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Why do people think that the Juggy is a good melee character?


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#51
LuckyStarr

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I usually top the board with my jug so I guess I must really be doing something wrong.

No, the rest of the board is doing something wrong.

Of the 3 Jug games I played just the other day, I topped the board once (non-melee build, ofc). I was pretty darn surprised as the team was no bad at all, we finished the game in under 21 minutes. Still, that's just wrong.

Although, I had Hardened Platform 6b (meaning 10% less dmg) and Spitfire I. Spitfire X deals a respectable bit more damage. If I had it at X and no 10% penalty, my damage output wouldn't seem as miserable.

 

You absolutely do not need a light weapon to make Siege Pulse work, if you alternate firing weapons with firing your Pulses.

I guess it depends on how fast / often you want to discharge those pulses. Someone linked a Falcon + Reegar build earlier, it had like -4% cooldown and 20-something seconds Pulse cooldown. I thought it's kinda long, but maybe in reality it isn't considering you have 4 or 5 pulses to shoot + some shooting to do in those 20 seconds. I haven't tried this tactics, only used pulse for DR. It just didn't immediately strike me as efficient damage dealing technique, but I was probably wrong.



#52
DaemionMoadrin

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Or you could ditch the Spitfire and use a proper weapon. As fun as it is, it's not the most effective weapon for a Juggernaut.


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#53
DaemionMoadrin

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I guess it depends on how fast / often you want to discharge those pulses. Someone linked a Falcon + Reegar build earlier, it had like -4% cooldown and 20-something seconds Pulse cooldown. I thought it's kinda long, but maybe in reality it isn't considering you have 4 or 5 pulses to shoot + some shooting to do in those 20 seconds. I haven't tried this tactics, only used pulse for DR. It just didn't immediately strike me as efficient damage dealing technique, but I was probably wrong.

 

That was my build and usually I don't fire Siege Pulse at all. It's there for DR and the only ability I use is my turret for shield restore. Everything else is pure weapon damage with perhaps 3% melee damage thrown in. The Falcon primes beautifully but I use it for stagger at range, not to set up detonations. Although that would work nicely. Perhaps sometimes at the end of a wave.



#54
7twozero

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No, the rest of the board is doing something wrong.
Of the 3 Jug games I played just the other day, I topped the board once (non-melee build, ofc). I was pretty darn surprised as the team was no bad at all, we finished the game in under 21 minutes. Still, that's just wrong.
Although, I had Hardened Platform 6b (meaning 10% less dmg) and Spitfire I. Spitfire X deals a respectable bit more damage. If I had it at X and no 10% penalty, my damage output wouldn't seem as miserable.

I guess it depends on how fast / often you want to discharge those pulses. Someone linked a Falcon + Reegar build earlier, it had like -4% cooldown and 20-something seconds Pulse cooldown. I thought it's kinda long, but maybe in reality it isn't considering you have 4 or 5 pulses to shoot + some shooting to do in those 20 seconds. I haven't tried this tactics, only used pulse for DR. It just didn't immediately strike me as efficient damage dealing technique, but I was probably wrong.


Oh gosh, you're right sorry, I was only doing great because even though I suck and the jug sucks, I didn't suck as bad as the other pugs. What the hell lucky, this is a pretty bullshit post even for you. Seriously, equip the adas with incendiary, never stop moving or shooting, pulse for explosion every two seconds, and you're going to consistently score well as long as you're decent at positioning and spawn prediction. Adas gets shield and barrier bonus and had lots of ammo, and then the fire explosions are great vs armour, so it doesn't really matter you're losing damage on fitness 6b. Take adrenaline so you can keep up, and don't forget to equip a goddamn clue and git gud while you're at it.
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#55
LuckyStarr

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That was my build and usually I don't fire Siege Pulse at all. It's there for DR and the only ability I use is my turret for shield restore. Everything else is pure weapon damage with perhaps 3% melee damage thrown in. The Falcon primes beautifully but I use it for stagger at range, not to set up detonations. Although that would work nicely. Perhaps sometimes at the end of a wave.

Oh, so that was your setup, and the video was not? I confused things a bit, nvm. Cooldowns will obviously go down if you remove the secondary shotgun.

 

equip the adas with incendiary, never stop moving or shooting, pulse for explosion every two seconds, and you're going to consistently score well as long as you're decent at positioning and spawn prediction.

While you're totally right and that doesn't sound like a half-bad kit, I still seriously doubt of all kits ADAS Juggernaut should score top. Also, I was merely replying to your post: you said that you're doing something wrong (ironically), I said that you weren't (unironically), and you call my reply BS? Logic! :)



#56
Quarian Master Race

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Because people are scrubs.  :mellow:

^This is the answer. It's as simple as the baddies would rather take a functionally invincible kit that actually does SOME damage with a brainlessly easy strategy, than try and play something more effective yet more difficult and spend most of the game in spectator mode because they aren't as good as the difficulty level they irrationally chose to play on.

Of course, they could just play the AIU or TGI to have their cake and eat it too, but I guess aiming in the general direction of the enemy and having to press a button every time your hear your shields go down is too hard.


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#57
DisturbedPsic0

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While you're totally right and that doesn't sound like a half-bad kit, I still seriously doubt of all kits ADAS Juggernaut should score top. 

I top with it all the time when I play. But I think you two are losing focus, score really doesn't matter. But shooting and using powers and detonating explosions is far more engaging and useful than standing around and holding the melee button down. Honestly, people who spam melee on the jugg are victims of the games horrible store and a pretty steep difficultly curve for beginners. They want more money, but aren't good enough with other kits to stay alive or do enough damage at the beginning. Melee jugg allows them to "help" on the higher difficulties and allows them to get more credits. Unfortunately it gimps their growth at the game and makes the team play a man down the whole match. And it doesn't help that most people are rude and will scream at them if they die a lot or if they stand there and melee. It's a tough situation for newer players.


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#58
waltervolpatto

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http://kalence.drupa...!24X51364!88.AG

Weapons, I do not like siege pulse unless is to finish an enemy.

 

lots of destruction and fire...



#59
7twozero

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Yes I was joking in saying I was doing it wrong, but I was serious in saying my setup does score well, and you seemed to be replying quite seriously that that was wrong, to me implying that I was only appearing to do well because the others were even worse. Logic that. Can't you see how easy it was to draw the implications I did? This is another case of us saying it's possible to play a kit well a certain way and you pulling a lucky on us about it. Just effin try it already and let us know how it goes. I'd you tried half the advice you ask for you could avoid 90% of these arguments.

#60
RidiculousMammal

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  It's not a good melee character.  It's what you use to keep him alive since he cannot duck behind cover or run away.


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#61
Quarian Master Race

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I top with it all the time when I play. But I think you two are losing focus, score really doesn't matter. But shooting and using powers and detonating explosions is far more engaging and useful than standing around and holding the melee button down. Honestly, people who spam melee on the jugg are victims of the games horrible store and a pretty steep difficultly curve for beginners. They want more money, but aren't good enough with other kits to stay alive or do enough damage at the beginning. Melee jugg allows them to "help" on the higher difficulties and allows them to get more credits. Unfortunately it gimps their growth at the game and makes the team play a man down the whole match. And it doesn't help that most people are rude and will scream at them if they die a lot or if they stand there and melee. It's a tough situation for newer players.

Why is it rude to chastise someone for lessening the experience of others for purely selfish reasons? There are multiple difficulty levels for a reason. Call it insensitive, but I don't care if they want instant gratification via gold/plat credits without having to actually learn to play the game first. It's still obvious leeching, and hardly different from putting a rubber band on your controller/ weighting a movement key IMO.


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#62
AlceonDays

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Because he is a damn good melee character, if using the shield/pulse/melee combo counts as melee   ;) 

Here's my build.

When you don't have too many enemies shooting at you and quite close, one siege pulse, heavy melee to refresh shields and movement speed bonus. Enemies are far away but no real threat, unload siege pulses.

In the thick, put down the hex shield to prime. Heavy melee until AFTER the bosses used their big swings at you, then unload all siege pulses and refresh, immediately heavy melee again.

Using my hex shield intelligently, protect teammate before revive, placing it so it won't block what mates are shooting at, etc.

Using the Executioner mainly for Ravagers, 3 siege pulses and finishing shot... or when SP is on cooldown.

That tactic put's me on silver games 90% of the time at the top of the scoreboard. 24 minutes was shortest on solo.



#63
DisturbedPsic0

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Why is it rude to chastise someone for lessening the experience of others for purely selfish reasons? There are multiple difficulty levels for a reason. Call it insensitive, but I don't care if they want instant gratification via gold/plat credits without having to actually learn to play the game first. It's still obvious leeching, and hardly different from putting a rubber band on your controller/ weighting a movement key IMO.

Because it's rude to yell at someone for doing stuff differently than you. Instead of that, why not explain the game, explain how to use other characters, explain some tips and tricks to help them survive. A very small percentage of the player base comes here and learns. I was terrible at this game compared to now before I came here and learned a ton about enemies, weapons, kits, game mechanics, wave budget, etc. This game does a terrible job of telling you all the information about it in game. It may not be obvious to them when a banshee can grab you, or when they put up the hand of denial and what it means, or when phantoms or preatorians bubble up, or that disruptor ammo covers up a biotic primer, and the list goes on. If people were more willing to help than insult, they might learn more and we'd have less melee juggs on the field.


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#64
DaemionMoadrin

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Oh, so that was your setup, and the video was not? I confused things a bit, nvm. Cooldowns will obviously go down if you remove the secondary shotgun.

 

While you're totally right and that doesn't sound like a half-bad kit, I still seriously doubt of all kits ADAS Juggernaut should score top. Also, I was merely replying to your post: you said that you're doing something wrong (ironically), I said that you weren't (unironically), and you call my reply BS? Logic! :)

 

I don't care about cooldowns. And the "secondary shotgun" is my main weapon. Duh. Reegarnaut!

 

Juggernaut will score well in pugs. Period. It will be next to useless in good teams because it's too slow even with AM3 and will only reach the spawns after they were cleared. Try to play Rio with three good Drells and despair as you get to kill half a mook each wave.



#65
q5tyhj

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You don't understand why they build for melee? I don't understand why they build for pulse if they can't stay standing for 5 freaking seconds to fire those pulses off! 

That's because they're still playing it like a melee Jugg and walking right up to 3 brutes and 2 banshees and just standing there. These are the same people that play the Krolord as if he were immune to sync kills (and end up spectating half of each match), or stand out in the open with the TGI thinking that stimpacks is going to be enough to weather gunfire from 3 phantoms and 2 atlases (and end up bleeding out every other wave). 


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#66
Creator Limbs

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Because it's rude to yell at someone for doing stuff differently than you. Instead of that, why not explain the game, explain how to use other characters, explain some tips and tricks to help them survive. A very small percentage of the player base comes here and learns. I was terrible at this game compared to now before I came here and learned a ton about enemies, weapons, kits, game mechanics, wave budget, etc. This game does a terrible job of telling you all the information about it in game. It may not be obvious to them when a banshee can grab you, or when they put up the hand of denial and what it means, or when phantoms or preatorians bubble up, or that disruptor ammo covers up a biotic primer, and the list goes on. If people were more willing to help than insult, they might learn more and we'd have less melee juggs on the field.


I agree that people should be open to teaching, but I also think that people should learn their strengths - if you're new to this game and can barely make it through a Silver, having a Juggernaut doesn't mean you're automatically able to take on Gold, or even Platinum.

People need to learn, yes, but they need to learn in bronze and silver as I did. And I will always advocate this, because trials by fire are pretty goddamn awful.
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#67
q5tyhj

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Because it's rude to yell at someone for doing stuff differently than you. Instead of that, why not explain the game, explain how to use other characters, explain some tips and tricks to help them survive. 

Or if you honestly care so much about "leeching", at this point in the games lifespan (!!!), maybe just play a private lobby. Herp/derp. 



#68
DisturbedPsic0

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I agree that people should be open to teaching, but I also think that people should learn their strengths - if you're new to this game and can barely make it through a Silver, having a Juggernaut doesn't mean you're automatically able to take on Gold, or even Platinum.

People need to learn, yes, but they need to learn in bronze and silver as I did. And I will always advocate this, because trials by fire are pretty goddamn awful.

Agreed, but it goes back to the terrible store. They want to unlock certain things, but don't have any control over it. So instead of staying in silver and earning 100k to get that new weapon they want, they go to gold and stay there until they get it by chance after throwing 5 million + at the store. I don't agree with them moving to gold before they're ready, but I completely understand why they do. I played this game constantly for 2 1/2 years, and I still couldn't keep up with the new content they were giving us. I just maxed my rares right before Reckoning came out. Can you imagine if you didn't start playing until after Reckoning? All those weapons, gear, and characters to unlock and no control over how to get them?


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#69
Creator Limbs

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I maxed my manifest in 1500 hours.

I will not pity a pug that leeches on gold or platinum difficulty and manages to max in less than 1500 hours. RNG be damned.
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#70
123123123

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Probably because the ease of the kit. Still though, most Juggs I've seen fail at the game.



#71
Quarian Master Race

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Because it's rude to yell at someone for doing stuff differently than you. Instead of that, why not explain the game, explain how to use other characters, explain some tips and tricks to help them survive. A very small percentage of the player base comes here and learns. I was terrible at this game compared to now before I came here and learned a ton about enemies, weapons, kits, game mechanics, wave budget, etc. This game does a terrible job of telling you all the information about it in game. It may not be obvious to them when a banshee can grab you, or when they put up the hand of denial and what it means, or when phantoms or preatorians bubble up, or that disruptor ammo covers up a biotic primer, and the list goes on. If people were more willing to help than insult, they might learn more and we'd have less melee juggs on the field.

 

I actually don't "yell" at anyone, but "Differently" as in intentionally leeching? I guess I shouldn't yell at rubber band boy either then (not that he'd hear me because he's off making a hot pocket and watching porn or something while I earn his credits). Further, how does any of that have anything to do with the fact that they are trying to play gold when silver and bronze exists? They have a choice, and they are choosing to play in a manner that (deservedly) garners them hate. I was new to the game once as well. I played Silver until I had the skill and manifest to contribute on higher difficulties instead of selfishly making everyone's games worse at a level I didn't belong in to get more reward for myself.

An analogy: I wouldn't go onto GT6, join a competitive lobby after playing for 2 days and feel aggrieved when I crash into half the field at the first corner and ruin the entire race then get rightfully called out for it, because there are more casual experiences in the game designed specifically for people like me who are still learning the game. Ignorance of mechanics is not a viable excuse anymore than it would be for commiting a penalty in a game that you couldn't be bothered to learn the rules of yourself. Go through the proper channels and actually make an effort to try to learn to play at that level, fine. Intentionally drop into a random plat lobby with a Melee Jugg and the expectation that I should carry you for 40 minutes? Nope, all out of feels to give at that point buddy, and I would expect no differently from others toward myself, which is why I never did anything like that.


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#72
akots1

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He is quite good at melee and can solo gold in a somewhat reasonable time without shooting and very few tech kills.

 

I did it out of boredom on gold and got 10 WS.

 

http://forum.bioware...bwhitecerberus/

 

And then, FFANDRADE, who is a much better player, did it on platinum without using rockets.

 

http://forum.bioware...et-thats-right/

 

I don't know of any other character who can do it. Kroguard versus geth will have way more biotic kills.

 

If shooting, same build can do pretty well in pugs on small or medium maps with eagle, csmg/acolyte, lancer, hurricane, raider, etc etc. Any weapons is OK but I find for me, eagle or csmg with disruptor ammo work best. Just spam pulse, turret or shield as needed. With valiant, he might do OK on larger maps as well. Claymore or wraith would work on any map just less pulsing, more shooting with auto reload cancel. His pulse is lag-sensitive though while melee is not too lag-sensitive. IMO, that is the main reason why many new players like it. If you want to go to town, pick cerberus-glacier and take lol-reegar. That is for gold. Platinum needs some heavier weapons. Spitfire, typhoon, PPR, claymore, wraith, adas, etc.



#73
RidiculousMammal

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Regarding the RNG store solution for new players... I really wish Bioware would adapt the baseball card collecting structure:  Buy packs and hope to get the weapon you want, OR buy directly the weapon you want at a higher price- based on rarity of course.

 

e.g.

 

99,000 credits = premium spectre pack OR 1,000,000 credits for Ultra Rare item of your choosing

 

 

 

Not that I care anymore, I already got all my stuff suckers! :D  I want the rest to suffer like I did!!! (and no, im not prostheticlimbs on a 2nd account)


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#74
hostaman

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Or you could ditch the Spitfire and use a proper weapon. As fun as it is, it's not the most effective weapon for a Juggernaut.

 

I would say the Spit only works on the Jug in Plat. You just never need to reload, and it'll take down a boss unit quicker than anything.

 

For Gold I prefer the Typhoon.



#75
akots1

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Regarding the RNG store solution for new players... I really wish Bioware would adapt the baseball card collecting structure:  Buy packs and hope to get the weapon you want, OR buy directly the weapon you want at a higher price- based on rarity of course.

 

e.g.

 

99,000 credits = premium spectre pack OR 1,000,000 credits for Ultra Rare item of your choosing

Well, as people start finding out, ME3 store is almost perfect, in comparison with DAIMP store. That one is really awful.


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