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Things You Like And Dislike About Mass Effect 3?


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#26
fraggle

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Like:

- Squadmate interaction/moving around

- Combat

- Tinier squad (ME2 was too much for my taste)

- Soundtrack

- Story (including the ending)

- Leaving Earth, Tuchunka, Citadel Coup and Rannoch

- DLCs (especially Citadel and Leviathan)

- More emotional and atmospheric

- Weapon mods

- Voice acting

- Sound Effects

- The scanning system

 

Dislike:

- Not being able to holster the weapon

- Priority: Earth could have been so much more

- Kai Leng was a pretty underwhelming enemy

- No neutral option for dialogue wheel

 

That's all I can think of for now.



#27
Winterking

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When and where did you hear this?

Here actually. I don't know if it's true or not but, but I've seen some posters around here saying it. Anyway it would've been better than what we got imo.



#28
dreamgazer

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Here actually. I don't know if it's true or not but, but I've seen some posters around here saying it. Anyway it would've been better than what we got imo.


It's not really true.

In regards to Priority: Earth, there are audio files indicating that more might have been visualized, but nothing suggests it was going to be like the suicide mission. Mechanics aren't really built into the game for anything like that. The closest it MIGHT have been is to Dragon Age: Origins, where your decisions alter the observable forces seen during the final mission.

In regards to earlier drafts of Priority: Thessia, we almost got a really weak and over-dramatic repeat of the Virmire decision, which was pretty flimsy in and of itself, and a switcharoo with Javik as the Catalyst, which would've meant that this cycle built a Prothean device that was only able to be activated by a Prothean ... despite all the other Prothean technology we've been able to use and despite the fact that the beacons think Shepard is a Prothean due to the cipher. Ultimately, it would have also taken further control and importance away from this cycle and the PC, and directly relied on the already questionable logic of Javik's pod holding out for an entire cycle.

#29
Cameron Star

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It's been over a year since I last played ME3 campaign (working through the trilogy again, started ME2 recently) so I don't remember all my likes and dislikes

 

Likes:

-No longer forced to work for Cerberus (thank the Lord!)

-Improved combat physics

-Awesome variety of guns

-Some of the best missions in the trilogy imo

 

Dislikes:

-Annoying kid hallucination thing

-Inability to holster my weapon (seriously, Bioware?)

-Less dialogue options

-Ending (goes without saying, really)



#30
Winterking

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In regards to earlier drafts of Priority: Thessia, we almost got a really weak and over-dramatic repeat of the Virmire decision, 

Well speaking for myself, that alone would've made Priority: Thessia much better than what we got. Virmire is probably my second favorite mission of the entire trilogy and one thing that always bothered me was the fact that Bioware never tried to make something similar in the sequels.

 

 



#31
TylerWilde

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What do people mean when they say they dislike Kai Leng? I'm curious as I'm only up to the part where he murders Thane and then reports back to the Illusive Man. The only other place I've seen him is when Shepard is sat in the Illusive Man's chair and he attempts to sneak up on Shepard and kill him/her.

#32
Steppenwolf

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What do people mean when they say they dislike Kai Leng? I'm curious as I'm only up to the part where he murders Thane and then reports back to the Illusive Man. The only other place I've seen him is when Shepard is sat in the Illusive Man's chair and he attempts to sneak up on Shepard and kill him/her.


In ME3 he's a nothing character. He has no personality, he just shows up and wrecks face without the player having any recourse. He's a plot device, not a character. And in the tie-in books he's an absolute joke. He broke into Anderson's apartment and ate his breakfast cereal as some sort of act of defiance. He didn't leave a sign of his presence to scare Anderson, like a knife sticking in his pillow or something, he just helped himself to a bowl of Cookie Crisp.

#33
Torgette

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In ME3 he's a nothing character. He has no personality, he just shows up and wrecks face without the player having any recourse. He's a plot device, not a character. And in the tie-in books he's an absolute joke. He broke into Anderson's apartment and ate his breakfast cereal as some sort of act of defiance. He didn't leave a sign of his presence to scare Anderson, like a knife sticking in his pillow or something, he just helped himself to a bowl of Cookie Crisp.

 

That's actually pretty awesome.



#34
NM_Che56

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Like: The game

Dislike: The never ending sh*tstorm that ensues when unrealistic or nonsense expectations aren't met.



#35
Steppenwolf

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Like: The game
Dislike: The never ending sh*tstorm that ensues when unrealistic or nonsense expectations aren't met.


Wanting a coherent ending is unrealistic or nonsensical?
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#36
themikefest

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likes

 

- finally a romance for my femshep, Samantha

- seeing Harbinger kill my squadmates. Excellent

- have the memorial wall completely filled and femshep gets the breath scene. Excellent

- Javik

- the flashbacks while femshep is shooting the tube. That is one good thing that I can say the extended cut fixed

 

dislike

 

- Kai Leng. What a joke. He's not an assassin, he's just another Cerberus clown except he uses a sword

- Commander dumba** asking Thane how bad is it. 

- no ME2 squadmates on the Normandy 

- Miranda and Jack not able to hold Shepard's nameplate

- Thessia. 

- not enough renegade interrupts. I would've had some that result in a very violent way and some with very harsh dialogue

- not able to kill everyone without having femshep dead

- the what-the-crap evac scene. I never laughed so much when I first heard femshep calling for the Normandy. Rename ME3 to ME: The Comedy Hour. I wanted Harbinger to fire on the ship destroying it and everyone around it

- forced emotions

- autodiallogue



#37
NM_Che56

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Wanting a coherent ending is unrealistic or nonsensical?

No, but we already got that.



#38
Steppenwolf

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No, but we already got that.


Strongly disagree.
  • prosthetic soul et wright1978 aiment ceci

#39
NM_Che56

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Strongly disagree.

opinions! 



#40
Beregond5

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Favourite parts: Companion interaction, action sequences, the Ardat-Yakshi Monastery (downright creepy the first time I played it).

Didn't like Kai Leng (but killing him off was glorious. ^_^)

Hated: the Catalyst. Not the endings per se (the Extended Cut works for me well enough, under the circumstances) - just the little twerp.



#41
TylerWilde

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I'm actually doing the Monastery right now, was nice to see Samara again. Now adding Banshees to my most hated enemies along with Husks and Phantoms in Mass Effect. Anything that runs towards me in ME is a no-no for me.

#42
Cheviot

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I'm actually doing the Monastery right now, was nice to see Samara again. Now adding Banshees to my most hated enemies along with Husks and Phantoms in Mass Effect. Anything that runs towards me in ME is a no-no for me.

If they ran at you, that'd be okay, but it's the fact that they teleport towards you that makes me so nervy about them. 


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#43
TylerWilde

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And their faces are...not of God.
  • Cheviot aime ceci

#44
timebean

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Liked:

 - leaving earth in the first act - a real tearjerker and overall amazing opening -  complete with the Normandy theme music (hooray!).  I thought it was pretty amazing and immediately sucked me into the game.  I was so pissed and ready for payback after all of that!

 - letting Shepard be more natural by using both paragon and renegade points on an overall notoriety bar - I absolutely hated having to go mostly paragon or mostly renegade in previous games to get the best options.  I hope they keep a system like this in the next game.

 - seeing Legion again!!!

 - Grunt's cameo - straight up awesomeness!!

 - Tuchnaka mission was AMAZING! - whole part of the story arc was just fantastic!!! 

 

Disliked

 - Legion death - will always hate Bioware for killing my favorite character.  Damnit!!

 - too much cinematic dialogue versus player-picked dialouge. E.g. - while I absolutely love the "big, stupid jellyfish" line, it did not fit my paragon playthrough at all.

 - too many goodbyes - I already shot bottles with Garrus - I did not need to have the "meetcha in heaven's bar" talk with him

 - Kai Leng - no characterization - a useless character - a biotic with a sword - uggg!!!! - take him and Fenris from DA2 and put them in the games they belonged in.

 - having to listen to that asari in the hospital tell her entire, long, horrible story just to get the extra mention in my spectre terminal - just give her a damned gun already!!

 - Thane's death scene was utter cheese - he should have died immediately after stabbing.

 - semi-forced romance arc for whoever I saved on Virmire - seriously, having my male Shep who romanced Liara throughout the series suddenly mooning over Kaiden's hospital bed and talking about seeing him in action again - sorry, but that did not fit at all.



#45
Torgette

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Liked:

 - leaving earth in the first act - a real tearjerker and overall amazing opening -  complete with the Normandy theme music (hooray!).  I thought it was pretty amazing and immediately sucked me into the game.  I was so pissed and ready for payback after all of that!

 

First time I played that mission all I could think of was: "I TOLD YOU THE REAPERS WERE REAL, WHAT NOW HUH?!".


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#46
Deebo305

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Likes:

 

Improved Combat

Weapon variety

James Vega & Javik great additions

Krogan Questline

Quarian Questline

Multiplayer was INSANELY fun

The Ending (Yep, never hated it)

Every DLC except Omega <_<

 

 

Dislikes:

Boring fetch quest

ME2 Squadmates sidelined(I wanted Miranda,Jack,Zaeed or Kasumi back)

Udina turning traitor made NO sense :huh:

No Mako or Hammerhead :(

From Ashes made available only to Collector Edition owner, everyone else had to pay even if game was bought Day 1 :angry:  Hope this isn't repeat in ME:Next



#47
Guest_john_sheparrd_*

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ME3 did some things right but also MANY things wrong

Still a good game (especially compared to most other games these days) but overall its the weakest in the Trilogy

 

Like:
-great voice acting

-very emotional

-Tuchanka and Rannoch arcs were damm near perfect, choices actually mattered!

-squadmate interaction on the Normandy

-Citadel DLC

-great combat

 

Dislike:

-Cerberus suddenly had a galactic army and became silly-evil, also Kai Leng

-ME2 squad was screwed over (especially Miranda)

-Liara shoved in my face at all times, I also wasn't a fan of sexbot (liked her in ME2 though)

-too much auto dialogue

-Priority Earth is **** as the final mission of the Trilogy

-THAT ending was complete garbage, just thinking about it makes me angry, it tainted the Trilogy forever



#48
Guest_john_sheparrd_*

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When and where did you hear this?

I think it was in the leaked script

Priority Earth was supposed to be like the SM but on a grander scale (basically what we all expected)
There was even dialogue of Jack &Co. recorded but they ran out of time so they said to hell with it 

 

And we got the travesty that was Priority Earth



#49
Sion1138

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Why is it that people rarely list the music as one of the "likes" or better parts of the ME trilogy?

 

Oh, right. Forgot about that.

 

I don't like most kinds of music, but I have to say ME soundtracks are arsingly good.

 

ME3 is one of the few albums I actually have on my phone at all times.



#50
Lars Honeytoast

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Combat normally gets put in to a single bullet point in threads like these, but the combat in ME3 was really master class.

 

ME2 managed to transition a more numbers based RPG combat system in to a very solid third person shooter. Hell, that battle system was fantastic as it was, but if anything, the RPG mechanics had become too simplified. While the rock-paper-scissors strategy behind finding the correct type of power to cut through different types of enemy defenses was sound, at higher difficulties it neutered biotics based on physical effects (throw, pull, etc.). Movement, while never a strong suit in ME1, still felt very rigid. The revamping of the cover system was a formative moment that moved Mass Effect from a good, ambitious RPG to the fantastic series that it has become.

 

That being said, ME3's combat really outpaces ME2 in every way, and I think it is easy to take that for granted. Personally, I was very disappointed in how weak biotics felt in ME2. Anything with a shield, barrier or armor (literally every enemy on Insanity) couldn't be physically affected by biotics, and by the time they were down to just health, in most cases gunfire was still the most effective way to take them down. ME3 cut back on the defenses, and seemed to place them in more logical situations. (Armor still shouldn't be immune to biotics. That makes no sense, as far as I'm concerned.) Shepard no longer had to sidle from side to side to awkwardly dodge slow moving projectiles, and the ability to move from cover to cover was a godsend. The shooting became more visceral, and biotics once again gave the player the feeling of having a supernatural advantage over their opponents. 

 

That being said, it could be even better. As of now, movement is still somewhat limited. I've liked what I've heard in the leak about upgrading mobility. I think that tech powers and biotics have started to overlap too much. You might have noticed I didn't mention tech powers in my 'pro' section. Outside of the two main tech powers (Tech Armor and Tactical Cloak), many tech powers feel just like defense strippers. This would be fine, if it weren't for the fact that biotics often perform the same function. I would like to see tech and biotics function more differently next time around. I'd like to see biotics function in a more crowd control way, and tech powers retain the power stripping capabilities, with a few more tactical advantages. (The multiplayer laid out a nice base for this-- Turrets, Shields, Hammers, Jets... There's some different playstyles there.) But really, there's not too much to be done, combat wise.

 

 

Long story short:

 

Like

Better power balance

Better maneuverability

Greater enemy variety

Greater weapon variety

More expansive RPG mechanics (leveling, armor pieces)

 

Don't Like

Tech powers seem redundant to many biotic powers

Shepard is very 'grounded.' It seems odd for a person capable of launching a Krogan 50m to still have to use a ladder.

Some powers are game breaking. Tech Armor can be abused pretty terribly. (Take Nova as a bonus power, then use tech armor, immediate use nova to have an extra strong nova with a very small cooldown. While you can always just not use a cheap tactic like this, I'd like them to tighten it up so it isn't even possible. Balance is key.)

 

....Yeap.