This isn't a hate thread, more like a disappointed thread. I know I'm 6 months late to the party but I didn't start playing MP until now, mostly because I didn't hear any great things about it. But I was a massive fan of Mass Effect 3's MP. I honestly thought it was the best part of that game. So I had pretty good expectations for DA:I's MP. I really do like the customization and characters you get to play as, but my main issue is with the maps themselves.
Not only do I find 3 maps to be pretty lacking, but what really gets me is how boring and uninspired they are in it's design. I was expecting something like a dungeon crawler, but all it really is is going from Point A to Point B, then Horde mode, and then you're done in 10-15 minutes. And all three maps are like that. It gets so repetitive. Why aren't there any branching paths? I'm not talking about secret rooms, I'm talking about completely different paths to take that'll lead to certain challenges and greater treasures.
What about bosses? I know there are some things that could technically be counted as a boss, but I'm talking about big mean and tough bosses that you fight. A mini boss in the middle of the dungeon, and then a final boss at the end. Why not have that instead of just throwing a ton of enemies at us and call it a day?
I'm happy to hear we're getting a new map that actually has a dragon fight, even though this is happening 6 months later, but man, I don't see myself playing this MP for more than a few days. Whereas ME3's MP had me playing for weeks on end, and coming back to it once in a while.
Sorry for the rant but I just wanted to get my opinion out there. I feel like this is what happens when your publisher requires you to put in a MP, regardless of whether or not you're inspired to make it.





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