Real talk: If a Juggernaut can keep the banshees/praetorians/phantoms/etc busy, everyone else can go balls to the wall ballistic (pun not intended but acknowledged) with their own offense without worrying about survival. It takes an orchestrated team, but I'd argue that a melee juggy, in the right circumstances, is the ultimate team player in ME3, closely followed by the Volus Engineer for their ability to make the entire team do +45% damage (+25 from Invasive Scan and +20 from Prox Mine) and Shield Boost.
I'm not saying that Arc Grenades are not a good power for teamwork potential. But it's far more situational. A Melee jug can work in any orchestrated team, while Arc Grenades are dependant on not competing over a limited grenade supply, and having tech based/compatible teammates (In a fully biotic team, for example, it's less than ideal.)
I love Quarians. I really do. They're easily my favorite race in all of ME, thanks in no small part to Tali, of course. But I can't mince facts to elevate them, either.
Puggernauts don't help me do that even if they are the only other player in the lobby because save for the phantoms (due to their ranged attack) all those things are easy to avoid.
The only team a melee puggernaut works in is one wherein the person playing it and everyone else is not as good as the difficulty they are playing in. In a proper team, it literally won't kill anything and will not "tank" anything either because the other players either can avoid the armor slabs or kill them easily. There isn't a single situation where I'd rather have someone standing in one place taking more than a minute meleeing single banshees to death than someone who can actually kill or help me kill things. It's barely better than me soloing. Your argument for the volus is better because he does indeed have two debuffs and played properly can increase the efficiency of good teammates. So can the Jugg with the detonator that is siege pulse, but that isn't playing it melee which is what we are discussing, and which does literally nothing but provide a pitiful amount of damage.
I'm not inflating anything. Some are trying to make the patently ridiculous claim that Arc Grenades are selfish compared to the melee puggernaut, when the former interacts positively with the rest of the team's powers and latter is almost exclusively used by selfish players to play in a difficulty in which they don't belong and stand in the box of shame for the entire game while hardly contributing anything at all.





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