Wave, I was thinking of trying a build like that. What abilities do you unlock first?
Can you provide any general playstyle tips?
I don't generally promote. But if I promote, I always make sure I unlock Cool Beats + upgrade + Encore first, before everything else. Then I'd aim for long solo in the left tree.
General tips:
Generating Barrier:
- Shift-cancel your auto-attacks
- Stay close to at least 1 team-mate to benefit from the mana regeneration passive "Feel The Crowd"
- Stay close to non-hostile mobs to benefit from Combat Clarity
Being offensive:
- Cool Beats asap when mobs are far away, Power chords when enemies get within 2m for full 400% damage.
- Dispel Barriers with Power Chord. Stacking dispel only works by waiting 0.5s between each cast
Being defensive:
- Use LKM (physical dmg) / barrier (elemental dmg)
- If you anticipate that you can't maintain barrier because you're running out of mana, cast a Little Knight Music (LKM)
- If you already have LKM and are out of mana, swap queue to ice-ice-ice for 30% dmg resistance with Winter Music
- If you need to run away for whatever reason, cast barrier, because flanking damage hurts.
Soloing tips:
1. Templars (easiest)
- Keep LKM active
- Cool Beats
- If you feel like you can, Power Chord (again, <2m for full damage)
- When dealing with Shadows: Power Chord
- When dealing with Behemoths: Cool Beats
2. Venatori (a bit harder)
- Keep LKM active
- Cool Beats for mostly everything
- Venatori mages have elec resist, Spellbinders have ice resist (immunity + barrier)
- When these guys have barriers, you need to dispel them. Cast some barrier, run in and cast PC twice with a 0.5s pause (pause needed for stacking effect), then either Cool Beats, run away and repeat OR finish them with PC if you can.
3. Demons (hardest)
- Keep barrier active when necessary
- When you run into Terrors, use Cool Beats, but most importantly, keep LKM active (physical slashing damage after teleport attack) and barrier yourself before their teleport attack. At this point, I also like to set my queue to ice-ice-ice for reduced damage because they will continually stagger you, Rage Demons will have a good chance to kill you, etc., until you manage to set off more Cool Beats. Repeat until they're dead.
- When dealing against Rage Demons, Cool Beats, obviously.
- When dealing against Despair Demons; if I'm far away, I like to just cast Hot Licks until they're dead. If they manage to get closer before I get them down, I personally just run in, dispel their barriers and get as far as I can with the Speed song. Trying to deal with them at close range may work, but I don't have a good experience from it.
- When dealing with Pride Demons/Fear Demons: Cool Beats, generate mana from nearby enemies (not Pride demons) for barrier with basic attack. Pride Demons will stagger you to death, so keep a distance from them. Kiting works best.
Playing the songs tips :
- I always queue CB with ice-fire-fire.
- With proper queuing, Cool Beats and LKM are always two notes away. (e.g. Initial queue is ice-fire-fire. Transition to LKM by playing ice twice (fire-ice-ice). Transition back to CB by playing fire twice (ice-fire-fire). repeat.)
- Transitioning to PC is one note away (ice-fire-fire -> fire-fire-elec)
I like to run with at least 15% HoK