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Black Emporium: What took so long?


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#101
BansheeOwnage

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I think I'm bad at being a human, since I tend to get my hopes down if that makes any sense. For example, I was entirely skeptical of there ever being another in-game CC option like the BE notwithstanding that DA2 did it. :P

Well, I didn't mean every human does it. Like I said, sometimes I wish I thought like you do :P



#102
monicasubzero

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I just want to report a minor bug regarding the subtitles in the Black Emporium.

I'm currently using English language/Italian subtitles and went to the BE. After using the mirror of transformation, Xenon said "are you sure?", but in Italian we have the gender for the articles as well, so in the subs it was written: "Ne sei [M]sicuro/[F]sicura?". I guess there are still some issues with the translation.



#103
Grieving Natashina

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I just want to report a minor bug regarding the subtitles in the Black Emporium.

I'm currently using English language/Italian subtitles and went to the BE. After using the mirror of transformation, Xenon said "are you sure?", but in Italian we have the gender for the articles as well, so in the subs it was written: "Ne sei [M]sicuro/[F]sicura?". I guess there are still some issues with the translation.

To make sure I understand, was he using the wrong gendered version of the term for your character?  Like calling a female Inquisitor a "he?"  I'm a little curious, so I hope you don't mind me asking.  :)



#104
midnight tea

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It probably took so long because there were some serious issues with Mirror of Transformation in beta. Some things are just NOT that simple to do, code-wise.

Also - while I myself would prefer to see more stuff like new armor schematics or maybe a hair or two.... If I have to choose between them focusing on free DLC and working their damndest at some spiffy DLC I think we're all waiting for ;)... the choice is very clear.

 

If anything, I assume some schematic or hair packets will either be released later or we will have to pay some small amount for them. Black Emporium would be a perfect hub.

 

...Besides, as a perfectionist I've been waiting for Mirror of Transformation for AGES. Finally, not only I can fix some minor things, but change hair and make-up when I feel like it^^


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#105
BansheeOwnage

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I just want to report a minor bug regarding the subtitles in the Black Emporium.

I'm currently using English language/Italian subtitles and went to the BE. After using the mirror of transformation, Xenon said "are you sure?", but in Italian we have the gender for the articles as well, so in the subs it was written: "Ne sei [M]sicuro/[F]sicura?". I guess there are still some issues with the translation.

Knowing french makes me glad English is so gender-neutral ^_^ Comparatively, anyway. I guess Italian is like french in that regard. I can see how that would be annoying monicasubzero, seeing as BE doesn't have many lines to begin with.



#106
BansheeOwnage

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It probably took so because there were some serious issues with Mirror of Transformation in beta. Some things are just NOT that simple to do, code-wise.

Also - while I myself would prefer to see more stuff like new armor schematics or maybe a hair or two.... If I have to choose between them focusing on free DLC and working their damndest at some spiffy DLC I think we're all waiting for ;)... the choice is very clear.

 

If anything, I assume some schematic or hair packets will either be released later or we will have to pay some small amount for them. Black Emporium would be a perfect hub.

 

...Besides, as a perfectionist I've been waiting for Mirror of Transformation for AGES. Finally, not only I can fix some minor things, but change hair and make-up when I feel like it^^

I'm happy about the mirror too, don't get me wrong. I know a lot of people need to fix things. But personally, I don't need to adjust anything on my character. I might, however, mess around with different styles, if only there were enough to warrant it. As it stands, there are really only 2 I like. I'm using one, and the other has sideburns :angry: :P



#107
Dubya75

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I am not playing DAI any more, but I was curious to see the final version of the BE since I was in the Beta program testing it.

 

- Unlocked it on the war table

 

- Travelled there, and was prompted to select party members KNOWING they are not going to go with me. So there is my first irritation. A party select screen that should not have been there.

 

- Walked around the BE and was immediately struck by the TERRIBLE voice over for Xenon. Not only was it a different voice, but the lines were unimaginative and some completely incomprehensible. "What the hell did he just say???"

 

- Game crashes to desktop. I never ever experienced crashes like this in DAI until now.

 

- Approach the mirror, initially no background sound.....after some time, ok there it is.

 

- Leaves the mirror, and only then is Xenon's line about the mirror triggered. Sloppy work, Bioware.

 

- Walking around the place, there is not a single interesting codex, not a single artefact, nothing. And Xenon's lines keep looping. OMG.

 

- I could not get out of that place quick enough.

 

- Travelling back to Haven, I am once again prompted to select party members. This does not happen when travelling to Haven from anywhere else on the map.

 

The quality of Dragon Age content is rapidly declining, this being by far the most terrible piece of content I have ever seen in the game.

So it's free and I should be grateful? I don't think so.

 

Firstly, I PAID for this game so being grateful does not enter into the equation. 

Secondly, I expect QUALITY from a game company that calls themselves "veterans" in the gaming industry. And if I don't get the quality I expect, I will simply stop doing business with this company.

 

Compared to the vastly better BE in DA2, this is simply appalling. 


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#108
Zered

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If you want them to care about these things vote with your wallet in the future. Otherwise they will not care.


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#109
KBomb

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Well, there are two ways to look at it. On the one hand, any model that can be animated in the engine could theoretically be built in an appropriately-designed character creator.

But on the other hand, the CC that Bio actually did make likely has nothing to do with the NPCs you mentioned. Typical procedure nowadays is to build the primary NPCs as one-off 3D models, often by scanning some actual person's head and expressions and then going on from there with artists using 3D software to modify the scanned data. (This is very obvious in the ME series since a lot of the models are known -- IIRC one even cosplays as her ME character.) The hair you're looking for likely never existed in a data format that would be meaningful to the CC system.

Could it have existed? At some resource level, sure. But what I'm trying to get at is that the two things aren't really related.

Thanks for explaining it.

Still, if they couldn't give us something like those hairstyles, you'd think they could have created something better than what we have. As Natashina stated, it's a bit jarring to see the detail that went into some things and then see hairstyles and eyebrows in the CC that look like they were just leftovers from a game made in the 90's.(Sorry or the paraphrasing, Natashina :P ) Hyperbole notwithstanding, I feel like they could have done better and for whatever reason didn't.

If modders are able to create nice hairstyles for the CC, I am not sure why Bioware couldn't have done the same.

#110
monicasubzero

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To make sure I understand, was he using the wrong gendered version of the term for your character?  Like calling a female Inquisitor a "he?"  I'm a little curious, so I hope you don't mind me asking.   :)

 

No, it was writing both at the same time. It's really difficult to explain it in English. So, I'm going to try:

 

"Are you sure?" is translated in Italian "ne sei sicurO?" (for males) and "ne sei sicurA?" (for females). In the subtitles, it was written exactly "ne sei [M]sicuro/[F]sicura?" like if the game couldn't choose between the two genders, probably an error in the programming option, I don't know how to say.



#111
Grieving Natashina

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Thanks for explaining it.

Still, if they couldn't give us something like those hairstyles, you'd think they could have created something better than what we have. As Natashina stated, it's a bit jarring to see the detail that went into some things and then see hairstyles and eyebrows in the CC that look like they were just leftovers from a game made in the 90's.(Sorry or the paraphrasing, Natashina :P ) Hyperbole notwithstanding, I feel like they could have done better and for whatever reason didn't.

If modders are able to create nice hairstyles for the CC, I am not sure why Bioware couldn't have done the same.

No worries there.   :P

 

I know that previous incarnations of this engine were a part of the "Every FPS star is a buzzed cut white dude in his 30s, and everything must be brown and grey!  More grit, more 'realism'"   You know, that boring as hell trend that absolutely plagued games for about 7 years back in the early 2000s.

 

 

No, it was writing both at the same time. It's really difficult to explain it in English. So, I'm going to try:

 

"Are you sure?" is translated in Italian "ne sei sicurO?" (for males) and "ne sei sicurA?" (for females). In the subtitles, it was written exactly "ne sei [M]sicuro/[F]sicura?" like if the game couldn't choose between the two genders, probably an error in the programming option, I don't know how to say.

Okay, that makes sense and I see what you mean. The closest I can think of is if someone was called a Lady and a Lord at the same time.  The closest I saw to that was right after Inquisition came out.  There was a bug that could happen with non-human Inquisitors where both their PC's last name and Trevelyan could be said by the VA at the same time, while the captions got confused.  My poor dwarf got called Cadash and Trevelyan by the herald at Vivienne's salon at the same time.  


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#112
BansheeOwnage

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No, it was writing both at the same time. It's really difficult to explain it in English. So, I'm going to try:

 

"Are you sure?" is translated in Italian "ne sei sicurO?" (for males) and "ne sei sicurA?" (for females). In the subtitles, it was written exactly "ne sei [M]sicuro/[F]sicura?" like if the game couldn't choose between the two genders, probably an error in the programming option, I don't know how to say.

That's pretty weird. It sounds like they threw in a draft they had into the game's subtitles before finishing it. That is pretty sloppy, considering that would be hard not to notice.


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#113
Nukle0n

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I have to say I agree with BansheeOwnage, it has nothing to do with being "entitled on free stuff", I'm just puzzled as to why this took so long to come out.

 

That aside, just because something is free doesn't mean that it's immune to criticism. It's neat that we get it for free, but it feels tame compared to the DA2 version which had a lot of fun things you could poke at and get some codex entries at least, and some unique stuff that wasn't just expensive crafting materials.

 

I'd really have enjoyed an option to at least have a choice of "fatigues" for your Inquisitor to wear, similar to how it is in the Mass Effect games. I would've also liked to at least be able to change the coloring of the banners and armor of the Inquisition, but since the game has a few pre-rendered cutscenes I can totally understand why that isn't possible. I would however have preferred just about any color other than Tan/Beige, I mean what is up with that?



#114
BansheeOwnage

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I have to say I agree with BansheeOwnage, it has nothing to do with being "entitled on free stuff", I'm just puzzled as to why this took so long to come out.

 

That aside, just because something is free doesn't mean that it's immune to criticism. It's neat that we get it for free, but it feels tame compared to the DA2 version which had a lot of fun things you could poke at and get some codex entries at least, and some unique stuff that wasn't just expensive crafting materials.

 

I'd really have enjoyed an option to at least have a choice of "fatigues" for your Inquisitor to wear, similar to how it is in the Mass Effect games. I would've also liked to at least be able to change the coloring of the banners and armor of the Inquisition, but since the game has a few pre-rendered cutscenes I can totally understand why that isn't possible. I would however have preferred just about any color other than Tan/Beige, I mean what is up with that?

You reminded me to point out something I forgot to in my OP. Even if they added just one of my suggestions, I would have been very pleased. Some people liked to take my requests as saying "If you don't put in every single one of these things you are the most horrible company ever!" That really wasn't what I was trying to say. Just... one thing from that list would have been great.



#115
AresKeith

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Probably, but in this case, I really can't see why they can't do what amateurs can, and that needs an explanation in my opinion.

 

Because modders have all the free time they need, games developers sadly don't have that privilege 



#116
Captain Wiseass

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Modders also don't have bosses telling them what they can and cannot do and what resources they can and cannot have.



#117
KBomb

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Because modders have all the free time they need, games developers sadly don't have that privilege


Well, how long do they need for a few hairstyles? I have heard modders say it took them three weeks to a month for a set of hairstyles. How long would it take? How long did it take to create all those buzzcuts? Somewhere you'd think someone would have said, "Wow, buddy. You're on your fifth buzz! Slow down!"

They also delayed this game for what, six or so months?

It might sound as if I am asking snark, but I am serious. I am genuinely asking because I don't know. I have heard developers make the comment about time before, so I am wondering how long it actually takes.

#118
AresKeith

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Well, how long do they need for a few hairstyles? I have heard modders say it took them three weeks to a month for a set of hairstyles. How long would it take? How long did it take to create all those buzzcuts? Somewhere you'd think someone would have said, "Wow, buddy. You're on your fifth buzz! Slow down!"

They also delayed this game for what, six or so months?

It might sound as if I am asking snark, but I am serious. I am genuinely asking because I don't know. I have heard developers make the comment about time before, so I am wondering how long it actually takes.

 

It also depends on how much a priority it is to them and like Captain Wiseass said what resources they have 

 

I'd imagine they'd put it low on the priority list when they start working on future DLCs after the game launch 


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#119
LinksOcarina

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Probably, but in this case, I really can't see why they can't do what amateurs can, and that needs an explanation in my opinion.

 

More important things are priority in all likelihood.

 

Either that, or they don't see the point in adding them, or don't have the time to add them when they work on something else.



#120
KBomb

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It also depends on how much a priority it is to them and like Captain Wiseass said what resources they have 

 

I'd imagine they'd put it low on the priority list when they start working on future DLCs after the game launch 

IMO, it isn't about DLC. It should have been higher quality to begin with. I really would love to meet the person who was in charge of the CC and hear their reasoning behind all those bushy eyebrows and buzzcuts--not to mention the incredible lack of hair and armors for qunari. I understand resources are limited and so is time, but this isn't their first rodeo and they should know the CC is something their fans really love and enjoy. It's one of the first things the fans beg to see. Please don't misunderstand, I really like DAI, but honestly, some of their design choices leaves me in wonder at how they thought we'd want nine decorative beds for a room that has no function, dozens of mounts that have different looks, but no functions and think that we'd applaud all the pattern baldness hairstyles and Captain Caveman eyebrows. I just don't get it.

 

There seems to be a trend forming anymore--and not just with Bioware--that games seem to be released unpolished at best and unfinished at worst. We're at patch seven and there are still issues. Last gen users must feel completely ignored and beyond angry. It just seems a sad state of things. The complete lack of communication doesn't help. 

 

A pessimistic friend of mine keeps saying that they released sub-standard armors, equipment and hairstyles so they can bombard us later with small dlc packs containing better products. I don't want to believe that, however, I am at the point now where I wish they would stop releasing DLC when the game lacks in quality. Fix what needs fixing in-game, then allocate funds and resources to dlc and MP. 


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#121
Vylix

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Edit: Strike this, Might be caused by a mod. I'm going to put the vanilla patch and recheck but damn, Thought I found something. :P

 

Edit Edit: Okay. So i tested it with a Vanilla save + Vanilla patch 7 that has never once touched a mod and it had the same result so unless my own game is screwed up somewhere I think its safe to post this.

 

So, on the Dalish Warrior Armour I noticed there's a neck seam. I didn't play much last night and was pretty tired, so I didn't notice it then. Its not very visible in the item creation lighting (although if I look at it a little funny I can see it), but in normal lighting it shows up.

 

Pale Freckled Complexion:

Spoiler

 

Non freckled Pale Complexion:

 

Spoiler

 

I brought one of my characters over to the Emporium and tested it with some skintones, and all of them had the same issue, with some variation of severity.

 

Provided that it is not just a glitch in my game, perhaps part of the reason Black Emporium was delayed is due to certain armors not co-operating with the Inquisitor's or party member's character models, and this one just kinda slipped under the radar?



#122
AresKeith

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IMO, it isn't about DLC. It should have been higher quality to begin with. I really would love to meet the person who was in charge of the CC and hear their reasoning behind all those bushy eyebrows and buzzcuts--not to mention the incredible lack of hair and armors for qunari. I understand resources are limited and so is time, but this isn't their first rodeo and they should know the CC is something their fans really love and enjoy. It's one of the first things the fans beg to see. Please don't misunderstand, I really like DAI, but honestly, some of their design choices leaves me in wonder at how they thought we'd want nine decorative beds for a room that has no function, dozens of mounts that have different looks, but no functions and think that we'd applaud all the pattern baldness hairstyles and Captain Caveman eyebrows. I just don't get it.

 

I can't comment on eyebrows, but I really do feel that the hair was an issue with Frostbite and them wanting to do "gender neutral" hair because of it. And it possibly became even more an issue with the qunari (along with them being a late add-on)

 

They also couldn't copy and paste the hair from previous games because they had to move to a new engine and rebuild everything from scratch 


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#123
BansheeOwnage

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I can't comment on eyebrows, but I really do feel that the hair was an issue with Frostbite and them wanting to do "gender neutral" hair because of it. And it possibly became even more an issue with the qunari (along with them being a late add-on)

 

They also couldn't copy and paste the hair from previous games because they had to move to a new engine and rebuild everything from scratch 

Not quite. If you look around the game, you'll see many assets from DA:O and DA2, such as the Sulevin Blade, that cool spiral dragon staff from Origins, some daggers, and those pyres you light in Aveline's quest just to name a few. They managed to port those over. *Shrug*



#124
AresKeith

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Not quite. If you look around the game, you'll see many assets from DA:O and DA2, such as the Sulevin Blade, that cool spiral dragon staff from Origins, some daggers, and those pyres you light in Aveline's quest just to name a few. They managed to port those over. *Shrug*

 

They didn't port them, recreated them. Varric looks really close to his DA2 model 


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#125
BansheeOwnage

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Because modders have all the free time they need, games developers sadly don't have that privilege 

Modders also don't have bosses telling them what they can and cannot do and what resources they can and cannot have.

I'm not doubting Bioware's capability to make these things compared to modders. Like you said, it's up to the higher-ups to decide what the modelling/programmers etc. work on. I'm questioning the decision-making of those higher-ups, not the skill of the team. And I know that modders have lots of free time to do it (in terms of total time to release something, not per day). But if a modder can create a working hair mesh in 1-3 weeks (while slacking, apparently), why couldn't a full team of developers make a few in 6 months?

 

More important things are priority in all likelihood.

 

Either that, or they don't see the point in adding them, or don't have the time to add them when they work on something else.

I considered that a fair point until I remembered that in all of their last games, they've managed to produce cosmetic DLC as well as armour and weapon packs alongside main DLC packs. If they could do it for all of those games (including ME3 that had SP and MP DLC), then there really is no reason they can't do it for their best launch title.