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Avvar / Virtuoso / Duelist skill trees. Ideas for builds?


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#51
Wavebend

Wavebend
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heres the build i use for virtuoso. good for soloing when needed, and overall very versatile

 

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#52
Texasmotiv

Texasmotiv
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Wave, I was thinking of trying a build like that. What abilities do you unlock first?

Can you provide any general playstyle tips?

#53
Wavebend

Wavebend
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Wave, I was thinking of trying a build like that. What abilities do you unlock first?

Can you provide any general playstyle tips?

 

I don't generally promote. But if I promote, I always make sure I unlock Cool Beats + upgrade + Encore first, before everything else. Then I'd aim for long solo in the left tree.

 

General tips:

 

Generating Barrier:

  • Shift-cancel your auto-attacks
  • Stay close to at least 1 team-mate to benefit from the mana regeneration passive "Feel The Crowd"
  • Stay close to non-hostile mobs to benefit from Combat Clarity

Being offensive:

  • Cool Beats asap when mobs are far away, Power chords when enemies get within 2m for full 400% damage.
  • Dispel Barriers with Power Chord. Stacking dispel only works by waiting 0.5s between each cast

Being defensive:

  • Use LKM (physical dmg) / barrier (elemental dmg)
  • If you anticipate that you can't maintain barrier because you're running out of mana, cast a Little Knight Music (LKM)
  • If you already have LKM and are out of mana, swap queue to ice-ice-ice for 30% dmg resistance with Winter Music
  • If you need to run away for whatever reason, cast barrier, because flanking damage hurts.

Soloing tips:

 

1. Templars (easiest)

  • Keep LKM active
  • Cool Beats
  • If you feel like you can, Power Chord (again, <2m for full damage)
  • When dealing with Shadows: Power Chord
  • When dealing with Behemoths: Cool Beats

2. Venatori (a bit harder)

  • Keep LKM active
  • Cool Beats for mostly everything 
  • Venatori mages have elec resist, Spellbinders have ice resist (immunity + barrier)
  • When these guys have barriers, you need to dispel them. Cast some barrier, run in and cast PC twice with a 0.5s pause (pause needed for stacking effect), then either Cool Beats, run away and repeat OR finish them with PC if you can.

3. Demons (hardest)

  • Keep barrier active when necessary
  • When you run into Terrors, use Cool Beats, but most importantly, keep LKM active (physical slashing damage after teleport attack) and barrier yourself before their teleport attack. At this point, I also like to set my queue to ice-ice-ice for reduced damage because they will continually stagger you, Rage Demons will have a good chance to kill you, etc., until you manage to set off more Cool Beats. Repeat until they're dead.
  • When dealing against Rage Demons, Cool Beats, obviously.
  • When dealing against Despair Demons; if I'm far away, I like to just cast Hot Licks until they're dead. If they manage to get closer before I get them down, I personally just run in, dispel their barriers and get as far as I can with the Speed song. Trying to deal with them at close range may work, but I don't have a good experience from it.
  • When dealing with Pride Demons/Fear Demons: Cool Beats, generate mana from nearby enemies (not Pride demons) for barrier with basic attack. Pride Demons will stagger you to death, so keep a distance from them. Kiting works best.

Playing the songs tips :

  • I always queue CB with ice-fire-fire.
  • With proper queuing, Cool Beats and LKM are always two notes away. (e.g. Initial queue is ice-fire-fire. Transition to LKM by playing ice twice (fire-ice-ice). Transition back to CB by playing fire twice (ice-fire-fire). repeat.)
  • Transitioning to PC is one note away (ice-fire-fire -> fire-fire-elec)

I like to run with at least 15% HoK


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