How does playing on PC got to with it.Modders work on stuff for free with no pressure.Do modders live off selling mods or worry about the next big dlc.No.Bioware works in a professional environment.Modders do not.The do what they want,when they want.Do you say a unknown singer is better at making song than a professional,too.Pros have to worry about deadlines,public image,& ect.Modders do not.
BE is not a simple copy & paste,either.2 different engines means they had to rebuild it from ground up.
Something tells me that at this point Bioware isn't too concerned about their public image.
snide comment aside, I don't understand how you find this argument valid. The devs are paid for their work. Most, if not all, of the modders have to work and sustain their own personal lives before doing any modding. There is pressure, especially for the guys building the damn tools from scratch. Yes, if there are some issues the mods are free and it is understandable, but in many cases the people who created the mods that may have issues are working to get rid of those issues so that other people can enjoy them. They don't get paid for their work, there is no money to motivate them to do their work. The only motivation they have is their own personal desire to make the game better for themselves and for other players. Some of the modders are harassed to all hell by ungrateful -insert words I cant use on the forums here- that don't understand how complicated the things they pull off are, or how time consuming it is. The fact of the matter is that with only their free time in the past 6 months the modders have managed to build a tool to create mods, build another tool to distribute mods, and have created mods for the Jammies, NPC clothing, PC face textures, and have even started on hair mods. Sure, some of the mods aren't the best quality, but I'd bet that with access to proper tools the modders, in this timeframe, would have done more to fix Inquisition than the devs did. No offense to the devs or anything, but the modders don't need to listen to the community-- they are part of it.
Yes, the devs are working on DLC and bug fixes. Yes the devs are busy and do have a lot of work, but the issues here aren't that they're busy but rather that they aren't presenting themselves properly. They say they listen to feedback, yet the most requested things have not been touched on. The first singleplayer DLC we received is an overpriced area filled with fetch quests. I will give them credit on listening to feedback about wanting more time to talk with Scout Harding, but where are the more requested features? People have been asking over and over for more memorable sidequests and more things to make the huge world they created feel like there is life in it. The second singleplayer DLC is free, so I cant complain too much, but why did it take so long? The main point here is that they aren't communicating with us about whats going on. Did they run into some issues? If they did why didn't they mention "Hey guys our DLC is going to be delayed because we ran into some problems, sorry!". Yes, they had to build from the ground up, but I don't really think that's a good excuse for not implementing a few minor fixes that would make a lot of people's game experience better, and that aren't particularly hard to accomplish. You can't argue that the fixes are extremely hard to do if the modding community, with limited time and resources, have already managed to accomplish the fixes.
TL;DR - I hate when people bash on the modding community because its not their job and they "only do what they want". If anything the lack of payment for their work, and the fact that they maintain personal lives, makes their accomplishments even more amazing. The devs have a huge headstart, yet aren't answering a lot of the easy fixes that are in high demand. I don't think its fair for them to say they are listening to their community when they only sort-of listen. maybe saying "we look at suggestions from the community" would be better wording.