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Zither, Build and why I love him already!


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Alexander_Gremory

Alexander_Gremory
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Ok guys before we get to the build I need to say one thing clearly, YOU GET MORE THAN 4 SPELLS. Yes you heard that right, you can get every Attack spell because a Bard doesn't map his new spells, just unlocks the chord combination to cast them.

Red player configuration: Bard Support- Bard Offense- Any - Any, seriously.
Build: (Unlock in order)
Hymns tree-- Opening Set (MANDATORY) 4% mana reg per auto attack
Crowd Pleasers-- Strength of spirits, fortifying arpeggio, feel the crowd, long solo (optional), Battle of the bands(increase att speed by 20% for all)
Hymns tree-- Agressive Appreggio, comat clarity (with this you now have 100% mana regen boost when near enemies and allies)
From here on out I'm branching, support bards will ignore the spells I'm telling offensive bards to get.
SUPPORT Bard: If not already chosen get Long solo, The Last Sacrifice, Tempest Music, Sing Along with upgrade, and Fan Favorite passive increasing allies crit by 5%. Free choice remaining
Offensive Bard: Cool Beats (upgraded), Mark of the rift (upgraded)(optional to get, but useful), and Power Cord. Free choice remaining.

Strategy:
Support bard will play Elec Elec Elec and give you 35% movement speed while prepping Cold Cold Cold for barrier spam followed by auto attacking the Ice damaged enemy (cool beats).
Offensive bard will play Fire Fire Cold (cold beats) and hit two enemies with it (best for tankier enemies) followed by Fire Cold Elec (Mark of the rift)(optional cast) and then proceed to auto attack one or two hits immediately queuing Fire Fire Elec (Powe Cord) and spamming it 3-4 times generating from Cold Beats 300% AoE damage and a minimum of 150% from power cord AoE totaling 450% wep damage to all enemies per second minimum. Casting three or four Cold beats could potentially string a massive kill streak paired with Power Cord for fast damage spam too.

Results: 114 Kills Perilous
77 kills threatening (much weaker hp so most kills are lost due to teammates circumventing the massive dot chain)
Perilous Fails: 1 (damn archers pulling to many at one :/)
Perilous Completions: 6 Without difficulty from level 11 with us two bards doing most the work.