enough. You pretty much need all this defense to survive threatening.

#30
Chief Capo

Chief Capo
  • Members
  • 291 messages

Yes, sing-along when necessary. Don't take any of the offensive abilities.

So basically you plan to rely on your teammates dps to kill enemies? If the team was good i'd agree, but i feel like in a pug perilous you'd run into a wall with no offensive abilities, as in you only being able to put barrier on teammates ( not a full bar of it at that) while you have to solely rely on them to kill enemies. It seems risky, considering his offensives are actually REALLY strong. I mean ik it's a TEAM game but what if you cant rely on them to kill? :]  Even keepers had to bring some sorta offensive presence.. Then again like i said if it's a competant team then you're suggestion is perfect :P



#31
SabreTastic

SabreTastic
  • Members
  • 439 messages

So basically you plan to rely on your teammates dps to kill enemies? If the team was good i'd agree, but i feel like in a pug perilous you'd run into a wall with no offensive abilities, as in you only being able to put barrier on teammates ( not a full bar of it at that) while you have to solely rely on them to kill enemies. It seems risky, considering his offensives are actually REALLY strong. I mean ik it's a TEAM game but what if you cant rely on them to kill? :]  Even keepers had to bring some sorta offensive presence.. Then again like i said if it's a competant team then you're suggestion is perfect :P

 

That's sort of the trouble I ran into (not on perilous, but still). I attempted the 'I'm just here for the buff and the barrier, folks!' approach and...it was a hot mess and a half. The party DPS was apparently somewhat poor because enemies were carving through the sad little barrier I could put up before my mana tanked (learn2spambarrier, probably). Power Chord can clear a mess like that up fairly quickly, though. I've been trying to rotate through (I-E-E)-E)-F)-F) and F-E-E)-E)-I)-I-I) depending. Seems mostly alright, but I'm still adjusting to lag, etc. Still having fun (and hopefully not being too horrible), though! :)


  • Chief Capo aime ceci

#32
JaneLunaC

JaneLunaC
  • Members
  • 95 messages
For the duelist:

Ambush (does 900% damage to a target not targeting you), does really impressive damage (can instakill),
you just really have to make sure to pick your targets with it.
It adds a elusive stack, too (even if you're the enemies target you still get the stack)

The unyielding and avenger passives can be lifesavers when things go south

Broadsides has some really nice ranged aoe damage especially with the upgrade, and gives aoe vendetta

Not sure about the other abilities yet, still figuring out which ones I really like, but so far Isabella is really fun to play

#33
Darcblade

Darcblade
  • Members
  • 68 messages

I went straight down the mountain tree to get upgraded rage of the avvar. Basically a supercharged war cry without the taunt. At level 7 I have all the guard abilities the class has.

 

I plan to build him like this:

 

Active abilities: Hakkon's charge, korth's might, rage of the avvar, chilling tremor (all upgraded)

Passives: Chilled defense, clear a path, elemental attunement, furious blows (and the rest that I get while going for actives)

 

Charge, rage and ice smash all generate guard. Charge and smash chill enemies while upgraded tremor freezes enemies who are already chilled. Chilled defense gives 25% DR when near chilled or frozen targets. Elemental attunement increases chill duration by 25% and rage gives 10% DR and 20% guard for every enemy within 5 meters. I think he will be able to survive just fine. Only thing he lacks is some kind of CC clear.

 

I'm going to have to give your build a try as I am struggling to see the synergy between his abilities. Your build sounds like he will be able to survive I just hold he can do some damage too :)



#34
Wikiri

Wikiri
  • Members
  • 30 messages

Avvar is a mess.

...snip....

I've pretty much tried all skills and it's meh. "frost" only setup (Hakkon's charge, korth's might, rage of the avvar, chilling tremor) with passive for damage reduction when "ice" close makes him just "playable". On threatening.
If they want Skywatcher to be played they need to buff him like katari. Huge hp pool, maybe boosted armor, guard is not that needed (generation is very good really).
He has good potential (High damage reduction) but for now it's not enough. You pretty much need all this defense to survive threatening

 

 

I've respecced him a couple times to give him a shot.  He's definitely a second stringer.  His animations are so dang slow, particularly Rage of the Avvar.  By the time your done with your shout, you've lost all the guard you generated because everyone has already taken a shot at you.  His damage output is a weak and the damage reduction you get is barely noticeable.  Your right, he's just barely playable on threatening.



#35
nibyl

nibyl
  • Members
  • 351 messages

I'm going to have to give your build a try as I am struggling to see the synergy between his abilities. Your build sounds like he will be able to survive I just hold he can do some damage too :)

Don't get too ecxited, I'll have to agree with others that he's just doesn't feel strong enough. Maybe swapping rage to something more cc-oriented would help a little.



#36
Schreckstoff

Schreckstoff
  • Members
  • 881 messages

I went straight down the mountain tree to get upgraded rage of the avvar. Basically a supercharged war cry without the taunt. At level 7 I have all the guard abilities the class has.

 

I plan to build him like this:

 

Active abilities: Hakkon's charge, korth's might, rage of the avvar, chilling tremor (all upgraded)

Passives: Chilled defense, clear a path, elemental attunement, furious blows (and the rest that I get while going for actives)

 

Charge, rage and ice smash all generate guard. Charge and smash chill enemies while upgraded tremor freezes enemies who are already chilled. Chilled defense gives 25% DR when near chilled or frozen targets. Elemental attunement increases chill duration by 25% and rage gives 10% DR and 20% guard for every enemy within 5 meters. I think he will be able to survive just fine. Only thing he lacks is some kind of CC clear.

Still dies within seconds, I even crafted his purple armor and it doesn't help



#37
Eyecon74

Eyecon74
  • Members
  • 211 messages

Avvar might be lacking a few key skills but its important to remember that he is NOT a Katari ..!  

 

Its the damage reduction skills you need to utilise, its a bit tricky to learn how to use them properly but I think he plays well on Routine/Threatening, I have not tried Peri yet but from reading others comments he does not fare so well in there..

 

But,its still early days, maybe devs will make some adjustments to him over the next few weeks/months..



#38
yarpenthemad21

yarpenthemad21
  • Members
  • 820 messages

Avvar might be lacking a few key skills but its important to remember that he is NOT a Katari ..!  
 
Its the damage reduction skills you need to utilise, its a bit tricky to learn how to use them properly but I think he plays well on Routine/Threatening, I have not tried Peri yet but from reading others comments he does not fare so well in there..
 
But,its still early days, maybe devs will make some adjustments to him over the next few weeks/months..


Nobody player routine.
In theory I "maintain" stable 35% damage reduction (10% from korth might and 25% from passive "ice close").
It still does not matter, guard just disappear with one or to shots. The only time I feel some "defense" is when I stacked Rage of avvar. With damage reduction close to 80% I feel tanky enough. For 10 seconds.

#39
Innarra

Innarra
  • Members
  • 323 messages

Avvar is really fun, versatile and powerful. He provides the group sustainable dps, excellent aoe, really great survivability in guard generation, support xp generation in debuffing enemies with freeze, chill, shock, and knockdown.

 

Korth's Might, Hakkon's Charge, Crushing Leap, and Lady's Wrath (hilarious name)

 

http://da-skills.net...0,010,010,011,0

 

His only drawback is the voice acting is too much like Arcane Warrior. There's no way a huge barbarian dude talks like that. Where's the gruff and grizzle to go along with that horned helmet?


  • Robbiesan et themageguy aiment ceci

#40
BreakJohn

BreakJohn
  • Members
  • 294 messages

Avvar is really fun, versatile and powerful. He provides the group sustainable dps, excellent aoe, really great survivability in guard generation, support xp generation in debuffing enemies with freeze, chill, shock, and knockdown.

 

Korth's Might, Hakkon's Charge, Crushing Leap, and Lady's Wrath (hilarious name)

 

http://da-skills.net...0,010,010,011,0

 

His only drawback is the voice acting is too much like Arcane Warrior. There's no way a huge barbarian dude talks like that. Where's the gruff and grizzle to go along with that horned helmet?

 

my build is really similar to this, except instead of hakkons charge i use chilling tremor to better solidify this guy as an AOE destroyer. hella fun to play. in fact im about to make a thread with my build and a few demo vids. 


  • Robbiesan aime ceci

#41
Gya

Gya
  • Members
  • 1 523 messages
For duelist I'm using bolt, broadside, flashing steel and ambush. Alternating them to keep up elusive stacks is fun. Worked well on threatening, yet to take it into perilous because I want unyielding first. My lack of promotes means one mistake and I get one shotted by pretty much anything.

#42
KundaliniHero

KundaliniHero
  • Members
  • 10 messages

The duelist is an utter beast. 

 

Let me preface this by saying that I have dual "Wicked Grace" daggers, each clocking in at about 415 dps a piece. I also have the purple stamina amulet and purple rings (crit. chance + crit. damage). After having played both tree's and then trying something balanced between the two, I have found the "No Quarter" tree to be the most effective, by investing heavily in one you are gaining just enough synergy to completely rape the entire battlefield.  At a lowly level 12 I was able to evaporate rooms, getting consistent medals in the like of 99 kills, 89 of which were from skills and a 33 kill streak in threatening. Yes, I said a 33 kill streak.

 

THE BUILD

 

Bolt + Hot Streak

 

Broadsides + To The T

 

Flashing Steel + Weak Spot

 

Keenhaul + Improved

 

or Blinding Shot + Improved

 

 

BOLT  

 

Is your bread and butter, opening with this gives you a chance to proc Hot Streak and then follow up with Broadsides for an incredible amount of damage. I can double tap most enemies with Bolt, specifically those of the ranged varieties in threatening, in Perilous it can sometimes take up to 3. However between the "Deadmen Tell No Tales" and "Black Mark" passives, every shot is increasing the damage you and your party do as a whole. Bolt does drain your stamina very quickly, so it does require a bit of managing, + stamina accessories help.

 

 

BROADSIDES 

 

Is your main ability, it can and will one shot most enemies, and has the benefit of hitting other enemies within 5 meters. You should use it every time it is up, Its like explosive shot on steroids. I can do about 4500-5500 damage to the targeted enemy and then about 2400-3400 to surrounding enemies. This is great as an opener targeting tightly grouped enemies, and specifically for archers as you will absolutely vaporize them. 

 

 

FLASHING STEEL 

 

Use this ability when things get too close for comfort, specifically after using broadsides, as any enemies who didn't die will come looking for blood. Because this build primarily focuses on placing vendetta on enemies through your shots, with the help of a passive talent called "Savvy" this skill hits even harder (up to 100% Damage Bonus) and can hit multiple enemies at once. 

 

 

KNEELHAUL or BLINDING SHOT 

 

I prefer Kneelhaul over Blinding Shot but both have their uses. Firstly KH is an effective CC that does 300% weapon damage, while Blinding Shot only does 200%. Although the cool down for BS is about 3 seconds less that KH, KH enhances your broadside ability by keeping mobs tangled together and it effects casters. I have done several tests with BS and although its great for the team to get a respite from damage: it doesn't effect casters. Both are useful and ultimately will depend on play style.

 

ADVICE

Once I get most of the much needed passives from the "No Quarter" tree, I grab the "Avenger" and "Buccaneer" passives from the "Step Smartly" tree. I do believe equipment is important and I am absolutely convinced low level daggers would make this build lack-luster. In Perilous its effectiveness changes, but its not the build that's the problem its the staying alive part. This can be mitigated with Heal on Kill rings (I have two blue 5% which I double up) and Daggers that give you Heal on Kill through hilt slots, Wicked Grace being a perfect example. Two Wicked Graces give you 12% HOK coupled with two rings, thats 22% HOK enough to stay alive while your busy melting faces.

 

Happy Hunting.

 

 

 

 

 

 

 

 

 

 

 


  • Robbiesan et jamdjedi aiment ceci

#43
themageguy

themageguy
  • Members
  • 3 176 messages

Avvar is really fun, versatile and powerful. He provides the group sustainable dps, excellent aoe, really great survivability in guard generation, support xp generation in debuffing enemies with freeze, chill, shock, and knockdown.

Korth's Might, Hakkon's Charge, Crushing Leap, and Lady's Wrath (hilarious name)

http://da-skills.net...0,010,010,011,0

His only drawback is the voice acting is too much like Arcane Warrior. There's no way a huge barbarian dude talks like that. Where's the gruff and grizzle to go along with that horned helmet?


Yeah i prefer the original SP voice.

And this battlemage is great!

At first i had troubles with guard generation, then after unlocking more abilities i only had problems with what all warriors face- archers.

He is so fun and its a shame my inquisitor cant do this in SP....or use Zithers support magics.

#44
SentinelBorg

SentinelBorg
  • Members
  • 101 messages

I'm using a full frost build for the Avvar: http://da-skills.net...0,110,010,011,C

 

Damage is fine with Sulevin Blade, Survivability is ok'ish, even though the class still could use more HP. Also you freeze quite a lot of enemies, which helps the whole group.

 

Worked fine so far on Perilous, even without a HP belt (which I will probably never get). ^^



#45
nibyl

nibyl
  • Members
  • 351 messages

A bit off topic but I can't see the new classes at all on da-skills? What do.

 

Never mind, just had to remove the cookie.



#46
Kapsejs

Kapsejs
  • Members
  • 385 messages

Agreed on the voice... I don't think there's anything wrong with it, but I've gotten him confused with the AW on more than one occasions. But it's not likely to change, so I guess we'll just have to accept it.

Spoiler


#47
SpaceV3gan

SpaceV3gan
  • Members
  • 2 379 messages

Avvar is a mess.

It's like playing katari many patches before where he got around 1k hp.

Now you can't even compare those two. Katari has way more health and guard + more armor (with passives for it) and even more damage. On skywatcher nothing.

1. hakkon charge is great, different but great.
2. Korth might is spammable but lacks damage. Or knockdown. Or detonator. Or something really.
3. This electrical whirlwind is meh. Damage is ok-ish but it drains stamina like mad. Also I've had problems with this "reflect" part of it.
4. Crashing leap - just ok-ish. Not high damage, burn like burn nothing fancy. It's good detonator because it's responsive and fast to use. In theory Skywatcher can detonate his own frozen but it's hard (and require plenty of stamina).
5. Rage of the avvar. Great skill in theory but you can't really "feel" change. You would loose this guard just right after.

I've pretty much tried all skills and it's meh. "frost" only setup (Hakkon's charge, korth's might, rage of the avvar, chilling tremor) with passive for damage reduction when "ice" close makes him just "playable". On threatening.
If they want Skywatcher to be played they need to buff him like katari. Huge hp pool, maybe boosted armor, guard is not that needed (generation is very good really).
He has good potential (High damage reduction) but for now it's not enough. You pretty much need all this defense to survive threatening.

Try Lady's Wrath, is works wonders. I run that together with Korth's, Chilling and Crushing abilities. Lots of fun, good damage and not a mess at all.

However I strongly agree that he lacks survivability. I am able to do ok-ish on Perilous due to my Promotions and normally good teams, but the Avvar as it is now is a lowly-tier character that is likely unfeasible on high difficult levels for most players.



#48
nothatasian

nothatasian
  • Members
  • 69 messages
Love the bard. With barrier upgrades and the lightning aoe attack I manage to keep myself alive fairly easy while continuously reviving everyone. (Team died a lot) That lightning aoe does done serious damage.

#49
ginabean70

ginabean70
  • Members
  • 1 messages

I've played all three and by far my favorite is the Avvar.. although Isabella is a close second in my opinion. I was super surprised when reading previous posts there was hardly any mention of "Lady's Wrath" which is probably one of the best skills the Avvar possesses since it can continue to cause AoE damage even after your down... it's brought me out of the fade on more than one occasion.

 

Here is my build for my Avvar. I play him no problem on Perilous... if I have a Virtuoso I've found the two of us can run Fereldon Castle together without anyone else. I've listed the skills in order I get them. The last skill point I use if I've leveled to 20 and I'm playing a Perilous run with friends,  however, I always promote my characters once I get them to 20.

 

 

Coup de Grace

Deep Reserves

Elemental Fury

Lady's Wrath

Elemental Attunement

Crushing Leap

Upgrade Hakkon's Charge

Upgrade Korth's Might

Upgrade Lady's Wrath

Upgrade Crushing leap

Storm Bringer,

Scenting Blood

It'll Cost You, Resilience

Bear Mauls the Wolves

Chilled Defense

Warrior's Resolve

Furious Blows

Ancestral Rites

Clear a Path

Relentless Attack

Crippling Blows



#50
Hades1975

Hades1975
  • Members
  • 30 messages

I've played all three and by far my favorite is the Avvar.. although Isabella is a close second in my opinion. I was super surprised when reading previous posts there was hardly any mention of "Lady's Wrath" which is probably one of the best skills the Avvar possesses since it can continue to cause AoE damage even after your down... it's brought me out of the fade on more than one occasion.
 
Here is my build for my Avvar. I play him no problem on Perilous... if I have a Virtuoso I've found the two of us can run Fereldon Castle together without anyone else. I've listed the skills in order I get them. The last skill point I use if I've leveled to 20 and I'm playing a Perilous run with friends,  however, I always promote my characters once I get them to 20.
 
 
Coup de Grace
Deep Reserves
Elemental Fury
Lady's Wrath
Elemental Attunement
Crushing Leap
Upgrade Hakkon's Charge
Upgrade Korth's Might
Upgrade Lady's Wrath
Upgrade Crushing leap
Storm Bringer,
Scenting Blood
It'll Cost You, Resilience
Bear Mauls the Wolves
Chilled Defense
Warrior's Resolve
Furious Blows
Ancestral Rites
Clear a Path
Relentless Attack
Crippling Blows


Impossible build you only get 19 points not 21