No Falcon Punches?
yep sometimes the batarian animation fails on juggernuat and you see only a crazy geth punch ñ_ñ, you know Space Magic
working
No Falcon Punches?
yep sometimes the batarian animation fails on juggernuat and you see only a crazy geth punch ñ_ñ, you know Space Magic
working
Siege Pulse as offensive ability? I don't know. Detonating 6+1 explosions with ammo priming? That's not a whole lot of damage, and you need a very light weapon for it to work. What light gun works well on Juggernaut? I can't think of any (except maybe Harrier on some maps where you can hug an ammo box).
Hell yeah SP as an offensive ability- its a good direct damage power in its own right, and spamming TB's or FE's, even 6+1 ones, does pretty good damage. And I'm not sure what qualifies as "light" in your book (you certainly could use Arc Pistol, Hurricane, etc.) but I always either use the GPS or Venom, both of which allow for SP spam and are super fun.
Because people are scrubs. ![]()

One BSNer did a Jugg Melee ONLY Platinum Solo.
Is that in the HoF- do you remember the time on that? It must have taken FOREVER. I think "inefficient" is a bit of an understatement when describing the damage output of Jugg melee.
Unless they are doing it ironically with batarian gauntlet it is probably the same people who believe that the moment you unlock the juggy you are ready for gold/platinum with no equipment and a falcon 3... "but I am invincible" they will say then proceed to spend the entire match on the floor or spectating me carrying them.
Siege pulse spam is the way to go. I use the incendiary adas or sometimes arc pistol. A 6+1 detonation every couple of seconds for the entire game isn't bad. Melee feels like the most inefficient way to play it to me. I go bab in passives, full fitness, big shock shield, and no turret, but as long as you're spamming detonations it's probably not a big deal how you spec out the other stuff.
This is how I play it as well. In fairness, if the RNG hands you the juggernaut early on in your playing career, going full melee becomes a viable and attractive strategy up to silver: damaging foes while regenerating your own shields allows you to stand your ground even when you do not have access to good weapons/gear, and are still learning map layout/waves' budget; taking it to gold - probably with less than stellar results - likely pushes people into trying to maximize survivability over dps, the better to be able to stand in the open and survive ![]()
Spamming siege pulse(+ ammo priming) becomes very attractive once you learn RHA, spawns' behaviour, choke points, and routes around the map. It's just that sometimes people get stuck with one idea about how a kit should be played... which might explain the number of poorly played melee-juggs showing up in gold matches.
Is that in the HoF- do you remember the time on that? It must have taken FOREVER. I think "inefficient" is a bit of an understatement when describing the damage output of Jugg melee.
I bet it was faster than DC-only Huntress.
I wait until the Juggernaut melees a phantom or something, THEN I start shooting at it.
I bet it was faster than DC-only Huntress.
Honestly, I doubt it- so many units on the Plat boss spam have armor, and a cloaked DC with the usual specs does around 700 dps to armor (without any power amp or anything), whereas the Jugg melee does something like 100-200 dps to armor with full melee build IIRC. And needing to be standing in front of an enemy to melee it largely negates the Jugg's survivability advantage since he needs to be kind of in the line of fire to perform his melee whereas the Huntress can DC and then run and hide.
Honestly, I doubt it- so many units on the Plat boss spam have armor, and a cloaked DC with the usual specs does around 700 dps to armor (without any power amp or anything), whereas the Jugg melee does something like 100-200 dps to armor with full melee build IIRC. And needing to be standing in front of an enemy to melee it largely negates the Jugg's survivability advantage since he needs to be kind of in the line of fire to perform his melee whereas the Huntress can DC and then run and hide.
Hmm, you may be right. I didn't account for the specifics of Platinum. I was so sure melee Jug is at least not terrible that I didn't do the math, but the math is against Juggy. I recall that my melee build has 215 or 220 DPS, which is still not a whole lot (and it sacrifices some shield HP).
Correction: 230 DPS is as much as you're gonna get http://kalence.drupa...!!135563!FDG.8G
I bet it was faster than DC-only Huntress.
http://forum.bioware...et-thats-right/
http://forum.bioware...-platinum-solo/
64m vs 82m. Huh. I'd think dc would be quicker. There was also a 68m reave solo. People be crazy!
Edit- n/m that jug solo isn't melee only, only no guns, still uses siege pulse.
That's shocking, but also have to keep in mind that its not an apples/apples comparison since the one's on Glacier and the other on Giant. May well not account for that big of a difference, but still worth noting.
64m vs 82m. Huh. I'd think dc would be quicker. There was also a 68m reave solo. People be crazy!
Wait, Reave is faster than DC? I thought DC has higher damage, let alone Huntress's DC. Do you remember what character was used for the Reave solo?
Wait, Reave is faster than DC? I thought DC has higher damage, let alone Huntress's DC. Do you remember what character was used for the Reave solo?
Reave stacks and can work on 3 enemies at once as opposed to one. I hope the solo was done with Justicar since her reave is better.
I've never tried it nor have seen it but can a Juggy with falcon punch hate surf? and if so, can he chain them with multiple mooks given right conditions?
Siege Pulse as offensive ability? I don't know. Detonating 6+1 explosions with ammo priming? That's not a whole lot of damage, and you need a very light weapon for it to work. What light gun works well on Juggernaut? I can't think of any (except maybe Harrier on some maps where you can hug an ammo box).
The PPR X is pretty light on a Juggernaut. If you take 4b on passives, you get +125% with the HVB on. No need to ever run to an ammo box, either.
The goal of this character is to hold the line and revive fallen teammates, not deal damage.
You have heard the expert so stop complaining.
I've never tried it nor have seen it but can a Juggy with falcon punch hate surf? and if so, can he chain them with multiple mooks given right conditions?
Yes, remove shields, siege pulse and melee quickly. It's quite entertaining. I did it and my friend was hatesurfing with the volus vanguard. We confused the crap out of two pugs and it was totally worth it.
Yes, remove shields, siege pulse and melee quickly. It's quite entertaining. I did it and my friend was hatesurfing with the volus vanguard. We confused the crap out of two pugs and it was totally worth it.
Confusing pugs, seems legit ![]()
Reave stacks and can work on 3 enemies at once as opposed to one. I hope the solo was done with Justicar since her reave is better.
Hell technically you can stack Reave on as many enemies as you want. Once you recast DC the effect on the enemy with DC on it before ends.
That's how I used to play him on Silver, and if I was to play Jug on that difficulty again, I'd go for full melee build once more. On Gold I played him with Spitfire, AR amps and all, and it's not great. Better than melee build on Gold, but not great. The goal of this character is to hold the line and revive fallen teammates, not deal damage. For that, melee build makes at least as much sense as weapons build.
Siege Pulse as offensive ability? I don't know. Detonating 6+1 explosions with ammo priming? That's not a whole lot of damage, and you need a very light weapon for it to work. What light gun works well on Juggernaut? I can't think of any (except maybe Harrier on some maps where you can hug an ammo box).
On the slim chance you aren't trolling, please note that I don't think I have ever played a Spitfire Juggy on Gold and not top scored by a significant margin, even with a TGI-Harrier in the group. And I'm not one of these great players who blows away every PUG lobby on Gold - I probably top score half the time at best. You absolutely do not need a light weapon to make Siege Pulse work, if you alternate firing weapons with firing your Pulses. Equip Incendiary Ammo, use the Spitfire to drop shields (which it does VERY well) and then finish the flaming enemy with a Siege Pulse + Fire Explosion. For bosses, just fire for a while to build up the Incendiary DOT, then switch to a different target.
Pinned in a corner by 3 brutes and 2 banshees? Better fire off all my pulses before I die like a moron, it just might somehow save me, and even if it doesn't, I'm sure that squishy drell who has 1/10th of my shields can get in here and get me no problem, because clearly it's everyone else's job to support me!
*equips a batarian gauntlet and punches people like this in the jaw*
Pugs suck. This is a fact. As such, I find it infinitely preferable for them to simply survive than to give me my 15 REVIVES MEDAL ON WAVE 1.
You don't understand why they build for melee? I don't understand why they build for pulse if they can't stay standing for 5 freaking seconds to fire those pulses off! I am NOT exaggerating when I say that over 90% of Puggernauts give me at least 3 revives on wave 1, just because all they do is pulse spam and nothing else. Doubly frustrating when they use Squad Command (because standing right next to the big aggro puller is the best idea ever) instead of putting points in hex shield for some right hand advantage to stop dying so often.
TLDR: Give me a melee puggernaut any day, because at least they keep things busy. Bad pulsers are so bad AND common that I've started ragequitting from games where a juggernaut goes down before wave 7.