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Least Favourite Quests in DA:I?


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#1
Toxicity

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Just trying to get some opinions from other people. Sides quests or main quests, it doesn't matter.



#2
Handsome Jack

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All of the above.


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#3
YouKnowMyName

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One word: Hinterlands.


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#4
Handsome Jack

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One word: Hinterlands.

 

I hate the entire game, but I can agree the Hinterlands was one of the worst segments of any game I've ever played in my entire life. It blows everything else in DA:I out of the water in sheer horribleness.



#5
SOBWEOIWQE

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- Sand and Ruins in the Hissing Wastes. I still haven't figured out what I'm supposed to do!

- The Winter Palace.

- Golden Halla (Side Quest).

- Glyphs (Side Quest)

And everything in the Forbidden Oasis. 

 

I'm sure there are plenty more... 



#6
Toxicity

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- Sand and Ruins in the Hissing Wastes. I still haven't figured out what I'm supposed to do!

There is a book you have to collect in the camp where you fight the Overseer. Took me like 4 times of circling the entire encampment to finally figure it out


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#7
c0bra951

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There's a fetch quest in The Hissing Wastes to find 8 pages of . . . something.  Now I forget.  I have 7, and no clue about where the last one may be.  Other than galloping aimlessly around the desert for 50 more hours, I don't know how to find it.  I could look it up online, which would make the whole exercise moot.  Tedium or pointlessness.  Bad either way.


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#8
LadyLaLa

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The Fetch Quests without context -.-


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#9
SOBWEOIWQE

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Bah! The Hissing Wastes just sucks entirely -,-

 

And thanks, Toxicity, I never would have guessed


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#10
Unable2Connect

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Everything in the Exalted Plains. For some reason, this map makes me feel nauseous when playing it for too long. Odd because I don't have any problems like that with other games.



#11
Frybread76

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Most of the MMO-type fetch quests.

 

The companion quests that are only there to farm approval.  It's too bad we couldn't get approval through more dialogue or narrative options.

 

After several playthroughs, "Wicked Eyes and Wicked Hearts" is becoming the DA:I equivalent of DA:O's "The Fade: Lost in Dreams," for me.

 

 


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#12
MrMrPendragon

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Most of the sidequests, especially the Shards one.



#13
NickyBarb

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The Golden Halla and the Druffalo side quests.

Wicked Eyes and Wicked Hearts.
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#14
Bad King

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One word: Hinterlands.

 

What makes the Hinterlands worse than the rest of the open world zones to you? I actually preferred it to the majority of the open world zones as it was better integrated with the main quest: we could visit Redcliffe and converse with the mages and Alexius, discover Corypheus' main red lyrium source, witness the ramifications of the Mage-Templar war and deal with the leaders of the rogue Templar and Mage groups.

 

Meanwhile, the game allows you to completely skip Emprise du Lion, the Hidden Oasis, the Hissing Wastes, the Exalted Plains, and the Storm Coast and as a result they all feel rather irrelevant to the main narrative.

 

It would have been better for instance if the Exalted Plains map had been turned into an active battlefield between Celene and Gaspard's forces with you flitting between both camps and completing objectives for one or the other to gain favour from either faction that would in turn affect your relationship with the three candidates. As it stands, all we got was a map with a few static soldiers standing guard giving you the option of clearing out a few rebels from various zones on the map. Likewise, they could have also turned the Western Approach map into an active battlefield between the Inquisition and the Grey Wardens to up the scale, complexity and impact of the conflict and the Inquisitor's place in it.


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#15
Guest_Mlady_*

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I love so many, especially the ruins and the Ball, but my least favorite would have to be the Emerald Graves one where you follow clues from a journal. Even my companions felt it was pointless.



#16
Phoe77

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I'm not a huge fan of some the Exalted Plains quests.  The stuff in the southern portion isn't bad, but the battlefield quests seem kind of underwhelming.



#17
Tyloric

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I hated collecting all those damn shards. Haaaaaaaaaaaated.


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#18
AshenSugar

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Hmm I'm leaning toward agreeing somewhat with Sobweoiwqe here. I hate all the damned Forbidden Oasis, but the quest to find some wandering NPC in a mine was the pits (literally) It's to date the only quest I just gave up on and had no inclination to finish. The only way I'd possibly try to finish that bastard would be if someone held a gun to my head.... maybe.

 

Golden Halla was a royal pain in the buttski.

 

Winter Palace: An interesting concept and idea, and one I might have really enjoyed.

Unfortunately, any enjoyment I may have experienced was completely trashed thanks to the damnable timer that kicked in when you explored the sub-sections of the palace.

 

Listen Dev people, just listen for a moment ok...

 

TIMERS SUCK! PERIOD!

RACE AGAINST THE CLOCK SCENARIOS ARE ONE OF THE MOST DESPISED, HATED, AND DEPLORED OF ALL GAMING MECHANICS!

In terms of player hatred, they are right up there with escort missions, in which you are forced to lead a fragile, mindless idiot through a hail of gunfire, luck-based missions, unskippable cutscenes right before a rock-hard boss fight, instant fail QTEs and underwater quests.

 

Basically all the deadly sins of game design.

 

Seriously, enough with the timers already OK? They turn what might have been an interesting political scenario based upon exploration and discovery into a frustrating, stressful rush, where I'm obliged to race through the area, ignoring anything that's not directly contributing to my objective. To make matters worse, it's not always particularly clear what my aims objectives and goals are at any given time, as the game does a poor job of explaining them.

 

If anyone from the modding community is reading this, and thinks they might know a way to create a mod that removes the timers from this quest, I'm interested.


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#19
Guest_Mlady_*

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*snip*

 

If anyone from the modding community is reading this, and thinks they might know a way to create a mod that removes the timers from this quest, I'm interested.

 

The timer can be rather unnerving. Not for me regarding the Winter Palace. I memorized that damn place and can do it with my eyes closed now (even got all 11 Halla Statues), but the Templar Quest makes my nerves sing unpleasantly. Not only are the doors tricky to maneuver, if you are trying to keep Ser Barris alive and are a completionist like me, you can go mad!



#20
Statare

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I really did not despise any quest the first time through, maybe a few of them I completely forgot, but I tried to do a second play through, and as soon as I picked up a first shard in the Hinterlands, I went "why?" and turned off the game and have yet to turn it on again. I've never had that experience before. No matter if I want to replay the end of the game or not or see if I missed anything.... the over all feel of that idea is "why?" and that is pretty shocking to me.

 

Honestly, my least favorite thing in the game is the landmark system. If ever you wanted to make exploration rote, uninteresting, and un rewarding, have little places in arbitrary locations where your inquisitor smacks the ground and gets rewarded with out of place text for no real reason.


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#21
Toxicity

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Personally I abhorred everything in Emprise Du Lion (I found the entire map difficult to navigate). The Fallow Mire map was bleh, too, annoying having to deal with the corpses rising every time you went through water.

 

The Winter Palace was annoying strictly because I was so focused on collecting everything since I didn't want anyone dying (besides Florianne) or being imprisoned. I spent the most time on that quest than any other quest in the game so far. Had to make sure I collected all of the Coins, the Halla Statuettes, the Blackmail Material, and had 100 percent court approval, even though a lot of it was completely unnecessary. I liked the idea of the Inquisition attending a ball, though, if only there were more interactive moments such as that in the game, minus the Game. I could barely bring myself to start the quest again in my other PTs, lol.

 

Sand and Ruin in the Hissing Wastes was pretty annoying. Ran around the entire encampment about 3 times and it turns out all I had to do was collect a bloody book in the camp where the Overseer was located

 

And lastly, this isn't really a quest, just the entire game. I hated obsessing over what my companions approval levels were and not really knowing because there was no indication besides how their tarrot cards look! So I spent time debating over the choices made so that most of them would approve and trying make it up when they disapproved, but I couldn't give two shits about Sera at times

 

Good game, though. 7.5/10

 

I enjoyed many of the other quests.


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#22
KumoriYami

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Anything that involved spamming the jump button to get to because I hate annoying physics mechanics, especially the shards in the Hitherlands towards the High Dragon.


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#23
Ariella

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Exulted Plains. The area layout just doesn't work for me.



#24
jedidotflow

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- Shard Collecting

- The Winter Palace

- Golden Halla



#25
SOBWEOIWQE

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Does killing the dragons count, too? Because that was pretty annoying. Two of the dragons I found accidentally, and didn't realize until it was too late. First dragon I killed was the Abyssal High Dragon, and I was only level 10, the struggle was real, hiding and sh*t. Damned Fredric. The other one was the one in Emerald Graves, I think I had to kill off some Red Templars and the dragon just so happened to land next to where they were, couldn't reload though because that would take me back a while. (facepalm)